Training Grounds

Monkeynutts
Monkeynutts Posts: 566 Critical Contributor
Do something with it.
I literally use one deck in this and grind 4 wins.

If I come across a deck that will take more than 3 mins to beat i quit and restart.
There no point or challenge to it and certainly no variance.
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Comments

  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    That's your fault. If I'm not in the mood I'll blast through with Samut. Other times I'll tinker with new cards and ideas. It is what you make of it. 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards


    If I come across a deck that will take more than 3 mins to beat i quit and restart.
    There no point or challenge to it and certainly no variance.
    I'm confused, why is this the game's fault?  If you don't want a challenging fight that's fine, but its not a design flaw.  I'm not saying TG is perfect, but its quite nice for tinkering and passing time (which is what it was created for, actually)
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Mburn7 said:


    If I come across a deck that will take more than 3 mins to beat i quit and restart.
    There no point or challenge to it and certainly no variance.
    I'm confused, why is this the game's fault?  If you don't want a challenging fight that's fine, but its not a design flaw.  I'm not saying TG is perfect, but its quite nice for tinkering and passing time (which is what it was created for, actually)

    That is exactly what TG was made for.

     @Monkeynutts When QB was around we really did not have any way to test a build unless it was in an event, which is about the last place you want to find out that you failed a build design or that it needs more work. TG was never designed to be a competitive environment and more a creative one. the Crystals were more or less a bonus for us and at the time was extremely helpful seeing that crystals weren't as easy to acquire then as they are now.  

  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    yes...yes...it's nice to leave the viscous event contest to come back to the relaxing, tranquil training fields of-- "Oh my gawd that rookie just cast an Emrakul!!"

    Sometimes I really wish we could write in caps :/
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    yes...yes...it's nice to leave the viscous event contest to come back to the relaxing, tranquil training fields of-- "Oh my gawd that rookie just cast an Emrakul!!"

    Sometimes I really wish we could write in caps :/
    Its much more relaxing when you're the rookie casting an Emrakul.  Preferably several at once.

    Thats terrible.  Emrakul should never be summoned.  I would never condone that.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
      Mburn7 said:
    yes...yes...it's nice to leave the viscous event contest to come back to the relaxing, tranquil training fields of-- "Oh my gawd that rookie just cast an Emrakul!!"

    Sometimes I really wish we could write in caps :/
    Its much more relaxing when you're the rookie casting an Emrakul.  Preferably several at once.

    Thats terrible.  Emrakul should never be summoned.  I would never condone that.
    This post made my day! :D Haha!!
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Mburn7 said:
    yes...yes...it's nice to leave the viscous event contest to come back to the relaxing, tranquil training fields of-- "Oh my gawd that rookie just cast an Emrakul!!"

    Sometimes I really wish we could write in caps :/
    Its much more relaxing when you're the rookie casting an Emrakul.  Preferably several at once.

    Thats terrible.  Emrakul should never be summoned.  I would never condone that.
    Don't you deny it, you're a closet pastafarian.  Own it ;)

    on topic: I'd say training grounds is oversaturated with overpowered decks and there's nowhere to try out new decks, but then I remembered Story Mode Chapter 1 still exists
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Mburn7 said:
    yes...yes...it's nice to leave the viscous event contest to come back to the relaxing, tranquil training fields of-- "Oh my gawd that rookie just cast an Emrakul!!"

    Sometimes I really wish we could write in caps :/
    Its much more relaxing when you're the rookie casting an Emrakul.  Preferably several at once.

    Thats terrible.  Emrakul should never be summoned.  I would never condone that.

    on topic: I'd say training grounds is oversaturated with overpowered decks and there's nowhere to try out new decks, but then I remembered Story Mode Chapter 1 still exists
    I actually enjoy testing out decks against the Legacy Koth bombs.  I figure, if I can beat those events are no problem.  Usually the difference between standard and legacy is a kill spell becomes a support kill.  

    Also, you do have your daily Across Ixalan for some standard testing.  Its how I use it (I ignore the objectives, they're meaningless anyway)
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    It's not my fault. It's rinse n repeat.... it not about the challenge playing hour of promise deck ....or omniscience repeat decks is boring as hell.

