Defining Success
DumasAG
Posts: 719 Critical Contributor
I was reading an article on Channel Fireball by Will Jonathan about defining success and placing goals (link here). It's a pretty decent article, but it got me thinking about what I view as success when playing MTGPQ. For me, it's playing interactive decks, enjoying the combinations I put together, and performing as well as possible in events. Aside from the event scores, I realized I actually care less about winning than I do in having an interesting game, which is why I think I took the loss of brainy Greg personally. I also don't feel a need to obtain every card, I have enough cards to fall back on to be competitive.
But for others, it could be many other things: Accruing as many resources as possible, collecting every card, winning every match, gaining admittance to a top10 coalition, creating video content and getting likes/feedback, etc.
The more strenuous the goal, or the definition of success, the more frustration the player feels according to the article. This would explain why I found not being allowed to compete in Bo4T over the weekend so offensive, it clashed with my ideals of success. In that light, I wonder how the rest of you define success?
But for others, it could be many other things: Accruing as many resources as possible, collecting every card, winning every match, gaining admittance to a top10 coalition, creating video content and getting likes/feedback, etc.
The more strenuous the goal, or the definition of success, the more frustration the player feels according to the article. This would explain why I found not being allowed to compete in Bo4T over the weekend so offensive, it clashed with my ideals of success. In that light, I wonder how the rest of you define success?
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Comments
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A lot of people don't properly analyse their own drives or realise that something slightly different will make them happier!
I am similar to you about interesting games, my favourite favourite games are _almost_ dying and then clawing back a victory from a scattered handful of life. And if I get close enough, or survive for a while against all odds then that's just as good as winning.
I find it hard to bother about requirements or scores, I just want to be tricksy.2 -
I enjoy using my resources optimally. On a match to match basis, that means making the right matches to fuel the right spells in the right order to hopefully achieve a victory. I don't get too salty when Greg lands a couple huge cascades and wins, as long as I played well.
At a broader level, I like trying to collect as many cards as I can. That means playing all the events, doing as well as possible in them, and earning as many rewards as I can from them. It also means spending crystals and jewels efficiently: taking advantage of sales and discounts, not dumping resources into packs with lower rewards, and so on.
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A good friend of mine asked me to leave these thoughts of his here, for all to ponder as his contribution to the thread:
"Sadly, playing well means a lot less than it could do, what with Greg's notable drop in skill, the wild imbalance of the cards, and being given random opponents."
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Kinesia said:A lot of people don't properly analyse their own drives or realise that something slightly different will make them happier!
I find it hard to bother about requirements or scores, I just want to be tricksy.
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I like teetering on the edge of losing but still winning. I like getting a perfect score in every event. I like getting all the cards.1
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khurram said:Kinesia said:A lot of people don't properly analyse their own drives or realise that something slightly different will make them happier!
I find it hard to bother about requirements or scores, I just want to be tricksy.
I shall help you find fulfilment!0 -
GrizzoMtGPQ said:I like teetering on the edge of losing but still winning. I like getting a perfect score in every event. I like getting all the cards.
Those are the best games. My goal is to have all the cards (at least the interesting ones) so that I can tinker around with all the interesting interactions at my leisure.
There was a time though, when the goal was never to miss even a single game available for play. Do all the events and finish with top rewards. Finish at least top 10 in every QB. I mean i used to wake up at 4 am daily after they introduced competitive QB up till the release of KLD. (Also the reason i find it infuriating when people come after the "huge hoards" of runes and orbs that gave "unfair" advantage to veteran players).
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my Definition of succes is setting up a combo (infinite or not) and smacking the opponent with a boatload of damage in one turn.0
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My definition for success, is to crush my enemy, to see them driven before me, and to hear the lamentation of their women.2
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My personal success is stepping away from this game and getting my life back. Honestly, i love the game. But the content just got really stale. Same events over and over and over. No tweaks or changes to make things interesting. No new features like daily rewards, to atleast find something to do inbetween events. I really hope the devs do something about it. Make it fun. I want to play the game again. But not in the state it is in right now. To all of you, continue enjoying the game we love. And to me, enjoy the extra hours i have back in my life. Success!!4
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get non-dupe from any elite pack!0
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Matthew said:A good friend of mine asked me to leave these thoughts of his here, for all to ponder as his contribution to the thread:
"Sadly, playing well means a lot less than it could do, what with Greg's notable drop in skill, the wild imbalance of the cards, and being given random opponents."1 -
I'd like to collect all the cards, but that's not happening anytime soon, so I've defined success as getting new cards regularly and collecting all the Planeswalkers (with crystals, besides Karn). Crafting makes the first quite reasonable, and Jaya and Tezz1 are the only gaps for the second. I'll be able to get them as soon as they're available, but who knows when that'll happen for Tezz… I also like winning the majority of my games, though my frustration when I lose in a coalition event tends to be a bit overboard. Especially because most of my decks have to get unlucky in several ways simultaneously for me to lose, which happens with disturbing regularity. Well, that or a freeze.
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success is beating a deck full of nothing but premium cards with one made out of mostly commons and uncommons.
success is getting a perfect score in an event without using any infinite combos or broken mechanics
success is finding an infinite combo or broken mechanic and abusing the hell out of it
success is pulling premium cards from packs and getting hated for spending money and winning
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Success is developing a really interesting deck combination to fully abuse the potential of a card, planeswalkre etc. I do get a lot of joy out of sharing these ideas with my coalition and those who enjoy watching my youtube videos. It does make me happy when I get a new person following my channel... it feels pretty cool to have someone who I don't even know get enough out of a video to want to be aware when I release a new one. It is the "ultimate like"3
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Success is finding decks that succeed more often than not. It's also collecting most of the cards I want. Coming from a paper background, I much prefer having access to the entire set, but I've grudgingly accepted the gacha model will never agree to simply letting us obtain any card we desire.
Success is being part of a passionate coalition of players that has constantly striven to excel and managed not to let up for two years, despite a lot of dissatisfaction with the game and/or its creators at times.
Success is having not missed an event.
Success is advocating for positive changes to the player experience across all levels, and seeing some of them bear fruit. I would prefer if all of them bore fruit, which is why things such as lack of communication, random event schedules, and punitive game mechanics frustrate me the most.
Success is also avoiding drama.
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Success if having great relationships within your coalition.Success is having warm and friendly relationships with other coalitions (even as you wave to them while you pass them by ascending the ranks).Success is having fun, close matches that don't make you feel like you're just grinding.Success is a booster pack that is not 5 commons.0
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Xenagos said:Success is feeling good about yourself.
Success is realising that instead of your head making decisions for your heart, your heart should make decisions for your head.
Success is tasting the rainbow.
Success is actuating your chakras, one by on, in order, until your third eye opens gloriously into blinding oblivion.
Success is the police not finding the bodies.
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