2015 Player returning
Subcore
Posts: 9 Just Dropped In
Thanks ahead of time for those that may help. Haven't played in years due to college. Just started back again and besides being a bit lost with all the new heroes, due to my old line-up, I can't even get a win in Shield. Back when I played, OML was the hero. I'd get my 900 pts and complete my Shield as well as PVEs. Now, that team can't accidentally buy a win.
I had/have 420 OML / Jean Grey. No other 5 star worth mentioning. 4's or less doesn't matter since I now need 5s. Here's my question. Having those 2, I cannot match with anyone my level. Therefore, I cannot get new heroes in order to get new teams which will take years probably. Sadly, I cannot lower the level of those 5s but I can't find a match in PVP to pass 200. I'm now limited to only playing PVE. Seems PVP only matches me with the good new heroes and a lot higher level.
Is my only chance to rebuild is to sell my 2 5s so I can match with someone I can actually get a win?
Any suggestion is appreciated.
I had/have 420 OML / Jean Grey. No other 5 star worth mentioning. 4's or less doesn't matter since I now need 5s. Here's my question. Having those 2, I cannot match with anyone my level. Therefore, I cannot get new heroes in order to get new teams which will take years probably. Sadly, I cannot lower the level of those 5s but I can't find a match in PVP to pass 200. I'm now limited to only playing PVE. Seems PVP only matches me with the good new heroes and a lot higher level.
Is my only chance to rebuild is to sell my 2 5s so I can match with someone I can actually get a win?
Any suggestion is appreciated.
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Comments
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I would say your best bet is just to keep grinding away and try to cover the 4*'s
Although that has just been made significantly harder with dilution returning.
A lot of the 4*'s when boosted can easily hold their own against most 5*'s.1 -
I'm not a 5* player, but this is an interesting quirk of the game that basically makes you a 5* transitioner, so I'm interested in what people are going to tell you.
For what it's worth, when I see 5* teams they often come equipped with America Chavez, who creates free crits when you have enough AP banked up. That maximizes the high match damage you get from 5*s without putting anything down that Gambit is able to work with for his two actives. His passive seems like it would be troublesome for her though.0 -
I'm even curious if any 3s are worth saving. I have 80 characters, mostly 4s /5s (most are like 1 cover of Thanos...). Guessing that having 3s is a waste of space unless it's something like a daily or PVE that requires that specific cover? For example, just received 2 covers of 3* Hawkeye and planning on just selling the covers since paying 1k for the slot seems meaningless. Heck, there were some 4s that I didn't even bother because you only won with OML and whatever was boosted.0
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The fact of the matter is this: 3 years is a lot of ground to make up.0
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3*'s as you know are featured in both PvE's and PvP's.
But they're also useful once you champ them çause they feed you a ton of goodies from champ levels.1 -
Subcore said:I'm even curious if any 3s are worth saving. I have 80 characters, mostly 4s /5s (most are like 1 cover of Thanos...). Guessing that having 3s is a waste of space unless it's something like a daily or PVE that requires that specific cover? For example, just received 2 covers of 3* Hawkeye and planning on just selling the covers since paying 1k for the slot seems meaningless. Heck, there were some 4s that I didn't even bother because you only won with OML and whatever was boosted.
You'll be best served to spend more time in Story with those 2 champs chasing hp, which you should only be using to add roster slots. Figure out what Shield Clearance Level gives you the best balance of quality of life vs useful rewards, and just hang out in there. Try and t50 each sub for 100hp every day to open more slots. I would say that you'll want to start by adding back all the 2*s, and champ them all to create a 2* farm. As they reach max-champ, sell them and re-roster them. Each of those 2*s feeds a 3*, so roster back those 3*s and champ them first so that you start to build some compound interest as it were. they in turn feed 4*s, so probably roster those guys next. Some 4* are fed by multiple 3*s, so you can try to double-feed a few if you want, though not many of the ones so fed are top tier anymore. You may want to alternate between rostering 2s and 3s depending, but you will want to put all those back on roster just so you get a steadier stream of resources to use in the upper tier.5 -
Wow, coming back after 3 years must be like going back to high school. A LOT HAS CHANGED! Champions is one of the best and most significant changes since you've been gone. When a character is at max level, you can pay ISO to "champion" them and then add more levels as you get their covers. Champion rewards are very good and it makes it worthwhile to roster and champion everyone. I'm not joking, everyone! (except Bagman, Devil Dino and Howard the Duck). Champion rewards give you covers of the next tier, or ISO or HP or CP or tokens. So, you can progress faster with champion rewards, but the downside is paying a fortune for roster slots and another fortune of ISO to max/champion them, but...........it pays off in the end. it's a long term strategy, building up over time.
Another big change is player ranks and SHIELD clearance levels (SCL). This is meant to separate everyone into tiers of similar strength players. It kinda works. But the good news is that every time you gain a rank, you get a ton of ISO. It takes XP to gain in rank and that XP comes from adding covers to existing characters, which includes champ levels. So, that's another reason to roster everyone. Some people even have 1* farms where they constantly max cover 1*s to gain XP, then sell them and start over. This is beneficial up to a certain rank, instead of just selling the cover right away.
VIP membership, Bonus Rewards and Bonus Heroes are also new to you. They're just ways of getting extra rewards. Command Points (CP) may also be new to you. CP is great because you can buy legendary tokens with them. The token stores and vaults are more elaborate than ever. Supports are very new, but so far, everyone thinks they're useless.
