abominatrix said:Second, please, please, please do something about RISO accumulation. Other than a small amount of spend after the initial launch, I've spent no RISO since. I play a lot (7x clear PVE, T25 or 50 PVP season, etc.); not as much as some on the forums, but still hours per day plus VIP and some other spending (not close to whale levels). I currently have 156K RISO, which is enough to get ONE support to level 130. That's over months of play. I understand that one of the design goals is to make them difficult to level, but in the same amount of time I've champed 4 5* characters, and have enough ISO (or max-champed 3* that I can sell) to champ 3 more. This is crazy. Either RISO rewards should be significantly increased, or availability needs to be increased so that more duplicates are drawn.
Underwhelmed with these Supports after almost a year. My coworker and I were discussing this, recently. And honestly, while those perks are nifty--the likelihood of getting a 5* support card is ridiculously rare that it's not in our interest to even begin upgrading any of them... like at all. So we let them red ISOs stack because even the lowest support perk is simply enough to tilt the battle already anyhow. I mean if, heaven forbid, the AIs started equipping support perks--maybe then, I'll consider using rISOs to spend on better tier Supports. But that much chaos in one game will get into Matchington Mansion territory... and that's where I'll be throwing in the towel on this game.
Plus, we have no intention of putting any investment on any extra perks as they're not even being used in PvP! And even if the decision to use it for PvP comes around, it would simply dissuade me from heading over to PvP anyhow.
I'm sure Supports are probably great for the average whale that drops money on these extra items consistently. But I've got other things currently that's grabbing my attention in this game and Support drops are waaaaay down my list of importance; Especially when a 5* drop has a 1 in 20 chance of dropping in the Master range and to get one Master token requires a bit of luck in a regular game play session. Even a blind man can see the math here is terrible skewed against the average player's game-time.
And after seeing what some Supports do... they're not all that or a bag of chips. So I don't see why the devs are stingy with the drops or putting Supports in some sort of grandiose pedestal.