What Planeswalker do you think deserves a new version?
Arsinik
Posts: 14 Just Dropped In
I was going to make this a poll, but there's too many to list off that way. So this is in Suggestions because I think they should take our feedback into consideration while making the new versions of whichever PWs get a new version. So state your choice, and maybe a reason you believe that one deserves a new incarnation:
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Comments
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And to kick things off:
Arlinn Kord
Because in Standard now... There's just not enough Werewolves to make her worth using, could make an awesome new big creature/burn combination with a new version.1 -
I'd say Chandra needs a new walker. I know we have way too many mono-red options now, but both of her versions here are kind of meh.
It should be said, though, that MTGPQ will only have walkers that exist in paper. So they don't really have much control over that.0 -
Yeah, I know, but it is always fun to dream... Maybe I should edit this to "new version/update to abilities"?0
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Arsinik said:Yeah, I know, but it is always fun to dream... Maybe I should edit this to "new version/update to abilities"?
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Of the basic 5, Chandra - Chandra 1 is too weak and Chandra 2 has far worse abilities, despite being older.
Newer ones; Garruk, Wildspeaker is underwhelming with respect to abilities (to put it politely). Arlinn Kord's problems have already been mentioned.
Regarding Chandra and Garruk, tabletop Magic has several iterations of each that have not yet been used in MTGPQ(and some of each which are better than what exists and would not be too difficult to convert), so that objection is really moot(unless it was raised regarding the making of completely new, non-canon ones - in which case I agree - a firm no to that).0 -
LordDorwin said:Of the basic 5, Chandra - Chandra 1 is too weak and Chandra 2 has far worse abilities, despite being older.
Newer ones; Garruk, Wildspeaker is underwhelming with respect to abilities (to put it politely). Arlinn Kord's problems have already been mentioned.
As for Chandra, yeah she needs some work. I always find it funny that back in the day she was the most OP walker (her first ability used to cost 3). Nowadays with how high walker health is she's just useless.1 -
Appreciate the input. Most of my problem with Garruk is the unimaginative nature of the abilities. The capacity to emit 3 increasingly powerful types of animal would be OK for a low-level green Planeswalker. I would expect a bit more from a green/black one.
The other problem is that the tokens stack because they are identical. This renders them too prone to theft or expulsion (equivalent to killing) by blue or kill spells from black.
IIRC, the paper Garruk Wildspeaker card could convert a land to a creature with haste for one turn, with no loss of mana from the result in that turn. Something like that (convert support to creature for one shot damage, then revert) could have been interesting.
If it has to be creature tokens, why not werewolves instead of wolves, and something like lifelink on the serpents, as an illustration of his dual black and green nature?
[I'm not trying to rag on you in any way, if you have Garruk and have got him to work well, good job! I suppose I'm just tired of being capable of defeating him in PvP without much effort.]
By the way, do you know much about Saheeli Rai? - I saw some complaining about her being weak on this forum a while ago, but then there are people who complain about virtually anything here! Anyone able to give some input, please do!0 -
LordDorwin said:Appreciate the input. Most of my problem with Garruk is the unimaginative nature of the abilities. The capacity to emit 3 increasingly powerful types of animal would be OK for a low-level green Planeswalker. I would expect a bit more from a green/black one.
By the way, do you know much about Saheeli Rai? - I saw some complaining about her being weak on this forum a while ago, but then there are people who complain about virtually anything here! Anyone able to give some input, please do!
As for Saheeli, she has amazing mana gains and great deckbuilding limits, but here abilities aren't super useful outside of the Kaladesh block (unless you have Weatherlight), since her ultimate only works with Vehicles.
Either Bolas or (from what I've heard) Ral are better for most decks you want to make with UR, but Saheeli is still a solid option if you don't mind only using her first ability0 -
You're right, here he is mono green. Strange, that, I was convinced he was B/G, probably for the very reason you give. The animals he creates should definitely have some sort of ability. As for which one - we can argue the point for the whole day and get nowhere.
