DBJones said: MBurn, there's also a number of ways to put creatures from your graveyard directly onto the battlefield. Those will no longer trigger Naru either. I'm a bit sad I'll not be able to trigger her with Primeval's Glorious Rebirth, but I admit it probably would have been a bit much. I got her from my first purple pack after the update (out of ~7 possibilities).
Mark_Tedin said: There are other infinite looping and the problem still continues:https://forums.d3go.com/discussion/74030/naru-meha-and-living-death-create-an-infinite-loop-investigating#latestAs I said, the solution to the problem is to create a code to limit the AI of playing naru infinite times per turn. However, they nefed the best mythic DOM card (in my opinion) and their interactions ... and the problem will persist.
Mark_Tedin said: Naru was nefed again in 2.9 update. Now the duplicate spell is not cast on the same turn. There are other ways to fix a bug without nerf a card ... This is getting unbearable.
rafalele said: And whats more they do not fix at all future infinite loops. The code should be changed in order to detect a loop and stop it after a number of iteractions, automatically if it is made by the IA or asking the user if stoping is desired.The easy way is just change the way the cards should work to fix just an special case (Legion Conquistador fix in 2.9 version is also a good example) .From that moment the behaviour of the card does not fit with the card wording anymore (as of course they do not update it). New players should read all fixes in the release notes (of course reading the forums) to understand why a card does not work as written.
tfg76 said: rafalele said: And whats more they do not fix at all future infinite loops. The code should be changed in order to detect a loop and stop it after a number of iteractions, automatically if it is made by the IA or asking the user if stoping is desired.The easy way is just change the way the cards should work to fix just an special case (Legion Conquistador fix in 2.9 version is also a good example) .From that moment the behaviour of the card does not fit with the card wording anymore (as of course they do not update it). New players should read all fixes in the release notes (of course reading the forums) to understand why a card does not work as written. Love this idea. Every time N spells or abilities have been cast/triggered, prompt the player to "do you wish to end the swap round now"? For Greg, just end the round then and there.