Mistcaller vs Leaders and tokens
Brakkis
Posts: 777 Critical Contributor
At first glance, Mistcaller seems like a direct counter to Leader deck shenanigans.
He is not.
At least, if the Leader is out before the token spam begins. If so, then the Leader still gets to absorb the token, taking priority over Mistcaller exiling the token.
I wonder if that is the correct priority or if Mistcaller should prevent the token from even spawning in order to be absorbed by and reinforce the Leader.
I've tested it against Slimefoot/Tendershoot and Squee.
He is not.
At least, if the Leader is out before the token spam begins. If so, then the Leader still gets to absorb the token, taking priority over Mistcaller exiling the token.
I wonder if that is the correct priority or if Mistcaller should prevent the token from even spawning in order to be absorbed by and reinforce the Leader.
I've tested it against Slimefoot/Tendershoot and Squee.
3
Comments
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oooh, that's a bummer. I thought this would be a great counter. Glad I got the Isareth out of the Elite pack and not Mistcaller0
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It definitely should stop the leader from reinforcing. @Oktagon_Daiane I'm not sure how the programming would work, but that's the proper interaction (maybe add a line of "Leaders Cannot be Reinforced" to it? That way you don't have to re-order how everything triggers)0
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Hmm.... I haven't tested that out, but I have enjoyed using him when facing off against Saheeli and Elspeth since the AI will absolutely spam getting thopters and soldier tokens. So I can say that it at least works there.0
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Oh it works wonders against token spam. Just not when a Leader is in play absorbing them.0
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I've been having huge success with Plague Mare in wiping out reinforcements on token stacks... 12/12 ? poof! 1/1 now. Great card. But I had wondered if Mistcaller would work that way. Bummer that it doesn't, it should though0
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Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.0 -
Kinesia said:Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.
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Kinesia said:Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.
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stikxs said:Kinesia said:Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.1 -
Mburn7 said:Kinesia said:Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.
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Leadership does have some shenanigans: ETB effects should happen (like explore) and mistcaller should prevale thetokens from enteren, etb-ing and getting absorbed.
@Oktagon_Daiane
Can you shed some light on what the design philosophy is in this case?0 -
Laeuftbeidir said:Mburn7 said:Kinesia said:Ok, but IF you change that then realistically you have to change it so the tokens trigger every single other ETB effect... It's all or nothing, not special coding just for Mistcaller. (Or at least it should be, otherwise there will be different problems down the track.)
We need a definitive written down rule on whether tokens reinforcing leaders count as entering play first or not.0 -
All creatures lose leader?
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Come on, for 9 mana it ruins most of the token strategies, except if there's a leader on board ... That sounds fair enough to me actually. I don't really see the problem here.
Besides, its not really a surprise, path of discovery didnt trigger upon token reinforcing a leader and that never looked odd to anyone if im not confused.
Some might say its easy to kill or bounce mistcaller so its not that bad if it is even more punishing ... Well its also quite easy to kill or bounce a leader when you play mistcaller ... And the rest of the deck becomes useless then.
Now if it really has to break tokens + draw cards + ruin leaders, then let's consider a decent cost for it because 9 isn't enough.2 -
Bil said:Come on, for 9 mana it ruins most of the token strategies, except if there's a leader on board ... That sounds fair enough to me actually. I don't really see the problem here.
Besides, its not really a surprise, path of discovery didnt trigger upon token reinforcing a leader and that never looked odd to anyone if im not confused.
Some might say its easy to kill or bounce mistcaller so its not that bad if it is even more punishing ... Well its also quite easy to kill or bounce a leader when you play mistcaller ... And the rest of the deck becomes useless then.
Now if it really has to break tokens + draw cards + ruin leaders, then let's consider a decent cost for it because 9 isn't enough.
I agree. Leave it as this. Too much stuff changes if it changes, we could easily end up with something worse or more confusing or both!0 -
Laeuftbeidir said:All creatures lose leader?
That would be perfect. Or rather "Your opponent's creatures lose Leader"0 -
Brakkis said:Laeuftbeidir said:All creatures lose leader?
That would be perfect. Or rather "Your opponent's creatures lose Leader"
Too cheap to be onesided and the token part ISN'T currently.0 -
Kinesia said:Brakkis said:Laeuftbeidir said:All creatures lose leader?
That would be perfect. Or rather "Your opponent's creatures lose Leader"
Too cheap to be onesided and the token part ISN'T currently.
His cost and his unique capacity is off-set by his low P/T. At 3/3, he's genuinely easy to kill off. I could see justifying setting him at 11 or 12 if the Leader part was added.0
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