SHIELD TRAINING doesn't help new rosters
bbigler
Posts: 2,111 Chairperson of the Boards
I like the concept of the SHIELD TRAINING event, it's one of the new things that was introduced while I was gone, but it's also completely useless to me with my new roster. I would love to fight those battles for the rewards, but I can't given my lack of 4*s. This is the 2nd time that the event has been useless since I re-started 19 days ago.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.
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Comments
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Might sound crazy, but should have a training set for each level (2*,3*,4*). You get to pick which one you enter, you win a cover 1x higher then the level you enter. 2* full event clear gives a 3*, 3 gives 4, 4 gives 5.
So, if you have been around awhile, you either get the new 4* or a 5* cover. And a very new player with just a 2* roster can get a 3*.
Makes more sense to me.0 -
bbigler said:I like the concept of the SHIELD TRAINING event, it's one of the new things that was introduced while I was gone, but it's also completely useless to me with my new roster. I would love to fight those battles for the rewards, but I can't given my lack of 4*s. This is the 2nd time that the event has been useless since I re-started 19 days ago.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.8 -
bbigler said:I like the concept of the SHIELD TRAINING event, it's one of the new things that was introduced while I was gone, but it's also completely useless to me with my new roster. I would love to fight those battles for the rewards, but I can't given my lack of 4*s. This is the 2nd time that the event has been useless since I re-started 19 days ago.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.
It's meant for people with developed rosters.
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To reiterate what the others said, when SHIELD Training was first rolled out, the Devs said it was a way for them to reward the long standing players with deep rosters.
That said, I can see how daunting it would look to a new player to try and get 3 different 4*s up to level 209 in order to get the new 4* cover. I think this is deliberate to encourage people to buy the 7,000 HP H4H option to speed the process along.0 -
I totally agree @Blindman13. But to get 2 covers and 16 elite tokens for 7000 HP... yeah, ok... If elites paid out 4*s at a 1:3 ratio or something sure.
Be lucky if you hit 2x 3* and 1x 4* in those elites. Real lucky.0 -
I get that it's meant for developed rosters, but there's no reason to completely 100% lock out everyone below 4* land. Especially when the event is around for a full week!
Only developed rosters can get the new shiny 4*, fair enough. But I really wished the first row had no character requirements or would give a loaner of the 4* character in question, so at the very least growing rosters could get the first event token. Which probably gives a 2* anyway, so it's not like they're getting anything special, but it'd be a nicer gesture.
I can now always complete Row1 and sometimes Row2, and I'm fine with that. But when I was still in 3* land, and had a growing roster of 86+ characters (steadily rostering 4* characters) and I could not even complete the very first row to get a single event token from it... well, that's just disheartening, you know?
The event can still reward developed rosters while not being completely 100% pointless for anyone below 4* land.
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AlexR said:I get that it's meant for developed rosters, but there's no reason to completely 100% lock out everyone below 4* land. Especially when the event is around for a full week!
Only developed rosters can get the new shiny 4*, fair enough. But I really wished the first row had no character requirements or would give a loaner of the 4* character in question, so at the very least growing rosters could get the first event token. Which probably gives a 2* anyway, so it's not like they're getting anything special, but it'd be a nicer gesture.
I can now always complete Row1 and sometimes Row2, and I'm fine with that. But when I was still in 3* land, and had a growing roster of 86+ characters (steadily rostering 4* characters) and I could not even complete the very first row to get a single event token from it... well, that's just disheartening, you know?
The event can still reward developed rosters while not being completely 100% pointless for anyone below 4* land.0 -
I've invested almost 2 years of high level play into this game to the point where i have all 4s over 209 (only 2 not champed), but yes, someone just starting out should get the same rewards. No one should ever lose a match or miss out on a reward ever, lest someone get the feels.
They already fixed it so they don't require 10 covers of a brand new 4 in order to finish shield training.0 -
Honestly, I would love to see the devs leverage SHIELD rank more comprehensively.
This would be a great place to have ongoing SHIELD trainings appear as one-time events when you hit a certain level. Each time building on characters guaranteed to have been gained by limiting the pool of characters available to pull from tokens/etc and having them gradually open up more characters as you hit key levels.3 -
animaniactoo said:Honestly, I would love to see the devs leverage SHIELD rank more comprehensively.
This would be a great place to have ongoing SHIELD trainings appear as one-time events when you hit a certain level. Each time building on characters guaranteed to have been gained by limiting the pool of characters available to pull from tokens/etc and having them gradually open up more characters as you hit key levels.
