Testing PvE
bk1234
Posts: 2,924 Chairperson of the Boards
New standard means new deck testing -- all of our familiar habits now have to be adjusted and molded to a new play style -- with PvP it's easy to test and adjust, with PvE, it's not fun, interesting or effective in any of the current game modes we have for testing.
Problem: With the lack of any new Story Mode since BFZ, there is no place to effectively test PVE decks which are set specific. Even having Standard TG, you can't accurately measure how a deck will hold up to any given PVE node. In short, there is no way to test PVE decks in this game.
This affects the entire player base -- for new players, high level PvE nodes are a huge struggle. Even with the wide availability of event docs, they have no idea what they would be facing. For veteran players, especially competitive ones, there is no opportunity to experiment, so we end up playing the same decks over and over, when we could be thinking outside of the box and doing fun and interesting things in these events.
My Solution: Run All PvE events as individual training events -- 3 days each, 7 days a week rotating between the current events in rotation. No progression prizes, just runes, 50 for the first node, 100 for the second, 200 for the third. Doing this not only solves the problem of having a testing environment for PvE, it gives us a new and interesting way to grind for runes and it appeals to the player base that would rather spend a significant amount of time in more story-type game play.
What other ideas can we come up with to solve this issue.
Problem: With the lack of any new Story Mode since BFZ, there is no place to effectively test PVE decks which are set specific. Even having Standard TG, you can't accurately measure how a deck will hold up to any given PVE node. In short, there is no way to test PVE decks in this game.
This affects the entire player base -- for new players, high level PvE nodes are a huge struggle. Even with the wide availability of event docs, they have no idea what they would be facing. For veteran players, especially competitive ones, there is no opportunity to experiment, so we end up playing the same decks over and over, when we could be thinking outside of the box and doing fun and interesting things in these events.
My Solution: Run All PvE events as individual training events -- 3 days each, 7 days a week rotating between the current events in rotation. No progression prizes, just runes, 50 for the first node, 100 for the second, 200 for the third. Doing this not only solves the problem of having a testing environment for PvE, it gives us a new and interesting way to grind for runes and it appeals to the player base that would rather spend a significant amount of time in more story-type game play.
What other ideas can we come up with to solve this issue.
5
Comments
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For the Devs to create new material.
New story, and new events. I really really doubt it’s that hard. All the lore and story line are prewritten and I’m assuming that creating new story is basically plug and chug work. Events might be alittle hardwr, but is it really though? Can’t they just build new events off the bones of the old?0 -
BATMAN1 said:Can’t they just build new events off the bones of the old?
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There's also the fact they seem to think making an event more complicated means it's more interesting… Most people just ignore the extra stuff when there's so much at once, adding one or two new things each in several events would be far more successful. Especially PvP, there's no reason Dragon War couldn't have been two separate events, possibly with one extra Ugin node for one of them to make them both 3 node events.
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A sandbox pve would be interesting
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Confession time. I don't test for pve. Never have. Pve is mind numbingly easy for me .I lose points because I fell asleep in a match and woke up to a dead Greg , or I made a dumb match. I'd be cool with this idea because it would be more to do, but the idea of testing for pve just feels alien to me. I build a deck , take a screen shot, then fix it for next time if something went wrong. I would have really liked something like this back in the days of tezzeret and his 300 mana cascades, though!0
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HarryMason said:Confession time. I don't test for pve. Never have. Pve is mind numbingly easy for me .I lose points because I fell asleep in a match and woke up to a dead Greg , or I made a dumb match. I'd be cool with this idea because it would be more to do, but the idea of testing for pve just feels alien to me. I build a deck , take a screen shot, then fix it for next time if something went wrong. I would have really liked something like this back in the days of tezzeret and his 300 mana cascades, though!
But, that being said, having a PvE training grounds would be pretty fun, since those fights are usually long enough to get some really cool combos going that you just don't get a chance to do normally. It would be fun to be able to do that regularly.1
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