I had a good hard look at Saheeli - in retrospect I'm glad I didn't get her - the ability that first looked very good does specify a vehicle. Agree about Kaladesh-dependent nature, and that means "don't use in Standard events, unless Chandra 1 is your only other option".
I have Ral - that one has the potential to be outstanding, provided you don't mind using a spell-heavy deck (his second ability depends on how many spells are in the graveyard and has no cap). He doesn't seem to be GRN dependent, so will be usable even after GRN has rotated out of Standard(unless PW power creep gets very bad).
As I looked through the list of planeswalkers, it struck me that of the basic 5, Chandra has 2 versions. Compare that to Liliana (4), Nissa(4), Gideon (3), and Jace(3).
That alone argues for the introduction of another Chandra!
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Oh God, no, please! Just not more gatewatch walkers - we just got a fresh round of monos!No kidding, Jaya is a beast. New Sarkhan has a different approach of how to make zoo usable, that's at least interesting.The thing about saheeli : her insane mana gains (still the best overall) and her deck building options make her good. With the right vehicles, she's insane. You can build around her first or second.. But that's usually not very effective. Either ignore the abilities (add immortal sun, even playing field) or go for her ult. For legacy she's one of the strongest walkers, and good in standard - I don't think anyone would regret buying her. But ral was the right choice. His abilities make him way more versatile.The thing folks liked complaining about is, that her abilities used to be different, by the way.1
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Oh, I didn't catch that there was a change - I suppose she got nerfed. I really wish they would not do that, as people don't buy PWs because they look cool, they get bought because of their abilities and mana gains.
Hope Ral doesn't get "adjusted" - I can foresee people complaining because they got hit by his second ability. Then again, the computer will probably be unable to play him properly in it's current state of dimwittedness!0 -
LordDorwin said:Oh, I didn't catch that there was a change - I suppose she got nerfed. I really wish they would not do that, as people don't buy PWs because they look cool, they get bought because of their abilities and mana gains.
Hope Ral doesn't get "adjusted" - I can foresee people complaining because they got hit by his second ability. Then again, the computer will probably be unable to play him properly in it's current state of dimwittedness!
Saheeli was originally given as a prize to the top places in a special event (the event was a lot of fun, even though that was before ties were possible and the prebuilt Saheeli deck we had to use was garbage).
When she eventually came out for release a few months later her abilities were completely changed, with her ultimate especially being much weaker than it was originally (it originally fetched the next 4 supports, not vehicles). The devs claimed this was done because vehicles were originally some kind of support when they were designing them, but people complained a lot anyway.1 -
Mburn7 said:LordDorwin said:Oh, I didn't catch that there was a change - I suppose she got nerfed. I really wish they would not do that, as people don't buy PWs because they look cool, they get bought because of their abilities and mana gains.
Hope Ral doesn't get "adjusted" - I can foresee people complaining because they got hit by his second ability. Then again, the computer will probably be unable to play him properly in it's current state of dimwittedness!
Saheeli was originally given as a prize to the top places in a special event (the event was a lot of fun, even though that was before ties were possible and the prebuilt Saheeli deck we had to use was garbage).
When she eventually came out for release a few months later her abilities were completely changed, with her ultimate especially being much weaker than it was originally (it originally fetched the next 4 supports, not vehicles). The devs claimed this was done because vehicles were originally some kind of support when they were designing them, but people complained a lot anyway.2 -
I tend to run her with less regard to abilities for the aforementioned reasons. However, not only is she in two of the strongest colors, but she also has instant access to free creatures, which is enough to stall out some control decks.
I would like to note here that I do not believe Planeswalker abilities to be extremely relevant, as it takes 6-7 turns for most of the useful tier 1 abilities. As for the later abilities, I find them nice once in a while, but it's rare enough that you can't design a deck around them. I have found this to be even more true the higher division you are, since those players generally have better cards.0
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