Strange Sights

qandols
qandols Posts: 1,173 Chairperson of the Boards
Does anyone know if the first sub still is bugged when it comes to points?
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Comments

  • Dogface
    Dogface Posts: 986 Critical Contributor
    The question you knew was gonna come...
  • gmtosca
    gmtosca Posts: 278 Mover and Shaker
    I thought it was already fixed.
  • bluewolf
    bluewolf Posts: 5,735 Chairperson of the Boards
    It’s all fixed, this is either the second or third run after they fixed it.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    There's no rockett thread, so it's gotta be fixed.
  • qandols
    qandols Posts: 1,173 Chairperson of the Boards
    I still took the second node first, I do not trust anyone  :p
  • qandols
    qandols Posts: 1,173 Chairperson of the Boards
    The double ISO does not hurt I tells ya.
  • Dogface
    Dogface Posts: 986 Critical Contributor
    I always tackle the nodes in certain order, so i never started the left node first.
  • rixmith
    rixmith Posts: 707 Critical Contributor
    Node scoring is fixed. Hulk is fixed so that he retains his level buff after transformation. Double ISO. Gobs of RISO. Nothing but goodness here.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.
  • NotBAMF
    NotBAMF Posts: 408 Mover and Shaker
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.

    Ha! me, too, same reason.
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    Dragon_Nexus said:
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.
    I used to do that, but I switched when I realized that saving the hardest for last meant that I didn't have to do as many clears to get max progression (by doing extra clears on the earlier subs).
  • Dogface
    Dogface Posts: 986 Critical Contributor
    It's not the doombots that trouble me, the sentries are. Might try Kraven on them, it worked well in the alliance event.
  • Jarvis_Jackrabbit
    Jarvis_Jackrabbit Posts: 78 Match Maker
    edited July 2018
    Dogface said:
    It's not the doombots that trouble me, the sentries are. Might try Kraven on them, it worked well in the alliance event.
    Try MEHulk with Medusa and Hawkguy (5 black) if you've got 'em. Loads of fun against sentries.

    If you don't have MEHulk, substitute in Bulls3ye and use his purple to down fools and spam the board with his strikes.
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.
    You think the Magia are harder than the hand? I start with the Doombots as well but I go Hand second. Same reasoning though. 
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.
    You think the Magia are harder than the hand? I start with the Doombots as well but I go Hand second. Same reasoning though. 
    The Hand's sub has practically no tile-movers.  Otherwise, there's not much difference in difficulty between them.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    Doom (and more importantly, Ultron) get taken out first. I leave the Maggia for last because their sub has some of my favourite dialogue in MPQ. There are a couple of nodes in there that I always take the time to read at least once.
  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    Bowgentle said:
    There's no rockett thread, so it's gotta be fixed.
    See, @Bowgentle gets me.  Yes all points are good. No issues at all. 
  • qandols
    qandols Posts: 1,173 Chairperson of the Boards
    edited July 2018
    Learned something good here. Hawkguy and Kraven really shines with enemy tiles. If you leave them, Kraven punishes. Match them and gain more blue and purple for them both. That's synergy. And let lousy dog in with his green and its a fun fest! 
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    edited July 2018
    I always do Doombosts first, Magia second and Hand third.

    Go from hardest to easiest.
    You think the Magia are harder than the hand? I start with the Doombots as well but I go Hand second. Same reasoning though. 
    Yes. Because the Hand nodes are ALL minions. Magia has some Kingpin nodes in there to slow things down.

    Edit: Forgot also the Hand tend to have less HP. So for me and my 5* Thanos, it's easier to trigger the death AoE
  • maguirenumber6
    maguirenumber6 Posts: 457 Mover and Shaker
    First node - doombots/ultron drones (hate Swarm so much)
    Second node - The Hand
    Third node - Maggia