Naru Meha NERF ! (Part 2)
Comments
-
MBurn, there's also a number of ways to put creatures from your graveyard directly onto the battlefield. Those will no longer trigger Naru either. I'm a bit sad I'll not be able to trigger her with Primeval's Glorious Rebirth, but I admit it probably would have been a bit much. I got her from my first purple pack after the update (out of ~7 possibilities).
0 -
I now have 2 infinite combos with her post 2.7.1. Both in standard format cards alone. But I was more interested in now blocked non-infinite loop combos.
Fixing ruse would have been the way to go, because it didn't fix the infinite issue. In my proposal to alter ruse it also would have opened up further offensive potential use of the card (blinking away defenders for an attack phase, for example).
Removing her ability to trigger in fun alternative interactions to try to solve only one fringe case is a mistake.1 -
DBJones said:MBurn, there's also a number of ways to put creatures from your graveyard directly onto the battlefield. Those will no longer trigger Naru either. I'm a bit sad I'll not be able to trigger her with Primeval's Glorious Rebirth, but I admit it probably would have been a bit much. I got her from my first purple pack after the update (out of ~7 possibilities).
0 -
I'm just gonna say that they told us this was coming and she wasn't an exclusive. Still a good mythic, just can't go infi quite as much. We scream to the heavens about cards we want nerfed and then cry when the truly degenerate cards get nerfed. I'm pretty sure everything is gonna be alright .2
-
There are other infinite looping and the problem still continues:
https://forums.d3go.com/discussion/74030/naru-meha-and-living-death-create-an-infinite-loop-investigating#latest
As I said, the solution to the problem is to create a code to limit the AI of playing naru infinite times per turn. However, they nefed the best mythic DOM card (in my opinion) and their interactions ... and the problem will persist.
0 -
Mark_Tedin said:There are other infinite looping and the problem still continues:
https://forums.d3go.com/discussion/74030/naru-meha-and-living-death-create-an-infinite-loop-investigating#latest
As I said, the solution to the problem is to create a code to limit the AI of playing naru infinite times per turn. However, they nefed the best mythic DOM card (in my opinion) and their interactions ... and the problem will persist.
Its like how HUF and Season's Past goes completely infinite if they are the only 2 spells in your deck. Technically its infinite, but its super limiting to use.0 -
Naru was nerfed again in 2.9 update. Now the duplicate spell is not cast on the same turn.There are other ways to fix a bug without nerf a card ... This is getting unbearable.1
-
Mark_Tedin said:Naru was nefed again in 2.9 update. Now the duplicate spell is not cast on the same turn.There are other ways to fix a bug without nerf a card ... This is getting unbearable., two nerfs from great to useless!0
-
And whats more they do not fix at all future infinite loops. The code should be changed in order to detect a loop and stop it after a number of iteractions, automatically if it is made by the IA or asking the user if stoping is desired.
The easy way is just change the way the cards should work to fix just an special case (Legion Conquistador fix in 2.9 version is also a good example) .
From that moment the behaviour of the card does not fit with the card wording anymore (as of course they do not update it). New players should read all fixes in the release notes (of course reading the forums) to understand why a card does not work as written.1 -
rafalele said:And whats more they do not fix at all future infinite loops. The code should be changed in order to detect a loop and stop it after a number of iteractions, automatically if it is made by the IA or asking the user if stoping is desired.
The easy way is just change the way the cards should work to fix just an special case (Legion Conquistador fix in 2.9 version is also a good example) .
From that moment the behaviour of the card does not fit with the card wording anymore (as of course they do not update it). New players should read all fixes in the release notes (of course reading the forums) to understand why a card does not work as written.
Love this idea. Every time N spells or abilities have been cast/triggered, prompt the player to "do you wish to end the swap round now"? For Greg, just end the round then and there.
0 -
tfg76 said:rafalele said:And whats more they do not fix at all future infinite loops. The code should be changed in order to detect a loop and stop it after a number of iteractions, automatically if it is made by the IA or asking the user if stoping is desired.
The easy way is just change the way the cards should work to fix just an special case (Legion Conquistador fix in 2.9 version is also a good example) .
From that moment the behaviour of the card does not fit with the card wording anymore (as of course they do not update it). New players should read all fixes in the release notes (of course reading the forums) to understand why a card does not work as written.
Love this idea. Every time N spells or abilities have been cast/triggered, prompt the player to "do you wish to end the swap round now"? For Greg, just end the round then and there.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements