UI Changes in 2.7.1
Mburn7
Posts: 3,427 Chairperson of the Boards
There are a few changes to the UI (User Interface) of the app that were not mentioned in the patch notes and are kind of odd to see. I'm curious as to the reason for the changes, or if it is a bug of some kind. @Brigby and @Oktagon_Daiane do you have any insight?
The changes I've seen so far:
1. Probably the most obvious (and annoying) change is the event objective counter. For some reason now it will not count up past whatever the objective is, leaving a misleading "failed for losing 2/2 creatures" message behind (its also a little odd to see I only cast 2 wolves when I cast like 10).
2. The filter bar now closes itself after every change (especially a keyword search) making it annoying and difficult to put in multiple search parameters.
3. Buffs (from supports mostly) are applied before the buff animation happens, leading to a weird disconnect where it looks like your creatures aren't actually getting buffed. I noticed this in the past with Starfield, but now its more obvious with other effects as well.
The changes I've seen so far:
1. Probably the most obvious (and annoying) change is the event objective counter. For some reason now it will not count up past whatever the objective is, leaving a misleading "failed for losing 2/2 creatures" message behind (its also a little odd to see I only cast 2 wolves when I cast like 10).
2. The filter bar now closes itself after every change (especially a keyword search) making it annoying and difficult to put in multiple search parameters.
3. Buffs (from supports mostly) are applied before the buff animation happens, leading to a weird disconnect where it looks like your creatures aren't actually getting buffed. I noticed this in the past with Starfield, but now its more obvious with other effects as well.
4
Comments
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Yeah, these are not great changes.0
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