bken1234 said: DumasAG said: bken1234 said: I finished just outside of the top 50 in the second bracket with 4 freezes and one dropped objective -- that is -29. I would have probably not even made top 250 in the first bracket. Why should someone who puts in as much effort and gets the same score get lower rewards because of the time they enter the event?We don't ever talk about brackets here -- and I think we should, because a lot of big groups track these to give their players an advantage. Personally, I would like to see personal rewards as they are abolished. Personal progression stays, but individual rewards are determined by win %. A perfect score would get top rewards. 95% and above next and so on. This way you are rewarded for your time and you're rewarded the same way everyone else in your tier is rewarded for the same effort, no matter what time you join. I'm not sure I full understand what you're advocating. You're suggesting we drop the current individual ranking system (not progression) in favor of a win-percentage ranking system? I thought the current tie-break system already avoided the problems with "first to the finish line". Are you suggesting that win-percentage over x amount of wins would be your rank? So essentially every node you play is a new bracket you reach, and your rank within that tier is based on win percentage? Are you suggesting that we get rid of support objectives and based solely on win-percentage (which I'm a fan of, actually, because it encourages experimentation and innovation in my mind if I don't have to run streamlined decks over and over for support objectives)?Perhaps a workable ranking model would be:Every node played moves the player into a new reward bracket, with incrementally increasing rewardsFinal ranking within every bracket is based off of win-percentage as opposed to point total, every 3-5% could be the cutoff for a new tierPoints for support objectives are added together as a multiplier. Every 10 points multiplies final rewards by x amount more. This could be a relatively small amount, and thus your individual rewards grow for your commitment to objectives, but your ability to win the base rewards doesn't change depending on support objectives Progression is fine -- like @span_argoman said -- it rewards people for the effort they put into an event -- it's equitable and it doesn't depend on your tier. BUT -- the current tier system makes individual rewards over progression unfair. Last NOP a bracket opened up 35 minutes before the event ended. I entered the event, played 5 nodes with the fastest, untuned decks I could come up with and finished first -- someone else spent 2 days building decks and winning every charge for the same rewards. How is that fair?With HoD and RtO, it's the same -- the first tier is widely-known to be tougher. I could score 240 there and not even finish top 250, or I could wait until the second bracket opens, get the same score, and get higher individual rewards. The only way to make it equitable is to give out individual rewards by score, and not by rank. This way, a player in Europe who is probably heading to bed when the first bracket opens, thus doesn't start until the morning when the second bracket is opening gets the same rewards for their effort as someone did if they entered when the event started. OR a player who purposely waits until the last minute can't get 300 pinkies (this happened recently when a third bracket opened a couple hours before one of these events ended) for putting in almost no effort, when other players have been grinding for 4 days and have higher scores and get lower rewards.
DumasAG said: bken1234 said: I finished just outside of the top 50 in the second bracket with 4 freezes and one dropped objective -- that is -29. I would have probably not even made top 250 in the first bracket. Why should someone who puts in as much effort and gets the same score get lower rewards because of the time they enter the event?We don't ever talk about brackets here -- and I think we should, because a lot of big groups track these to give their players an advantage. Personally, I would like to see personal rewards as they are abolished. Personal progression stays, but individual rewards are determined by win %. A perfect score would get top rewards. 95% and above next and so on. This way you are rewarded for your time and you're rewarded the same way everyone else in your tier is rewarded for the same effort, no matter what time you join. I'm not sure I full understand what you're advocating. You're suggesting we drop the current individual ranking system (not progression) in favor of a win-percentage ranking system? I thought the current tie-break system already avoided the problems with "first to the finish line". Are you suggesting that win-percentage over x amount of wins would be your rank? So essentially every node you play is a new bracket you reach, and your rank within that tier is based on win percentage? Are you suggesting that we get rid of support objectives and based solely on win-percentage (which I'm a fan of, actually, because it encourages experimentation and innovation in my mind if I don't have to run streamlined decks over and over for support objectives)?Perhaps a workable ranking model would be:Every node played moves the player into a new reward bracket, with incrementally increasing rewardsFinal ranking within every bracket is based off of win-percentage as opposed to point total, every 3-5% could be the cutoff for a new tierPoints for support objectives are added together as a multiplier. Every 10 points multiplies final rewards by x amount more. This could be a relatively small amount, and thus your individual rewards grow for your commitment to objectives, but your ability to win the base rewards doesn't change depending on support objectives
bken1234 said: I finished just outside of the top 50 in the second bracket with 4 freezes and one dropped objective -- that is -29. I would have probably not even made top 250 in the first bracket. Why should someone who puts in as much effort and gets the same score get lower rewards because of the time they enter the event?We don't ever talk about brackets here -- and I think we should, because a lot of big groups track these to give their players an advantage. Personally, I would like to see personal rewards as they are abolished. Personal progression stays, but individual rewards are determined by win %. A perfect score would get top rewards. 95% and above next and so on. This way you are rewarded for your time and you're rewarded the same way everyone else in your tier is rewarded for the same effort, no matter what time you join.