    You cannot trial anything. Every deck is almost the same you play against. No restrictions on cards at all. Always Koth or Nicol Bolas. Rarely Samut or Kiora.

    Playing against "bomb" decks are irrelevant as they is no commonality to what you play in events.

    What is to stop the dev making it a bit more varied?
    Why can't there be a secondary objective that changes that offers 5 gems for example.

    I don't want the old slog fest, but this has been static for ages and it's rinse n repeat
  • Rhasget
    Rhasget Posts: 412 Mover and Shaker
    The problem I'm having with trying decks in story mode is that Greg is so dumbed down every deck can win.
    It's good if you want to try some card synergies though without being run over by HUF->Deploy->Piglivia (three times today! although it doesn't happen often otherwise).

    AI is ok except the different actions in each node that makes some decks different to use than pure standard.
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    It's not my fault. It's rinse n repeat.... it not about the challenge playing hour of promise deck ....or omniscience repeat decks is boring as hell.

    You cannot trial anything. Every deck is almost the same you play against. No restrictions on cards at all. Always Koth or Nicol Bolas. Rarely Samut or Kiora.

    Playing against "bomb" decks are irrelevant as they is no commonality to what you play in events.

    What is to stop the dev making it a bit more varied?
    Why can't there be a secondary objective that changes that offers 5 gems for example.

    I don't want the old slog fest, but this has been static for ages and it's rinse n repeat
    No what you choose to play is entirely your fault

    "I literally use one deck"
    "If it takes more than 3 minutes to win I quit"

    Demanding the devs change something because it doesn't fit your play style is ridiculous. You want to play a deck with all DOM cards? That's entirely up to you. 

    You're right about playing against bomb decks. It sucks when you're trying to test something out against a HUF/Deploy/Olivia. But that wasn't your original complaint. Don't move the goal posts. 
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    Jeez !!

    So you be happy playing 20 min game instead of 3 on a rinse n repeat daily that hasnt changed in over 12 months? Fine be my guest @Firinmahlazer .

    I'd rather spend time events thay have more rewards than runes.

    Oh and ill tell you when I move the goal posts, don't need you telling me!
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Moving the goalposts is usually up to the people outside to report. Either the person doing it doesn't know and can't tell they are doing it or they are doing it on purpose to deceive. Either way it is _always_ the job of someone outside to point out.


    If one wants both rewards and interesting games then training grounds really isn't the place. Across Ixalan is and _when_ they replace Training Grounds (which they will, patience) they it will be with something better.

    Everyone should pick and choose, only play the things that make them happy, not just play everything. It's a HARD lesson to learn, to force myself to, but it's made my experience much better.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    edited June 2018
    It's not my fault. It's rinse n repeat.... it not about the challenge playing hour of promise deck ....or omniscience repeat decks is boring as hell.

    Says the guy who said this,


    I literally use one deck in this and grind 4 wins.


     If that isn't repeating a deck I don't know what is.... and don't say it isn't like the other decks because you said this:


    If I come across a deck that will take more than 3 mins to beat i quit and restart.

    That 3 mins bit tells me that you've likely built a similar build to the ones that you are complaining about, A bomb build. which leads to the irony in this statement that you followed the latter with...


    There no point or challenge to it and certainly no variance.


    So... let's see If I have this right:

     There is no point because there is no challenge to it because you will quit if a match passes over 3 mins because you literally use only one build because you don't want to variate against builds you complain that have little to no variation in order to grind out 4 wins?

    which leads to this...

    Monkeynutts said: It's not my fault. It's rinse n repeat....


    oh yes it is. You chose how you play TG, so please own it.

    Monkeynutts said:
    You cannot trial anything. Every deck is almost the same you play against. No restrictions on cards at all. Always Koth or Nicol Bolas. Rarely Samut or Kiora.


    Yes you can, I do it all the time. What you are often facing is what I call EBtKS builds... "Everything But the Kitchen Sink" … these builds rarely have synergy and are basically brute force builds surrounding the biggest baddest cards one owns and are often easy to beat because of this flaw because the AI isn't that smart. While I may not win every time, I am not even remotely concerned about it because it is the Meta in TG right now which is always changing, 6 months ago players were complaining that TG was too soft because of all the Cycle builds. *shrug* It happens, and part of this game is to adapt and modify and learn.

