Catalog of Past Events and Comments on Use
James13
Posts: 665 Critical Contributor
Events:
Oath of the Gatewatch 1 (PvE)
Oath of the Gatewatch 2 (PvE)
Nodes of Power
Saheeli Rai Challenge (PW)
Terrors in the Shadows
Emrakul's Corruption
Avacyn's Madness (PvE)
Fateful Showdown (PvE)
Inventor's Fair (PW)
Emergency Ordinances
Revolt against the Consulate (PvE)
Planeswalker Arena (PW)
Fate is Rarely Fair
Breaking Points (PW)
Breaking Points (PW)
Trial of Ambition
Trial of Zeal (PvE)
Trial of Strength (PW)
Return of the God-Pharaoh (PvE)
Hour of Revelation
Hour of Devastation (PW)
Hour of Devastation (PW)
Race to Orazca
Battle of the Four Tribes (PvE)
A World Reborn (PvE)
A Journey through History (x4) (PvE)
One node holiday specials:
Halloween Challenge
Holiday Challenge
Angel's Embrace/Valentines
PW challenges:
Dovin Baan
Nissa(2)
Chandra(2)
Key: (PW) = Locked Planeswalker node event. (PvE) = Player versus Enemy set fight event. Unmarked = Generic PvP format
Commentary/Discussion to follow
Key: (PW) = Locked Planeswalker node event. (PvE) = Player versus Enemy set fight event. Unmarked = Generic PvP format
Commentary/Discussion to follow
4
Comments
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From a quick overview of past events, what stands out to me is that the same few legacy events get repeated while a large number of them have been MIA. I know it's a challenge to rerun events in the way they are set up, but I think a healthier rotation of the diverse past catalog would keep the game feeling less stagnant.
Hour of Devestation is a bit of an oddball. Prior to it, locked planeswalker events were considered somewhat special one-off events. These featured higher than normal rewards and never repeated. I don't know why the change here was made to repeat it and only it.
I want to mention the planeswalker challenges that appeared for only the Kaladesh Block. These were mini-events featuring the new planeswalkers where you faced 4 increasing difficulty encounters with the featured PW in PvE style. I really enjoyed those. It was a disappointment they didn't continue with those afterward. It was a nice showcase, I thought.
Planeswalker Arena was an interesting case in itself. It was a brief weekend event in which three semi-randomly selected PW were featured in a locked node PvP event with objectives loosely connected to respective abilities. I imagine the reason it wasn't continued was that it was a challenge to create and bugtest each variant. But I really, really liked the idea and implementation while it existed.
The purpose of posting this is to give a sense of the amount of unused content in the catalog and wonder aloud why some of it isn't used again in event rotation.5 -
Thanks for compiling this.
Planeswalker arena was super fun.,. Until the stopped updating the secondary objectives to match the required PWs.0 -
The developers clearly think the "content" of this game is the cards. They don't seem to understand that we won't use these cards if there is nothing to do with them...
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babar3355 said:The developers clearly think the "content" of this game is the cards. They don't seem to understand that we won't use these cards if there is nothing to do with them...
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Planeswalker Arena was really a blast. I wish they'd return the concept. Make us play that Chandra2.1
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babar3355 said:The developers clearly think the "content" of this game is the cards. They don't seem to understand that we won't use these cards if there is nothing to do with them...
I suspect that much of the reasoning behind not rerunning these events is because they don't mesh well with Oktagon's cards... in short, bugs... lots and lots of bugs. I personally would rather that we laid these older events to rest and have them create new legacy events.
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I made a post a couple months back about returning the Planeswalker Arena with a new spin on it.
I just want more content to play.1 -
Brakkis said:I made a post a couple months back about returning the Planeswalker Arena with a new spin on it.
I just want more content to play.
I remember that post, you had some good ides in there. I had a lengthy response about that same topic in another thread round about the same time with ideas of mine own. New spin on things would be good, but I fear that if Oktagon starts messing with Hibernium events it would only create a mess despite the good intentions. If anything they should simply just recreate the Planeswalker arena from scratch and with some new spins on it so as to reduce any issues.0 -
One can feel free to use this as an opportunity to discuss event details from past events that one would like to see re-visited conceptually.
I think the Arena format was fairly popular (if buggy in implementation) with most. Some did complain at the time regarding the ownership requirements with long (at the time) vault gaps in Planeswalker availability.
I think most of the holiday events were also well received. It's an excellent min-event format.
I personally thought the planeswalker challenges as showcases/new release hype were fantastic. But I don't have a sense of what others in the community thought of them at the time. I would like to see such a format return for new upcoming walkers again, if not cycling through the roster, perhaps coinciding with vault availability (or purchase, regarding new walkers).
What I see as a major hurdle for the game is a sense of stagnation between major releases due to the event cycle. It has improved somewhat in providing some versatility in content, but I do feel there's a lot left to ask. You get the same sense of just a few of the same events being repeated a tad too much. I think this leads to a bit of player disengagement between the shiny new things that require extended development time.
I'd like to address that in some manner if possible. That's the impetus for opening this discussion regardless of where it goes. We can either borrow wholesale from the past in terms of recycling old events (the starting point here, as that seems to be the least work and what has been classically done) or talk about weaving the things we liked back into a tapestry of content.0
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