MiyagiDojo said: bken1234 said: I don't like the full charges up front idea. The point of charges is to get us to engage in the game and log in throughout the event. That's a thing. From the publisher's point of view.From a player's perspective, we want to engage in a game because it's attractive, not because of forced mechanisms.
bken1234 said: I don't like the full charges up front idea. The point of charges is to get us to engage in the game and log in throughout the event.
gogol666 said: By the way, the early start of tdw made the schedule even worse for me: now the last charge is at 2am Monday and the event finishes at 8 am. This means that d3 wants me to wake up early before work to play if I want to complete the event.Come on guys give us some time flexibility. We love the game and happier people means higher engagement and more money
gogol666 said: Dear @Brigby @Oktagon_Daiane, I would like to be constructive in this discussion:- we asked for a better refresh management and you made it even worse for everybody in Europe and Russia- we asked for shorter less grindy events and you gave us tdw (5 nodes, 3 days) that gives max progression before the third refresh (1/3 of the event- we asked for a final buffer time or all the charges upfront and we received no answer at allWe, and we I say we I not only speak for my coalition but also the larger community of about 200 people that plays with us, we just want some more flexibility in our time management. It is abysmal and beyond any normal game to force the player to modify their life just to complete an event. I understand that everything is our choice and nobody is really forcing us to play, but a small change will translate to a much better quality of life for everybody. I'm suggesting below two ways to make our life less miserable:- Final buffer time: adding a final period in an event where no refreshes happen will make the schedule doable everywhere on Earth. I have been told that that cannot be done because of coding issues. I don't believe that: it is sufficient to add a state variable in the client that counts how many refreshes have fired. When a new refresh fires it will trigger only if the max desired number of refreshes is not reached already. I can help on that if needed.- full charges upfront: without changing anything to the code we can have full charges upfront just by setting the events differently. For instance, TDW can have duration 70 hours, refresh time 72 hours, max charges 9, starting charges 9 and it will have exactly the same number of matches for everybody in the world, but they will be free to play when they can.Implementing one of these two would be enough, but shortening the events duration so that no more than 30 battles per event have to be fought would be a must.Thanks for the attention.Soon I will be asking people to send you tickets with this message.
Brigby said: Hi Everyone. Trying to figure out an event schedule that suits as many players as possible is a challenge we've been determined to figure out. We understand that the recent change in event time for The Dragon War was received with less than positive sentiment, so as a result, we will be reverting its event time to its former schedule.We appreciate all the feedback players have provided, and we'll be sure to include that in our review of event scheduling. Thanks!PS. Yes, that includes the feedback of upfront charges and increased time after last refresh