    Anyways, I often see Koth, Bolas, Kiora, Samut, Elspeth, Teferi, Jaya, Aj1, H2 and Tezz2. But that is because I play TG aggressively in trying out new builds because I get bored with playing the same builds. That and I farm runes that way; but keep in mind that is more of a side effect of playing TG past progression rather than the purpose for playing.



    Playing against "bomb" decks are irrelevant as they is no commonality to what you play in events.


    The problem you are actually facing isn't so much that the bomb builds you are facing but that  TG sorely needs a Standard format so as players can reliably test out builds that can see action in standard events. as of this moment, we do not have a reliable way and we all have been pestering D3 and Oktagon to fix that for ages.



    What is to stop the dev making it a bit more varied?
    Why can't there be a secondary objective that changes that offers 5 gems for example.


    While I love the idea... but if such a thing was ever added to TG as an uncontrollable factor, I would personally be livid because we then would have no way to test builds however we wish and are "forced" to test against objectives that we may or may not care about. Which would put us back to the QB days of not having a flat platform to test new builds. The only way I would embrace this is if Oktagon added a list of objectives that can be turned on or off in the main TG so as a player we can set the battlefield requirements.




    I don't want the old slog fest, but this has been static for ages and it's rinse n repeat


    The only change that I think TG needs right now is a standard format version of the event. Otherwise, the original design of the event should be as it is... a flat platform to play whatever we wish (legacy). it's a necessary facet of MTGPQ that the player base needs.


    I have advocated for an event that you desire though. I personally would kill to have a daily 24hr PvP iron-chef like MTGPQ event  in which we can go in and each day there are restrictions to builds. I.e. 1 mythic only or no mythics or rares. Another example is limited to one land and must have three creatures that share a type. 3 common spells only and at least 1 goblin and 1 vampire ... something along those lines. Requirements and restrictions that allow players to think creatively when making a build to play in the event.

    I also think that the reward for such events should be a bit sweeter than norm because of the difficult challenge. Wins are 150 runes and losses 50 runes. Be like QB, play as much and as hard as you can but with requirements and restrictions to reach the top spot. This I think would both satisfy the QB veterans and those who desire a bit of daily variation like you and I.


  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Jeez !!

    So you be happy playing 20 min game instead of 3 on a rinse n repeat daily that hasnt changed in over 12 months?
    Uhhh, the game has changed a lot in the last 12 months.  3 new sets have come out, standard has changed twice, cards have been changed and bugged out.

    What exactly are you referring to here?  The training grounds itself?  There really is no reason to change it drastically, except adding in a standard version.  Its not supposed to be a marquee event, just something nice to grind if you're in the mood.
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    free runes and crystals is what it is, if it bothers you dont play. yes it could be better,
    but it is a consistent way to get a bit of both.
  • HarryMason
    HarryMason Posts: 136 Tile Toppler
    I like to play janky legacy decks and test standard decks for events in tg. I get a little grumbly when I catch a first turn huf/deploy or 3 emrakuls in a row while I'm trying to play all the angels , but there really isn't much that slows me down. I don't really know what people want out of event. 'It's too easy, but it's too hard , and it's boring but I only play one deck .' How is anybody supposed to make that person happy? Just bust out some janky combo deck where the stars have align for you to win and huf that phalanx whilst shooting down their squad with the Minotaur wonder twins , then do it again next turn ! Or just play pigliviarich koth. It's whatever you want it to be. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    experiment you lose sometimes trying out combos,but if it wins consistently it is a winner as long as you can find an event to play it in
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    morgue427 said:
    experiment you lose sometimes trying out combos,but if it wins consistently it is a winner as long as you can find an event to play it in
    Like TG for instance?
    :D lol
  • EDHdad
    EDHdad Posts: 609 Critical Contributor
    One problem with testing Standard decks against Legacy is that  you have no idea what the Standard Metagame is, and you get no good ideas for fresh Standard Archetypes.