Skiglass6 said: bken1234 said: DumasAG said: bken1234 said: I finished just outside of the top 50 in the second bracket with 4 freezes and one dropped objective -- that is -29. I would have probably not even made top 250 in the first bracket. Why should someone who puts in as much effort and gets the same score get lower rewards because of the time they enter the event?We don't ever talk about brackets here -- and I think we should, because a lot of big groups track these to give their players an advantage. Personally, I would like to see personal rewards as they are abolished. Personal progression stays, but individual rewards are determined by win %. A perfect score would get top rewards. 95% and above next and so on. This way you are rewarded for your time and you're rewarded the same way everyone else in your tier is rewarded for the same effort, no matter what time you join. I'm not sure I full understand what you're advocating. You're suggesting we drop the current individual ranking system (not progression) in favor of a win-percentage ranking system? I thought the current tie-break system already avoided the problems with "first to the finish line". Are you suggesting that win-percentage over x amount of wins would be your rank? So essentially every node you play is a new bracket you reach, and your rank within that tier is based on win percentage? Are you suggesting that we get rid of support objectives and based solely on win-percentage (which I'm a fan of, actually, because it encourages experimentation and innovation in my mind if I don't have to run streamlined decks over and over for support objectives)?Perhaps a workable ranking model would be:Every node played moves the player into a new reward bracket, with incrementally increasing rewardsFinal ranking within every bracket is based off of win-percentage as opposed to point total, every 3-5% could be the cutoff for a new tierPoints for support objectives are added together as a multiplier. Every 10 points multiplies final rewards by x amount more. This could be a relatively small amount, and thus your individual rewards grow for your commitment to objectives, but your ability to win the base rewards doesn't change depending on support objectives Progression is fine -- like @span_argoman said -- it rewards people for the effort they put into an event -- it's equitable and it doesn't depend on your tier. BUT -- the current tier system makes individual rewards over progression unfair. Last NOP a bracket opened up 35 minutes before the event ended. I entered the event, played 5 nodes with the fastest, untuned decks I could come up with and finished first -- someone else spent 2 days building decks and winning every charge for the same rewards. How is that fair?With HoD and RtO, it's the same -- the first tier is widely-known to be tougher. I could score 240 there and not even finish top 250, or I could wait until the second bracket opens, get the same score, and get higher individual rewards. The only way to make it equitable is to give out individual rewards by score, and not by rank. This way, a player in Europe who is probably heading to bed when the first bracket opens, thus doesn't start until the morning when the second bracket is opening gets the same rewards for their effort as someone did if they entered when the event started. OR a player who purposely waits until the last minute can't get 300 pinkies (this happened recently when a third bracket opened a couple hours before one of these events ended) for putting in almost no effort, when other players have been grinding for 4 days and have higher scores and get lower rewards. Forum rules state you can not discuss cheats and exploits. What a stupid tinykitty rule. But rules are rules, unless you are above the rules.
James13 said: To focus a little bit, the fairest solution to the bracket/entry time issue specifically was already touched upon by boopers upthread. But It bears repeating, I think:For any given bracket/ranked event, a number of brackets should be pre-made that is at minimum 1 more than required.Upon entry, a player would be randomly assigned to one of these brackets.As a result, entry time is unimportant. Random chance will dictate that you will have a mix of effort levels and bracket sizes roughly even across all potential brackets. This neatly bypasses the bracket sniping issue created by the single filled bracket entry model.The only potential complication here is it does require a rough estimate of the number of active players and attention to a given event bracket size. N+1 for bracket numbers is kind of a minimum, and simple to estimate for 3k bracket events. But for those legacy 250 size events you'd probably want to dial it up further.Ranking rewards themselves is a separate issue that I'm not commenting on here. But a concrete path for addressing bracket flips as an issue is doable.
Mburn7 said: DumasAG said: bken1234 said: DumasAG said: 2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down. I thought this is what already happened. I had no idea that you could join an event late, be placed in a new bracket of other people that joined late, and get final rewards with minimal effort. Man, do I feel like a chump now... Current system is one fills up, another opens. This is why big groups and even individual coalitions often report the size of the brackets when they enter. Getting in a later bracket offers huge advantages. Got it. That is a terrible system - I'm a little irritated actually. Yeah, its always been like that. Used to be the same thing back in Quick Battle, if you timed it right you could get a free mythic after just 1 or 2 matches.Its a terrible system and I personally hate bracket snipers, but hey, I can't blame them. Just the game that lets them do it.
