New PVP: ending play with a weak team
Tintaiwan
Posts: 172 Tile Toppler
Thinking about the new PVP, if you were only going for wins progress, why not end your round with playing a weak team?
Then you would lose a bunch while you're away from PVP, and may move down the ranks and have weaker folks to fight when you return.
And if a lot of folks did this, then there would be easy teams to beat popping up more often.
I am curious to see what might happen...
Then you would lose a bunch while you're away from PVP, and may move down the ranks and have weaker folks to fight when you return.
And if a lot of folks did this, then there would be easy teams to beat popping up more often.
I am curious to see what might happen...
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Comments
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Tintaiwan said:Thinking about the new PVP, if you were only going for wins progress, why not end your round with playing a weak team?
Then you would lose a bunch while you're away from PVP, and may move down the ranks and have weaker folks to fight when you return.
And if a lot of folks did this, then there would be easy teams to beat popping up more often.
I am curious to see what might happen...
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I thought your defensive team was the strongest team that you had used0
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Mujo5 said:I thought your defensive team was the strongest team that you had used
- If the last team you won with us much weaker than the one you used before, it won't show. For example a 5/5/4 team can't bake a 4/3/3 or 1/1/1 team anymore, but it can do 5/4/3. There's a tolerance level.
- The person you beat will always have a red node with the exact team you used to beat them. So if you use a glass Cannon team like winfinite to climb, then put out a strong defensive team, it won't help against all those retaliations.
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There no real reason now not to have unlimited CC.
There are now multiple avenues to get to 1200 via wins or points. so why not give weaker rosters a chance to get to 75 wins via CCs?
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