The Future of TG, regardless of rewards
[Deleted User]
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I would like to see what people actually want to see implemented for the future of TG
After some consideration, I decided to remove any of the rewards associated with the possible choices, as depending upon what was provided, it could severely alter ones decision. Therefore, this would be a preliminary poll to address the format in which TG should be provided ASSUMING all other variables remained equal. Then rewards can be discussed after a format has been established... perhaps in a different poll.
Some notes on the choices:
1. Double TG (1 Legacy, 1 Standard)
- 2 events
- Standard and Legacy available everyday
- 8 games for progression (4 legacy, 4 standard)
2. Single TG with 2 nodes / Single TG with Standard/Legacy Toggle
- 1 event
- Standard and Legacy available everyday
- 4 games for progression (a mix of your choosing between legacy and standard)
3. Alternating TG with double duration (i.e. 48 hours)
- 1 event
- Standard and Legacy available everyday
- 4 games for progression (alternates daily on the requirement between legacy and standard)- Increased time to complete TG (more time available from 24 hours to 48 hours to complete)
4. Alternating TG (Legacy and standard every other day) *Currently implemented
- 1 event
- Standard and Legacy NOT available everyday
- 4 games for progression (alternates daily on the requirement between legacy and standard)This is my first time making a poll so good or bad input is appreciated.
The Future of TG, regardless of rewards 25 votes
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Comments
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Double TG (1 Legacy, 1 Standard)The only reason I picked the first option and not the second is because I don't think nodes with different set restrictions are implemented in the game engine. Besides I like the TG screen... Would be a shame to scrap it for the nodes interface.
So I prefer the easiest to put in place solution so that effort may be spent elsewhere3 -
Alternating TG with double duration (i.e. 48 hours)Not considering potentially higher rewards, I like only needing 4 TG battles a day to max out. The two nodes solution or similar seems likely to leave the Standard node lacking in opponents oftentimes.
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