DumasAG said: bken1234 said: DumasAG said: 2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down. I thought this is what already happened. I had no idea that you could join an event late, be placed in a new bracket of other people that joined late, and get final rewards with minimal effort. Man, do I feel like a chump now... Current system is one fills up, another opens. This is why big groups and even individual coalitions often report the size of the brackets when they enter. Getting in a later bracket offers huge advantages. Got it. That is a terrible system - I'm a little irritated actually.
bken1234 said: DumasAG said: 2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down. I thought this is what already happened. I had no idea that you could join an event late, be placed in a new bracket of other people that joined late, and get final rewards with minimal effort. Man, do I feel like a chump now... Current system is one fills up, another opens. This is why big groups and even individual coalitions often report the size of the brackets when they enter. Getting in a later bracket offers huge advantages.
DumasAG said: 2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down. I thought this is what already happened. I had no idea that you could join an event late, be placed in a new bracket of other people that joined late, and get final rewards with minimal effort. Man, do I feel like a chump now...
2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down.
babar3355 said: But, even if you think this is unfair, why don't you just do it yourself? There is no one preventing anyone here from doing this...Then it becomes a game theory problem where everyone is trying to outgame the others on when to join the event to "sneak" into the 2nd bracket. In other words, make it part of your strategy if you think its that important.And for you guys that are complaining that you didn't know this is occurring... Are you serious? You have never joined NoP, EC, etc and realized you were immediately in the top 25-50 or a 250 person bracket? Do you just immediately join the events as soon as they are available? I am frankly mind-blown that anyone could be unaware that brackets were filling up... Honestly, I can't comprehend.
babar3355 said: [snip]And for you guys that are complaining that you didn't know this is occurring... Are you serious? You have never joined NoP, EC, etc and realized you were immediately in the top 25-50 or a 250 person bracket? Do you just immediately join the events as soon as they are available? I am frankly mind-blown that anyone could be unaware that brackets were filling up... Honestly, I can't comprehend.[snip]
FindingHeart8 said: I love knowing that after hundreds to thousands of hours and cash we've all invested in this game...that there was a cheat to get all the good stuff without actually having to work for it.I can't do it on these threads, but just imagine me saying all the swear words you can think of, over and over again.
babar3355 said: @bken1234 My problem was that your comment led people to think stuff like: DumasAG said: 2) Assuming three brackets total: assign the first to join to to the 1st bracket, second player to join to the 2nd, third to the 3rd, then 4th to to the first bracket.There is no reason to cap the brackets, except to perpetuate the auto-generation of the new brackets. With this method, the brackets are evenly populated, and the potential rewards are largely locked down. I thought this is what already happened. I had no idea that you could join an event late, be placed in a new bracket of other people that joined late, and get final rewards with minimal effort. Man, do I feel like a chump now... and... FindingHeart8 said: I love knowing that after hundreds to thousands of hours and cash we've all invested in this game...that there was a cheat to get all the good stuff without actually having to work for it.I can't do it on these threads, but just imagine me saying all the swear words you can think of, over and over again. which are both completely untrue... You can't just get [top] final rewards with minimal effort repeatably and reliably.There isn't a "cheat to get all the good stuff without actually having to work for it"...How is it helpful to pretend this is what is going on?For the record, I agree with @James13 that they should fix the way brackets are filled. But we don't need to raise a false firestorm of rage that veteran players have been exploiting a trick to get masses of free prizes for years. Occasionally some people do... but it is mostly luck based. As an aside, it sounds like you have been knowingly using this "unfair" advantage by refraining from joining the event until the next day, knowing you will likely get in the second bracket. Otherwise you would just join it on Friday and not start your games until Saturday, right?
stikxs said: I really like the idea James13 mentioned. What about a scoring that would take into account your deck rarity on each match as well? It could probably just use the numbers that cards provide for color mastery. That way the system could compare veteran decks with many mythics to newbie decks capping out at rares. With a point adjustment based on the deck power that could possibly lead to pauper decks being a contender for rewards as well.
Dusty said: Laeuftbeidir said: Currently, there is no way to tell when brackets will flip. And that's good. Well, not *no* way. People use alt accounts to do it. It's hardly pinpoint accuracy, but it's better than nothing.
Laeuftbeidir said: Currently, there is no way to tell when brackets will flip. And that's good.
bken1234 said: lol stikxs said: I really like the idea James13 mentioned. What about a scoring that would take into account your deck rarity on each match as well? It could probably just use the numbers that cards provide for color mastery. That way the system could compare veteran decks with many mythics to newbie decks capping out at rares. With a point adjustment based on the deck power that could possibly lead to pauper decks being a contender for rewards as well. A lot of veteran players are just as successful in pauper as they are using shiny decks, so I don’t think it should be a consideration in scoring.If you can't compete in the tier you are in, you tiered up too fast --I did this and went through months of very low placements compared to where I was in gold. Eventually I made do with what I had and collected more cards and caught up.