bbigler said:On a side note, I wish D3 would explain how the MMR works. They don't have to give away proprietary information, just some more details other than "it picks rosters with similarly leveled characters".
I missed out the link about looking at the first page of your roster to figure out the average level.
Back in June this year, they sent out a survey with a focus on PvP and MMR. For example, they asked about being able to choose a small set of opponents with various levels of difficulty, wider MMR etc. I can't remember the exact questions. So, they could be working on how to change how PvP works.
HoundofShadow said: I was actually responding to the posts about lack of info about MMR. While those posts are old, it is still relevant because this is how PvP pretty much work today. As for marketing speak, those explanation looks pretty straightforward to me. You’ll generally see opponents with a minimum difficulty of roughly one star level below you. (Players with maxed 3-star teams will see maxed 2-star teams and stronger, for example.) If there's a shortage of opponents worth a meaningful number of points in this band, you can be matched with easier teams than that. And if you climb high enough in the event, anyone can see you as an opponent, even if they’re much higher level