60 fps?

__Adam
__Adam Posts: 111 Tile Toppler
It looks like the game animations are closer to 60 FPS now? Seems much smoother!

Comments

  • Azerack
    Azerack Posts: 501 Critical Contributor
    I run it on my phone a tablet and an emulator on my desktop PC and I have to say.. So very clear and pretty.. Smoother animations, too (so far) and it's like when you go into a Department store or other place selling new TV's and it looks SO clear... 

    Very nice "easter egg" update.. "Nice job!" to whomever worked on that part.  B)
  • mrixl2520
    mrixl2520 Posts: 240 Tile Toppler
    I noticed too! Looks very sharp! 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    *Cues Santana again*
  • Hateborn
    Hateborn Posts: 37 Just Dropped In
    Performance as a whole appears to have been greatly improved.  I'll admit, as much as I've griped with friends about issues in this game, I have to really give credit to the team for the optimization in this update - it's a really nice quality of life improvement.
  • Tilwin90
    Tilwin90 Posts: 662 Critical Contributor
    I have to agree. The performance improvement at the level of the user interface is highly noticeable and incredibly well received. I know how risky and painful fixes in this direction can be, so kudos to the team for doing an impressive job! Time will tell if more glitches were introduced than fixed, but for now everything has been crystal smooth. (let's hope I don't jinx it... hehe).

    If there is one remark I would have regarding performance that was more noticeable this Across Ixalan event is related to the supports entering the battlefield at the beginning of the turn. It feels like it takes the game ages to generate them. So of course there is always room of improvement but probably finding out what's going on there would be a nice step moving forward.

    But all in all, performance is fixed one step a time, so continue with incremental improvements and you will keep your users super happy. Cheers!
  • Elektrophorus
    Elektrophorus Posts: 150 Tile Toppler
    But the human eye can’t see past 30 fps!!!!!!
  • arNero
    arNero Posts: 358 Mover and Shaker
    I admit that as much as I don't really rate high FPS highly, the smoother animations sure is still pretty pleasing, so good job :)

    Just hopefully it doesn't drain the battery faster XD
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Definitely a noticeable improvement. Kudos to the team.
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  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    But the human eye can’t see past 30 fps!!!!!!
    Why do you only have human eyes?
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    It'll be interesting to see if the permanent supports are still slow next time. It's the same "having to redownload the graphics for every token support and creature" after every patch. First instance is slow, rest are better.
  • Elektrophorus
    Elektrophorus Posts: 150 Tile Toppler
    Kinesia said:
    But the human eye can’t see past 30 fps!!!!!!
    Why do you only have human eyes?
    Actually, in my original comment, you can only make the assumption I have but one human eye.
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Unless Tilwin meant the treasures in the first node. 'Entering each turn' doesn't sound like the permanent supports to me.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Merged threads discussing UI performance
  • Buizel
    Buizel Posts: 50 Match Maker
    edited August 2018
     Seems smoother until like 4 creatures are out with any flashy orbs (energized etc), then my FPS come to a grinding halt.