Prioritization, Part 2, Take 2

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Comments

  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Other (please specify)
    Whatever makes the game freeze, whether it's card glitches, game not loading, graphics overload.  We can always pick other cards to fight with, but not being able to participate or the game freezing is an automatic-loss no matter how good we are doing.
    I can't think of a single reason a player should lose a match for stopping halfway through one, whether that be for a freeze, needing to take a call, boss walking into the office and needing to close the application, whatever. This game is_not_PVP. There's no reason you shouldn't be able to pick a game back up from any point. how is this not a feature?
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Whatever, I don't care as long as something is fixed
    DumasAG said:
    Whatever makes the game freeze, whether it's card glitches, game not loading, graphics overload.  We can always pick other cards to fight with, but not being able to participate or the game freezing is an automatic-loss no matter how good we are doing.
    I can't think of a single reason a player should lose a match for stopping halfway through one, whether that be for a freeze, needing to take a call, boss walking into the office and needing to close the application, whatever. This game is_not_PVP. There's no reason you shouldn't be able to pick a game back up from any point. how is this not a feature?
    yeah...I think when I timed it before it's about 20 minutes of inactivity before the game restarts.  Probably not a big deal if you're a kid playing this over summer break, but for all of the adults at work that need to sneak a match in between projects, it's incredibly inconvenient.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Card Text Issues (Card says "Deal 2 Damage" but deals 4 damage instead, for example)
    DumasAG said:
    Whatever makes the game freeze, whether it's card glitches, game not loading, graphics overload.  We can always pick other cards to fight with, but not being able to participate or the game freezing is an automatic-loss no matter how good we are doing.
    I can't think of a single reason a player should lose a match for stopping halfway through one, whether that be for a freeze, needing to take a call, boss walking into the office and needing to close the application, whatever. This game is_not_PVP. There's no reason you shouldn't be able to pick a game back up from any point. how is this not a feature?
    yeah...I think when I timed it before it's about 20 minutes of inactivity before the game restarts.  Probably not a big deal if you're a kid playing this over summer break, but for all of the adults at work that need to sneak a match in between projects, it's incredibly inconvenient.
    I dunno about that, I've left matches for hours without issue.  I usually see it refresh itself when nodes refresh, like the entire app needs to reload with them.  That's where I get screwed sometimes.
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Other (please specify)
    Mburn7 said:
    DumasAG said:
    Whatever makes the game freeze, whether it's card glitches, game not loading, graphics overload.  We can always pick other cards to fight with, but not being able to participate or the game freezing is an automatic-loss no matter how good we are doing.
    I can't think of a single reason a player should lose a match for stopping halfway through one, whether that be for a freeze, needing to take a call, boss walking into the office and needing to close the application, whatever. This game is_not_PVP. There's no reason you shouldn't be able to pick a game back up from any point. how is this not a feature?
    yeah...I think when I timed it before it's about 20 minutes of inactivity before the game restarts.  Probably not a big deal if you're a kid playing this over summer break, but for all of the adults at work that need to sneak a match in between projects, it's incredibly inconvenient.
    I dunno about that, I've left matches for hours without issue.  I usually see it refresh itself when nodes refresh, like the entire app needs to reload with them.  That's where I get screwed sometimes.
    I find if I go in-and-out of wifi/cellular network, it's a toss-up as well.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Whatever, I don't care as long as something is fixed
    Mburn7 said:
    DumasAG said:
    Whatever makes the game freeze, whether it's card glitches, game not loading, graphics overload.  We can always pick other cards to fight with, but not being able to participate or the game freezing is an automatic-loss no matter how good we are doing.
    I can't think of a single reason a player should lose a match for stopping halfway through one, whether that be for a freeze, needing to take a call, boss walking into the office and needing to close the application, whatever. This game is_not_PVP. There's no reason you shouldn't be able to pick a game back up from any point. how is this not a feature?
    yeah...I think when I timed it before it's about 20 minutes of inactivity before the game restarts.  Probably not a big deal if you're a kid playing this over summer break, but for all of the adults at work that need to sneak a match in between projects, it's incredibly inconvenient.
    I dunno about that, I've left matches for hours without issue.  I usually see it refresh itself when nodes refresh, like the entire app needs to reload with them.  That's where I get screwed sometimes.
    Hmmm.  Well maybe things have changed with updates (or are different between phones), but a while back I found the 20 minute rule to be fairly consistent.  Not opposed to being wrong and things being better than I expected now.
  • GregDreher
    GregDreher Posts: 100 Tile Toppler
    Server Issues (Something Went Wrong errors, slow loading times...ect)
    First priority to me is the server stability.  The game should load in a consistent time without SWW errors.

