Wolarsen wrote: I have thought os several possible solutions, depending on the amount of users and technical complexity: - Set brackets depending on location - Let players choose certain finishing times - Rolling finishing times; instead of 12 hour difference, make it 3 or 4 hours In any case, I see a problem in the events themselves, as playing during the very last hours is way too more important; this is, in fact, my main cause of insatisfaction from the game. This is specially true in the case of PvP, nothing you do before the last 24 hours (the 1st available shield) is relevant at all unless you chain-shield.