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Bowgentle said:bbigler said:I like the concept of the SHIELD TRAINING event, it's one of the new things that was introduced while I was gone, but it's also completely useless to me with my new roster. I would love to fight those battles for the rewards, but I can't given my lack of 4*s. This is the 2nd time that the event has been useless since I re-started 19 days ago.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.
It's meant for people with developed rosters.
He would have a developed roster if he was not starting over again. Now he'll have to wait at least 1-2years0 -
S.H.I.E.L.D. Training was meant as a bonus event for more developed rosters and is always run in addition to other content, not in place of it. That said, I know it's frustrating having content gated from you, so I'm a fan of the idea of attaching it to SCL or just offering multiple paths (2* teams winning a featured 3* , 3* teams winning a classic/vintage 4*, and 4* teams winning the new release 4*.
And while I'm glad the required 4* characters are no longer all Latest, now that the there is no longer an increased Latest pull percentage they should only require classic/vintage 4* characters.0 -
1: It's not supposed to help new rosters
2: It doesn't replace something that would help new rosters
I have plenty of gripes w/ the game, to the point that I basically just play DDQ and a few PVP matches here and there lately, but I really don't get why people still have beef with SHIELD training events.1 -
I look at it this way:
MPQ has done a fantastic job of making the entirety of their game accessible to all players, regardless of roster strength. Don't have what you need? They give you loaners. Yes, there are nodes here and there in DDQ and PvE essentials that require you to have a character on roster, but you only need 1 measly cover to participate and it certainly doesn't keep you out of the rest of the event.
SHIELD Training is for the vets, the players who have stuck it out for 4+ years and helped support this game throughout. It's such a small portion of the overall MPQ experience, too, that I don't get why people are so upset.
After SHIELD Training came along the developers also started tying new releases to boss events - meaning you can get three covers right off the bat. That actually helps new players and hurts the vets, as we were previously able to get more covers through high placement. So it's give and take.2 -
It's also worth noting that there are some decent rewards for playing even if you can't complete it.In the last SHIELD Training, I didn't have the covers to bring two of the required characters to level 209, but still walked away with 11,250 iso. That's 9,000 iso for reaching the 2000 point mark, and 2,250 iso for completing missions.Doing that only needs the essential characters at level 94, and to win at least one cover for the new character. So that should be achievable for people _very_ early in the 4* transition phase.1
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The devs have publicly stated that S.H.I.E.L.D Training was targeted at veteran players. It was never meant to replace other Story Events, but as an addition or a bonus for veteran players.
All games need certain level of differentiation. If a feature is available to every player of all levels, there isn't any differentiation at all.
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bbigler said:I like the concept of the SHIELD TRAINING event, it's one of the new things that was introduced while I was gone, but it's also completely useless to me with my new roster. I would love to fight those battles for the rewards, but I can't given my lack of 4*s. This is the 2nd time that the event has been useless since I re-started 19 days ago.
Here's my proposal: make SHIELD TRAINING require either all 2*s, 3*s, 4*s or 5*s. The player can choose which tier they want to play at, so no one is excluded from the event. Having required characters is fine, but let's make it tier based, not just exclusive to 4*s. The higher the tier, the better the rewards (obviously) with enemy levels appropriate for that tier.
Shield training is like DPDQ for a new release character. I don’t have an issue with them using older 4* essentials is fine by me I felt it was a lot worse when it was the newest released 4* required to be leveled to complete it.0 -
Dormammu said:
After SHIELD Training came along the developers also started tying new releases to boss events - meaning you can get three covers right off the bat. That actually helps new players and hurts the vets, as we were previously able to get more covers through high placement. So it's give and take.1 -
I think the Devs have taken on board criticism levelled at past iterations of SHIELD Training also and have tried to mix up the characters required.As a nice little bookend: I was able to win the Rogue cover from the very first SHIELD Training and now thanks in part to having a champed Rogue I've finally managed to win my second new character cover in Wiccan.0
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AlexR said:
I can now always complete Row1 and sometimes Row2, and I'm fine with that. But when I was still in 3* land, and had a growing roster of 86+ characters (steadily rostering 4* characters) and I could not even complete the very first row to get a single event token from it... well, that's just disheartening, you know?
The event can still reward developed rosters while not being completely 100% pointless for anyone below 4* land.
0
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