In general, the game rewards players who have rostered everyone, because it turns into more rewards or at least a combat advantage with certain events or nodes. In short, rostering 4*s is your bridge to 5* characters. Level 420 OML and Jean isn't going to scare away people like it used to. Unfortunately, 5* PVP play is currently broken with 5*Gambit being too powerful. Since you currently can't compete in PVP and you would lose out on PVP rewards for a very long time until you can compete, I would sell your OML and JG and scale back to the 4*characters.
So, here's my advice: accept that you're in a bad situation and the best way forward is to focus on the 4* tier until you can max/champion a 5* fighting team, which will take a long time. So, sell OML and JG and build up all 4*s. 2*s and 3*s are not useless either. They can provide champ rewards to fuel your overall goals, plus it's good to have them strong for required nodes/events. The real point here is to enjoy the game and 4* land has far more variety, plus I find it more fun to get champ rewards than to just sell the cover for some minimal ISO.
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If anyone is curious, don't know how to link my character but my alliance is Savages 2 and only has me (Subcore) and another friend that ran with me. My 4s are pretty solid though a bit old so there's hope.
Thanks again to all the comments. It's a real boost the "new" game I'm getting back into.
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and finding an alliance who at least play once a day, will be a nice 2000 iso bonus each day1
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Looking at your roster, adding the rest of the 2* heroes is probably a good place to start.Since you last played, they greatly increased the sell back price of max-champed characters, which makes farming characters for resources workable. For example, selling a 2* character at level 144, and then raising a duplicate to level 94 and champing them will set you back about 8,000 iso, and lets you collect all the champion rewards again. Since you'll be receiving so many 2* covers, this basically means you're trading 8,000 iso for 375 HP, three 3* covers, 5 CP, and 5 heroic tokens. They quickly pay for their roster slots, and give you a bunch of resources to help you expand your roster.2
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regarding the 8k iso loss, I want to say that if you factor in the iso gained by going up shield levels you actually come out a little positive over time, don't you? there is a whole thread about it, and that part seemed to be my takeaway but I may be mistaken. However, the covers, hp, and cp are indispensable if you're trying to add slots etc.0
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If you're looking for another alliance throw me a pm, I might be able to hook you up.
Am I allowed to say that?0 -
I've retired and returned twice, usually with 6mos of missed time. Each time was harder than the one before because I had to play catch-up, I had to grab all the characters I missed, I needed a millions of Iso. I cannot imagine what it would be like if I returned after 3years.. my recommendation is to find another game, especially if you're stuck with two 5*'s that aren't very good in today's 5* pool. Regardless what you decide I wish you the best of luck!0
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There is no such thing as a wasted cover. Collect them all. From 1* to 5*, all covers serve a purpose to build your character, add as a champ level and give rewards, and provide xp. Now you can even save “unusable” covers. Those that build everything are the players who have rosters that are most resistant to any changes that MPQ throws at them and continue to thrive when those changes are implemented. Get slots, roster everything, create dupes if necessary to start your farms. Those that pick and choose are always the players complaining that they are missing out or behind or victims of RNG. If you can’t get slots fast enough, then don’t pull until you have those slots. It’s a slow methodical build.0
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Punisher5784 said:I've retired and returned twice, usually with 6mos of missed time. Each time was harder than the one before because I had to play catch-up, I had to grab all the characters I missed, I needed a millions of Iso. I cannot imagine what it would be like if I returned after 3years.. my recommendation is to find another game, especially if you're stuck with two 5*'s that aren't very good in today's 5* pool. Regardless what you decide I wish you the best of luck!
Well, now I'm living that dream, but grinding for needed rewards is still tiresome. Playing a variety of teams I think is the key to keeping the game fun.
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So when you "start over," did you create a new account, or did you just burn down your entire roster and start from those resources? I couldn't imagine starting over totally and having to grind for hp to get slots at this point.0
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ThaRoadWarrior said:So when you "start over," did you create a new account, or did you just burn down your entire roster and start from those resources? I couldn't imagine starting over totally and having to grind for hp to get slots at this point.
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that's true; I wonder what you'd even do for a starter character at that point? I think if that was going to be your plan, the best thing to do would be to PVP it until you had a decent set of 1 or 2* characters that you could immediately level and sell the rest, so you could at least compete in PVP and DDQ, but being locked out of story would be rough. I had a suggestion that shield ranks should gate you by character level rather than player level at one point. So you could play whatever level you want to, but only use characters whose levels fit within some defined range. That way you could use your low-covered, higher tier characters if you had them, but once they got too good for that rank, that specific character would be locked out. This targets the roster and not the player, the way the current system does.0
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ThaRoadWarrior said:that's true; I wonder what you'd even do for a starter character at that point? I think if that was going to be your plan, the best thing to do would be to PVP it until you had a decent set of 1 or 2* characters that you could immediately level and sell the rest, so you could at least compete in PVP and DDQ, but being locked out of story would be rough. I had a suggestion that shield ranks should gate you by character level rather than player level at one point. So you could play whatever level you want to, but only use characters whose levels fit within some defined range. That way you could use your low-covered, higher tier characters if you had them, but once they got too good for that rank, that specific character would be locked out. This targets the roster and not the player, the way the current system does.
The main problem with that model is having a large enough player base for each universe. But since players quit over time, each universe would come to an end. If the time between universes is too large, then there's a larger difference in power amongst the players. So, in retrospect, that was a bad idea, but I've seen it work in another game.
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Then you'd end up with at least one Galactus, last survivor of the pre-universe big bang, moving through the younger universe gobbling up all the planets...0
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