Wave Node Transparency
axmoss
Posts: 241 Tile Toppler
Can we get a button at the pre-battle screen to view the levels and characters each wave brings?
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Comments
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Yes, please. Especially for one-time nodes. It can be really frustrating to try to guess at what team I should be bringing. When I was lower level, it made The Big Enchilada reasonably often require a second try, just because there would sometimes be an enemy who just wrecked the team I'd brought.
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Yeah, this has been suggested multiple times if i remember correctly. I don't understand they haven't implemented this already. This is, after all, a puzzle game, and you should be able to see what you're up against so you can assemble a team based on what you will be fighting0
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DeNappa said:Yeah, this has been suggested multiple times if i remember correctly. I don't understand they haven't implemented this already. This is, after all, a puzzle game, and you should be able to see what you're up against so you can assemble a team based on what you will be fighting
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Are you talking about waves in PvE or waves in DDQ? I remember seeing the level range for each wave? Or are you suggesting showing the exact level for each character per wave?
Edit: you want to know the exact character for each wave as well.0 -
So, the thing is... this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
- DDQ, when you don't have many fully-leveled 3*s
- Growth Industry
- Maybe that TA Hulk event.
That's not very often.0 -
Jaedenkaal said:DeNappa said:Yeah, this has been suggested multiple times if i remember correctly. I don't understand they haven't implemented this already. This is, after all, a puzzle game, and you should be able to see what you're up against so you can assemble a team based on what you will be fighting0
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Jaedenkaal said:So, the thing is... this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
- DDQ, when you don't have many fully-leveled 3*s
- Growth Industry
- Maybe that TA Hulk event.
That's not very often.
That's every two weeks.1 -
Bowgentle said:Jaedenkaal said:So, the thing is... this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
- DDQ, when you don't have many fully-leveled 3*s
- Growth Industry
- Maybe that TA Hulk event.
That's not very often.
That's every two weeks.
But in a 3v3 match, we already get the Level and Characters matchup so why not the Wave nodes?0 -
axmoss said:Bowgentle said:Jaedenkaal said:So, the thing is... this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
- DDQ, when you don't have many fully-leveled 3*s
- Growth Industry
- Maybe that TA Hulk event.
That's not very often.
That's every two weeks.
But in a 3v3 match, we already get the Level and Characters matchup so why not the Wave nodes?
Boss event side nodes, I guess, but again, the first many times you do them, they're pretty easy.0 -
Jaedenkaal said:So, the thing is... this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
- DDQ, when you don't have many fully-leveled 3*s
- Growth Industry
- Maybe that TA Hulk event.
That's not very often.
Based on the information available, I pick what's normally a solid wave team, start strong, go through 2-3 waves, and then run into a character who totally wrecks me. If I had known about that character, I could've picked a second-tier team with meta against them (or in the case of Medusa and such, a team that doesn't actively feed them what they need to stomp me into the dirt).
That being said, I don't know that I would really use this proposed feature if it were available. More often then not, I'm happy to watch my team get destroyed and go back to the drawing board. To me that's the fun "puzzle" aspect of this game.0 -
At a certain play level (IIRC, 3* or so), there are also plenty of otherwise-decent wave node teams that can get absolutely wrecked if there happens to be a Mindless One (particularly a Brute) in TBE. Yeah, there's no time constraint there, so you can back out and do it again, but it's no fun at all to get hit with that by surprise.
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