60 fps?
__Adam
Posts: 111 Tile Toppler
It looks like the game animations are closer to 60 FPS now? Seems much smoother!
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I run it on my phone a tablet and an emulator on my desktop PC and I have to say.. So very clear and pretty.. Smoother animations, too (so far) and it's like when you go into a Department store or other place selling new TV's and it looks SO clear...
Very nice "easter egg" update.. "Nice job!" to whomever worked on that part.0 -
I noticed too! Looks very sharp!0
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*Cues Santana again*
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Performance as a whole appears to have been greatly improved. I'll admit, as much as I've griped with friends about issues in this game, I have to really give credit to the team for the optimization in this update - it's a really nice quality of life improvement.4
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I have to agree. The performance improvement at the level of the user interface is highly noticeable and incredibly well received. I know how risky and painful fixes in this direction can be, so kudos to the team for doing an impressive job! Time will tell if more glitches were introduced than fixed, but for now everything has been crystal smooth. (let's hope I don't jinx it... hehe).
If there is one remark I would have regarding performance that was more noticeable this Across Ixalan event is related to the supports entering the battlefield at the beginning of the turn. It feels like it takes the game ages to generate them. So of course there is always room of improvement but probably finding out what's going on there would be a nice step moving forward.
But all in all, performance is fixed one step a time, so continue with incremental improvements and you will keep your users super happy. Cheers!0 -
But the human eye can’t see past 30 fps!!!!!!2
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I admit that as much as I don't really rate high FPS highly, the smoother animations sure is still pretty pleasing, so good job
Just hopefully it doesn't drain the battery faster XD0 -
Definitely a noticeable improvement. Kudos to the team.
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Elektrophorus said:But the human eye can’t see past 30 fps!!!!!!0
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It'll be interesting to see if the permanent supports are still slow next time. It's the same "having to redownload the graphics for every token support and creature" after every patch. First instance is slow, rest are better.0
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Kinesia said:Elektrophorus said:But the human eye can’t see past 30 fps!!!!!!1
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Unless Tilwin meant the treasures in the first node. 'Entering each turn' doesn't sound like the permanent supports to me.
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*Merged threads discussing UI performance0
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Seems smoother until like 4 creatures are out with any flashy orbs (energized etc), then my FPS come to a grinding halt.0
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