    The second priority is something else.  The game needs to record and save game state, in the event of a crash or SWW error.  There's no worse feeling than completing a long match in one of the competitions, with all objectives met, only to get a loss and zero ribbons because the game choked.
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Whatever, I don't care as long as something is fixed
    I think inactivity crashes, and crashes while you're using another app, are more based on your phone than the app when it comes to timing. As far as I can tell, this app needs to be in active RAM storage, so whenever your phone takes it out of that is when it crashes from inactivity. Occasionally on the just opened pack view it seems like it might have been cycled into virtual memory then loaded properly, but I can't be sure if that's actually what happened, and I've never seen it do that anywhere that really matters. I only switch to other apps in Training Grounds or similar rarely and almost never when I have limited charges though.
  • HarryMason
    HarryMason Posts: 136 Tile Toppler
    Whatever, I don't care as long as something is fixed
    My true answer is all of the above. I've been at this for a good year and a half and can't recall a single point where something wasn't busted. Sure, I'll settle for this or that , but I'm getting really tired of settling. I just want to log into a game that works. I don't understand why this game is constantly malfunctioning in the same ways, then new ways, then back to the bugs that were fixed for a time. Just fix it. Stop breaking it more trying to keep a pace that's too ambitious and fix the tinykitty game !
  • Zephlon
    Zephlon Posts: 9 Just Dropped In
    Server Issues (Something Went Wrong errors, slow loading times...ect)
    I voted sever issues. Specifically, loading times. This is more or less a toilet game for me and when it takes 5 minutes to get into a match, I've done my business. 
  • Azerack
    Azerack Posts: 501 Critical Contributor
    Server Issues (Something Went Wrong errors, slow loading times...ect)
    As broken as some cards are, using what cards that are NOT broken in a game that freezes or "SWW"'s and prevents you from completing said game is just definitively defeating. 
    Get whomever to playtest the hell out of that server with debuggers on and figure out what needs to get done to prevent it.. .Please.. 
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    Server Issues (Something Went Wrong errors, slow loading times...ect)
    So perhaps there should be another poll...

    One that already assumes that server issues are being handled,but what would be the next priority.

    Just a thought
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Other (please specify)
    jimpark said:
    So perhaps there should be another poll...

    One that already assumes that server issues are being handled,but what would be the next priority.

    Just a thought
    Why in the world would you make assumptions like that?
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    Server Issues (Something Went Wrong errors, slow loading times...ect)
    DumasAG said:
    jimpark said:
    So perhaps there should be another poll...

    One that already assumes that server issues are being handled,but what would be the next priority.

    Just a thought
    Why in the world would you make assumptions like that?
    lol. well in this current poll, we can all agree server issues are the most important; because, if we can't get in the game, card text fixes, card bug fixes, etc, all won't matter. Therefore, server issues should be assumed to always be the priority.

    If this is the case, then it would be more interesting to see what people think should be the next priority under the pretense that server issues are being worked on first.

    The main reason is I saw the options and I wanted to choose something else. I really wanted to choose something else. But, logically, it was not more important than server issues.