rkd80 wrote: Just a few days into the game and playing in this PvE. Doing ok, but do not have patch. I noticed that the final award (50k points or so?) results in Patch. So this may be a dumb question, but why is the final reward for an event the very same character that is required to complete that event? I can do most of the nodes, but several require patch - which seems like a cruel catch 22.
rkd80 wrote: I was under the impression that after a certain point in the story, PvE is really the only way to move forward. However after reading the discussion about this event - I am wondering what the fuss is all about? Someone obviously places in the top ranks and gets him, no?
Moghwyn wrote: rkd80 wrote: I was under the impression that after a certain point in the story, PvE is really the only way to move forward. However after reading the discussion about this event - I am wondering what the fuss is all about? Someone obviously places in the top ranks and gets him, no? It's actually both PvE and PvP that allow you to progress. There are two types of reward, progression reward and placement reward. Progression rewards you get during an event for collecting a preset number of points, placement rewards at the end of an event based on how many points you collected compared to other players. So even though the good progression rewards are unattainable, putting effort into events may still get you a placement reward.
Phantron wrote: They should consider putting some rubberband-less events that actually have good progression rewards for a change of pace, though it is entirely possible that metrics tell them nobody likes the original Heroic Oscorp event which is exactly that (good progression reward, no rubberbanding).
rkd80 wrote: So what is the realistic progression reward?
rkd80 wrote: I am about at about 19k, but 4 of the missions are unavailable to me due to lack of Patch. Others are locked out, only one success, most are green checmark now. So I guess I am done. Ranked at about 75+, but it keeps slipping. So I'll be happy w/whatever.
rkd80 wrote: I see. Also it seems like the two missions with all 3 villains (instead of goons) just got harder? They started at level 30+ and are now 40+. THat pretty much shuts out new players instantly.
Carthl wrote: That's scaling, they get harder for everyone. Yours are lvl 40, mine are, holy **** I should have grinded them down earlier, 211- that shuts out mid-tier players just as effectively Basically, the more you play (and win) the harder the missions get - that's your personal scaling. The more the player community as a whole plays and wins, the harder the missions get - that's community scaling. Add the two together and towards the end of every event you reach levels that your team can't crack, except with a lot of luck and tons of boosters.
rkd80 wrote: Now I understand the scaling! I must have read that guide 5 times and it still made no sense until now. So is there a way to avoid that or mitigate that in any way? I think I understand why reaching 50k points is impossible! Now if I can just figure out stacking, tinykittying (or whatever) and rubberbanding, I will be all set! I swear, this forum requires a whole new language! SOrry for mentioning level 30! Lol