New Character Power?
Waddles_Pines
Posts: 1,230 Chairperson of the Boards
I have no character in mind, but I think it'd be cool if a new character would have a "skip turn" power. How many times in a match do you find yourself not wanting to take a turn for fear of setting up the enemy? Make this a cheap power (3ap maybe?) and I think this could work.
Or the complete opposite: have a make 2 matches power. Sure, Grocket and Bad Hulk do this, but it'd be nice to have a power that you have full control over.
Or the complete opposite: have a make 2 matches power. Sure, Grocket and Bad Hulk do this, but it'd be nice to have a power that you have full control over.
0
Comments
-
You mean skip making a match-3 like Squirrel Girls' Yellow and Sentry's Red abilities?
Match 2 powers would be like making a critical and then making another match after that?
Why not shake up the board or destroy tiles instead?0 -
Board shake and destroy we have already. Just trying to think outside the box. Yeah, like Squirrel/Sentry, but at a much lower AP so you can actually use it quickly.
Match 2, just like Bad Hulk/Grocket, make two matches that you control vs, 1 AI match then your match.
0 -
Why not combine the 2? Skip this turn so you can make 2 turns in a row.
Skipping the turn before making 2 means you don't get to wait until there's a cascade available and then take your 2 to do it, which should keep it from being too unbalanced.0 -
<inserts thumbs up emoji> ^0
-
I was thinking a while ago that it could be cool to have a power that let you make two moves, but it didn't actually resolve until you made both of them. Possibly even let you move the same tile as part of both of them.
1 -
Old Man Logan's black will just make some strikes and end the turn, unless you're sitting on 14 yellow or something like that0
-
What about a character who can combine Plot Armor and Taking Flight, and just bring the whole team airborne for N turns? Would be ideal if it did something useful besides take you off the board, but it wouldn't need to be an entirely new mechanic that way. Also: For the low, low cost of 18 purple, Bagman can swap 2 pairs of tiles you select, which is essentially the "give up this turn for 2 turns later" power y'all are describing. You could get that cost down to 13 purple with a Shuri/4* Lord team0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements