Watch an Ad for free runes/crystals. Why hasn't Octagon implemented this strategy yet?
FindingHeart8
Posts: 2,731 Chairperson of the Boards
I've been wondering this for a while now. If mtgpq is struggling for cash from their revenue being based on individual purchases, this could be an easy way for them to bring in a consistent source of money. They have the player-base (with over thousands of people participating in this game daily).
It's not like any of us would have a problem watching a 45second-1minute add for an extra 200 runes (or if you watch 3 adds in a row you get 5-15 crystals). *Awards limited to once per day.
I've seen advertisements for mtgpq in other games ads, it's just silly they aren't implementing the same tactic to make money but are willing to spend money to be in other game's ads.
Note: What I'm saying is NOT the same as forced ads, where you have to watch an ad to continue playing. That's a horrible idea that should never be implemented to this game. These would be optional ads only, with small daily rewards for participating, which would be beneficial to Octagon and mtgpq players of all levels.
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No, just no. Please for the love of RNGesus, no.3
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Please no0 -
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I've played games that have optional adds for extra items. But these games were generous enough that you rarely need them adds for extra items.
What OP has suggested is too low. 15 crystals daily for 15 to 30 secs ad is fair enough.
If you look at the user agreement when you play without login to your account, it looks like the game has been preset for future targeted ads or something of that nature.
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FindingHeart8 said:If mtgpq is struggling for cash from their revenue being based on individual purchases
Evidence of this?
Let's just not with the ads.0 -
Do not want.
The change to elite packs will drive money into the game to keep it going, lets see where that goes first.0 -
Know that all of us will be coming for you with the pitchforks if this is ever implemented1 -
I bet he really runs an ad company and wants to be able to put wombat videos into our game.2
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It would be a silly noise clunking the player's experience, even in optional mode. Reward players for playing the game is more elegant.0
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I'm also happier without ads, but I would tolerate them unless they're during matches or they cause bugs0
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if it's an optional thing where you press a button, watch an ad and get x crystals? sure I'd'be for it. I think that for the health of the game, it'd'be smart for D3 to do something like this....1
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No ads!!!!!!!!!!!!!
Please don’t ever implement this!!!!0 -
Woah, wow. I'm honestly pretty surprised here, did not expect to be on the other side of the masses on this topic. I'm wondering if half of y'all missed the optional component of the messageAds in other games don't really bother me much, as long as I get a reward for tolerating them. It gives me an excuse to set my phone down for a minute and maybe grab something to much on before I jump back into the fray of the game. Heck, somethings I watch the ads and (since they're almost always about other games I might be interested in) it leads me to pick up a side-game as I continue my quest to become a mtgpq-masta.Consider the log-in time, and how long it takes just to play this game takes about as long as it would to watch an ad (and with nothing to watch while you're waiting either), and unless you've waited 6 hours since your last log-in, you don't get anything for waiting that long.Just food for thought0
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Brakkis said:FindingHeart8 said:If mtgpq is struggling for cash from their revenue being based on individual purchases
Evidence of this?
Let's just not with the ads.Please do notice, that I said "if." The statement was meant as more than a conjecture, but less than a indisputable conclusion.Of course I don't have direct evidence, none of us do. D3 is a private company, thus not required to publish their annual reports, so without being an internal employee in their finance department there's no way of indisputably knowing how much Octagon is struggling.What we do know is that Octagon had employed multiple tactics to try to increase the need of spending money in this game. Recent examples include a priority over making more options to make cash purchases than events to use them in (as complained about in other threads) and withholding a planeswalker for cash-purchase and almost-continuously offering it (is it 3 or 4 times now it's been re-released as a purchasable package), and slowing the availability of acquiring in-game crystals for content (that was a big complaint several months ago, and while there has been an improvement, the overall quantity is still less than before the drop).1) At this point, you can logically assume that either Octagon is struggling to bring in consistent revenue (and thus getting pressure from D3 to up their tactics).or2) D3/Octagon has upped their standards for how much revenue needs to be brought in, and the designers are slowly implementing more pay-to-play mechanics to meet this objective.
I'd prefer at this point to still take Octagon's intentions in good faith, so I went with #1. Of course that's my personal bias there so it is indeed disputable.0 -
Well, I found the community trigger word. There are lots of apps that are otherwise completely ad free that do this. There's a button. It says 'free credits' . You push it, and get free credits . It's usually run through a third party system. If you don't want ads, you just don't push the button .2
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