that moment you realise how bad an ability is

I was playing the IM 40 tournament and put my 75 human torch HT with him then had a realization level 75 human torch with 4 red, 12 red AP 3082 damage, including destroyed reds, level 5 IM 40 13 red ap +2 from other colors 2764 at his base level 70 its 2004 damage... if ht had 5 red it would be 3612 damage.

ok now i understand iron man has more hp... but yeah, does not get much better when you compare the other 2 abilities...

Comments

  • ermm...wat
  • BearVenger
    BearVenger Posts: 453 Mover and Shaker
    So yer saying that comparing red abilities:

    IM40 (level 70)
    Red ability (with 5 red covers)
    Cost: 13 AP + 2 AP all other colors
    Damage: 2004

    versus

    Human Torch (level 75)
    Red ability (with 5 red covers)
    Cost: 8 AP
    Damage: 3612 + destroyed red tiles

    Yeah, that's a pretty strong power.
  • IM40 was not that bad in his time and original environment -- especially being the one and only tank with 7200HP (to be overtaken by Hulk well later).

    His damage abilities are accordingly low -- recent power creep made those completely obsolete, too bad they don't get at least a minor upgrade.

    But his yellow is really useful, originally it created AP for his own abilities mainly, but you can fuel others instead using the still underused yellow. (Before LT it was just hanging there for *** teams). Say you can feed your Torch with the desired reds and greens for good.
  • Unknown
    edited May 2014
    BearVenger wrote:
    So yer saying that comparing red abilities:

    IM40 (level 70)
    Red ability (with 5 red covers)
    Cost: 13 AP + 2 AP all other colors
    Damage: 2004

    versus

    Human Torch (level 75)
    Red ability (with 5 red covers)
    Cost: 8 AP
    Damage: 3612 + destroyed red tiles

    Yeah, that's a pretty strong power.

    you are funny and right, perhaps i should of made more of a there should not be this much of a disparity ever argument with a IM 40 being more behind as a final point.

    the reason i put the 105 IM stats down compared to the 75 HT was emphasis on how poorly the IM red ability scales.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    Ill wait for the spiderman nerf to go live before I comment on this thread.
  • pasa_ wrote:
    IM40 was not that bad in his time and original environment -- especially being the one and only tank with 7200HP (to be overtaken by Hulk well later).

    His damage abilities are accordingly low -- recent power creep made those completely obsolete, too bad they don't get at least a minor upgrade.

    But his yellow is really useful, originally it created AP for his own abilities mainly, but you can fuel others instead using the still underused yellow. (Before LT it was just hanging there for *** teams). Say you can feed your Torch with the desired reds and greens for good.

    Funny enough i also noticed how well the two could work together at the same time, i did not write this to complain i was just playing and did a little math in my head and suddenly went.. man IM 40 needs a lil help.
  • Unknown
    edited May 2014
    I thought of IM40 whenever I fought the turtle knights in Dark Souls 2.

    I realized just how horrible Daredevil's abilities were the instant I went into an essential node with nothing but goons.

    And then again in PVP, instantly.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    HT's Red/Green are his strongest... love using him. However, the AI never seems to really play him right... at least not his green. Red is an awesome, brutal power with high damage. But the green, if you have built up 12 green before firing it - and continue to match green, and hopefully your green tile doesn't get matched away - it can take over a match with the continued bursts of damage each turn. The AI's problem with him that I've seen is that it fires it as soon as HT has 6 green... which results in little to no damage with it, especially if you block his green matches.

    So, HT great for live team.... not so great for defense, at least not mine at 115 5/0/5
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Ghast wrote:
    I thought of IM40 whenever I fought the turtle knights in Sark Souls 2.

    I realized just how horrible Daredevil's abilities were the instant I went into an essential node with nothing but goons.

    And then again in PVP, instantly.

    Agree with Daredevil... but it never fails, anytime I've faced a high level one, his hidden trap always winds up downing a guy when DD smacks you in the face.

    And yes... I know that probably sounds very wrong. Get your head out of the gutter....
  • When you realize that Psylocke would be a better character without her blue because at least that way there is no chance of misclicking it instead of another character's blue
  • Before even opening this thread I just assumed it was dedicated to moonstone and bagman.
  • daveomite wrote:
    HT's Red/Green are his strongest... love using him. However, the AI never seems to really play him right... at least not his green. Red is an awesome, brutal power with high damage. But the green, if you have built up 12 green before firing it - and continue to match green, and hopefully your green tile doesn't get matched away - it can take over a match with the continued bursts of damage each turn. The AI's problem with him that I've seen is that it fires it as soon as HT has 6 green... which results in little to no damage with it, especially if you block his green matches.

    So, HT great for live team.... not so great for defense, at least not mine at 115 5/0/5

    It's worse than that. I've seen the AI use that 12 green to use the ability twice and have two zero damage tiles.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Lemee tell you about ragman....
  • Same here with the IM40 thing... take a look at his red vs 3 star cap's red. Cap's red deals 100 less damage... and it overwrites any tile, costs 2 less ap, returns 10 AP, and doesn't drain other colors... and he has the same HP as IM40 at max level.

    Another one to look at is Grey Suit BW. Her green at max level deals 3.3k damage to all enemies (plus tile damage), for a whopping 19 green ap. Black Panther's black deals 200 less damage to all enemies and gives the enemy a measly 5 ap... for 12 black ap.

    Fact is other than the OPs like Spider-Man and Mags, new 3 stars blow old 3 stars out of the water.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    grimeon wrote:
    Fact is other than the OPs like Spider-Man and Mags, new 3 stars blow old 3 stars out of the water.
    Counterpoint: DD
  • IM40 could definitely stand to be rebalanced.

    The only thing I'm using him for now in the current tourney is as a red battery, feeding Punisher tiles for Retribution.
  • Spoit wrote:
    grimeon wrote:
    Fact is other than the OPs like Spider-Man and Mags, new 3 stars blow old 3 stars out of the water.
    Counterpoint: DD

    DD is the only one they've gotten wrong in quite a while which wasn't a nerf of a strong 3* like Spidey or Rags.
  • Ghast wrote:
    I thought of IM40 whenever I fought the turtle knights in Dark Souls 2.

    I realized just how horrible Daredevil's abilities were the instant I went into an essential node with nothing but goons.

    And then again in PVP, instantly.

    Those things were so stupid weak. Backstep slice backstep slice...gg. although the first time it flops on its back to hurt you is a lol moment (well, the hippodemons were the first I saw..so they are who I loled at)...loved the ohh, so the enemey can do THAT moments in soul games.


    hat was your overall feel about the game? I thought it was good...but I felt less willing to play through it again compared with the first. Bosses felt less memorable as well (maybe because some were straight rehashes). I also missed the fact that none of the bosses had special items for doing something like cutting off a tail. Only one I can think of is the scorpion boss having a tree with a run of the mill item in it.