Covering 4* Characters with LTs: Old vs. New Odds

justsing
justsing Posts: 507 Critical Contributor
edited June 2018 in MPQ General Discussion
I previously ran a super quick simulation on the number of Legendary Token (LT) pulls needed to cover a specific Latest 4*: https://forums.d3go.com/discussion/comment/809387/#Comment_809387

Now I've run a more complex simulation on how this change in odds (removing the higher odds on the 12 Latest) has affected the ability to cover a 4* through LT pulls. 

There are two parts to this analysis: 
  1. The number of pulls needed to cover any 4* vs. a specific Latest or Vintage 4*
  2. The number of covered 4*s given a set number of pulls (300 and 700)

All the simulations were conducted with 10000 runs. I assumed that all characters were starting with zero covers, and there was only one 4* BH character at a time.

I know 4*s can also be obtained through other means, such as Heroic tokens, PVE, PVP, etc. This analysis does not account for that, so the actual rate of covering 4*s should be better than the results I present here. However, I do think it's useful to isolate and see what this change has done to 4* acquisition via LT pulls specifically.

Some terminology before I start:
  • old = older odds where Latest had higher odds than Vintage 4*s
  • new = current odds where all 4*s have the same odds
  • latest BH = a single Latest 4* has been selected as the BH
  • vintage BH = a single Vintage 4* has been selected as the BH

The code for this simulation can be found here: https://pastebin.com/ZjCGi9Fs 

PART 1

The goal of Part 1 was to see how the change in odds affected the number of pulls needed to cover any 4*, a specific Latest 4*, and a specific Vintage 4*. Here are the distributions of the pulls:


The tables are under the cut for anyone who wants to see the actual numbers:
To cover any 4*:

4* Odds in LT

Mean Pulls Needed (SD)

Median Pulls Needed (P25, P75)

Old

250 (44)

250 (220, 280)

New

523 (79)

528 (472, 578)

Old + Latest BH

186 (46)

184 (153, 217)

New + Latest BH

275 (82)

266 (215, 325)

Old + Vintage BH

233 (44)

233 (203, 263)

New + Vintage BH

275 (82)

266 (217, 325)

 To cover a specific Latest 4*

4* Odds in LT

Mean Pulls Needed (SD)

Median Pulls Needed (P25, P75)

Old

433 (135)

415 (337, 511)

New

1176 (369)

1126 (914, 1389)

Old + Latest BH

198 (62)

189 (153, 233)

New + Latest BH

277 (87)

267 (216, 325)

 To cover a specific Vintage 4*:

4* Odds in LT

Mean Pulls Needed (SD)

Median Pulls Needed (P25, P75)

Old

1923 (604)

1842 (1497, 2261)

New

1180 (371)

1128 (917, 1387)

Old + Vintage BH

306 (95)

294 (238, 359)

New + Vintage BH

275 (87)

263 (214, 323)

 

My main takeaways from this:

  • BHs (when used one 4* at a time) greatly reduce the number of pulls needed to cover that specific 4*, so choose your BHs wisely! 
  • Aside from covering specific vintage 4*s, the older odds generally required fewer pulls to cover a character as compared to the new odds
  • Among these options, the fastest way to cover a 4* was to BH a Latest 4* during the older odds period
  • Now, under the new odds, you need about 523 pulls (sd = 79) to cover any 4*, 1176 pulls (sd = 369) to cover a specific 4*, and 275 pulls (sd = 82) if you BH that 4*.

Comments

  • AXP_isme
    AXP_isme Posts: 809 Critical Contributor
    Very insightful. I think it broadly supports what intuition, and the community position, would suggest. Still it’s good to see this in numbers.

    What is particularly telling is the conclusion that 300 pulls is enough to fully cover three latest 5*s but not to fully cover even one 4* under the new odds. It seems unlikely that anyone would have 300 pulls and not have any 4* covers as a starting position but it’s still a strong statement where dilution is concerned.

    I know people complained when it looked like it was more efficient for newer players to skip the 3* tier and move to being 4* players by covering those 4*s in latest. On the one hand that won’t be a viable strategy any more but on the other hand it may now be a case of building a 2* roster and then grinding out CP as you get dozens of 1-2 cover 3 and 4* characters until you have enough pulls saved up to jump straight to 5* land. 

    As a silver lining this may alleviate the iso crunch in the early part of the 4* transition. When you have lots of low covered characters the cost of keeping them levelled should also be pretty low. Best not think about what happens at the business end though. 
  • justsing
    justsing Posts: 507 Critical Contributor
    Back when roster-based scaling was still a thing for PVE, I was initially more in favor of slowly building out my 4*s instead of jumping so quickly into 4* land with vaulting, but it turned out that 4* land is super fun. I feel for the newer players who now have to slowly build out their 4* roster. In the long term, they'll cover 4*s more evenly and have better access to Vintage characters, but it'll take a long while for them to get there. It's not a fun wait. 

    When my other computer is working, I'll add some numbers on the number of usable covers you should expect to get for a specific 4* given 300 or 600 pulls. 

    If people are interested/curious, I can also run this same set of simulations with all characters starting at 1/1/1 or some other build. 1/1/1 seems reasonable due to boss events being run more regularly. 
  • Rockwell75
    Rockwell75 Posts: 268 Mover and Shaker
    The more I think about it the more I realize I started playing this game at the perfect time.  Vaulting hit right as had about half the 3s champed and was ready to move on to 4s and because of vaulting I was able to rapidly cover some key 4s and quickly move into the tier.  The past few months without vaulting have allowed me to champ just about every character that was in latest during that time and even as I lament the odds now I have very solid 4* roster and am looking forward to what appears to be more regular 4* PVPs.
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    edited June 2018
    The more I think about it the more I realize I started playing this game at the perfect time.  Vaulting hit right as had about half the 3s champed and was ready to move on to 4s and because of vaulting I was able to rapidly cover some key 4s and quickly move into the tier.  The past few months without vaulting have allowed me to champ just about every character that was in latest during that time and even as I lament the odds now I have very solid 4* roster and am looking forward to what appears to be more regular 4* PVPs.
    I feel the same. I had completed the 3 star and was about 12 deep with 4 star champs. Vaulting focused greatly on building new fours to further make my 4 🌟 roster way deeper than before. I also benefitted from unvaulting with the better odds for new releases cause I was able to finish off the previously vaulted characters while also building latest at a reasonable pace.

    Now I've only pulled 15-20 LTs since the change, but not a single one has been a previous latest and though I have 95% of fours champed it is concerning that we're back to the dreaded pre-vaulting days of newest releases taking months to cover again.