Let's talk about lands
Comments
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TheExaminer said:EDHdad said:TheExaminer said:Nissa piligrimage was clearly a design mistake tho, it is way too strong for its cost and rarity. At that time devs didnt realize how strong gem conversion is.
I think the cycling duals are pretty much fair in terms of effect/cost ratio.Did they figure out the error before or after they came up with Rishkar's Expertise?Nissa's Pilgrimage is a perfectly fair card. The only imbalance comes from the fact that they didn't give something similar to the other colors, at a slightly higher cost.
If I compared Nissa's Pilligrimage to paper magic cards, it would not be Black Lotus, but more like Dark Ritual.
Dark Ritual is not good enough to get banned in any of the formats, however everyone knows that DR is powerful, the card has been played regularly in every deck that has use for 3+ black mana, and the card is never ever getting reprinted in a newer (non-master) set. Instead, we are getting a bunch of Pyretic Rituals.
Similarly, developers never made a single support converter, with conversion/cost ratio even close to pilligrimage (although gilded lotus might have been the one, I have no idea, never played with it).
Rishkar's expertise, hour of promise and similar are beyond my understanding though, I have no idea why they continue making cards like this.
I agree rishkar's expertise is overpowered, but I never felt hour of promise to be broken.
Also, nissa's pilgrimage is too cheap, but I've never seen it as broken either: after all green is the ramp color.
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I would say thunder herd migration is close. Sure it’s not the OP bomb Rishkar’s Expertise was, but I’ve yet to have it fail to provide me multiple matches when I play it.0
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wereotter said:I would say thunder herd migration is close. Sure it’s not the OP bomb Rishkar’s Expertise was, but I’ve yet to have it fail to provide me multiple matches when I play it.
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*turns on SaltnPepa music track*
"Let's talk about [lands,] baby
Let's talk about you and me
Let's talk about all the good things
And the bad things that may beLet's talk about [lands.]"
Don't you all lie now, you sang it in your head didn't ya?
Sorry this joke had been running in my head for days now. I just had to post it! lol
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Rishkar's expertise, hour of promise and similar are beyond my understanding though, I have no idea why they continue making cards like this.
Oktagon for the most part stopped making these kinds of cards, and for the better. Storm The Vault is still way too OP for the rarity.2 -
EDHdad said:BTW, one of the most glaring omissions in the game are the cycle of basic lands - Forest, Mountain, Swamp, Island, Plains.They could be super common supports (so common that everyone just has them and they aren't in packs). Possibly they would come in with 3 shields and then convert 1-2 gems to the appropriate color, for a casting cost of 3-6 mana.0
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Mainloop25 said:Rishkar's expertise, hour of promise and similar are beyond my understanding though, I have no idea why they continue making cards like this.
Oktagon for the most part stopped making these kinds of cards, and for the better. Storm The Vault is still way too OP for the rarity.
Storm the Vault is just too OP because it’s an automatic include, even in red decks.4 -
Why everybody is so aeger to blame powerful cards, when the current standard is already a couple of turns slower than kaladesh?
I admit storm the vault is powerful, but it needs half your deck to be dedicated to supports and it needs a few turns before turning and it costs 11. Yes, when it flips it is powerful, but you have to jump in a few hoops before it does. Thus, it cannot be your swiss army ramp spell for any deck.
What I think we need are a variety of powerful strategies that feel different from one another and, of which, no one is dominant (I'm looking at you cycling). A good cycle of lands should enable more mana intensive strategies to be playable at the cost of one or more deck slots: if I can invest a couple of turns playing good lands, then in my third or fourth turn I might start to have a consistent mana input to play more expensive cards.4 -
ElfNeedsFood said:Mainloop25 said:Blue has the best mana ramp in standard right now with Storm The Vault. That's weird.0
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I admit storm the vault is powerful, but it needs half your deck to be dedicated to supports and it needs a few turns before turning and it costs 11. Yes, when it flips it is powerful, but you have to jump in a few hoops before it does. Thus, it cannot be your swiss army ramp spell for any deck.
But it really doesn't. All it needs is to be cast and two turns with one creature. Why wouldn't you build around it anyway, when you can fill up most of your hand with mana every turn once you have enough supports on the board?1 -
Mainloop25 said:I admit storm the vault is powerful, but it needs half your deck to be dedicated to supports and it needs a few turns before turning and it costs 11. Yes, when it flips it is powerful, but you have to jump in a few hoops before it does. Thus, it cannot be your swiss army ramp spell for any deck.
But it really doesn't. All it needs is to be cast and two turns with one creature. Why wouldn't you build around it anyway, when you can fill up most of your hand with mana every turn once you have enough supports on the board?
I played against storm the vault and I knew it was better for me to answer it as soon as possible, but I always had time to do it. This, to me, makes storm the vault powerful but fair.
My real point in this thread is that the new lands are underwhelming to say the least and I think we should show d3/oktagon we are happy with strong cards which are also fair and can be answered while we despise weak cards with high Mana cost with little impact on the match.
I don't even think omniscience is too powerful in standard. The only real problem I see in standard right now is the Naru Meha / Siren's ruse infinite loop.0 -
Regarding StV: Most decks should play the maximum number of supports anyway. You never really want to play more than around 4 creatures since you'll just not be able to cast them all. That leaves 6 cards of either spells or supports, so playing 4-5 supports just makes sense.
The biggest core problem with this game is exactly that - there's no room for "weenie" strategies with lots of creatures, since you really only end up with 3. Those 3 better count!1 -
Azerack said:ElfNeedsFood said:Mainloop25 said:Blue has the best mana ramp in standard right now with Storm The Vault. That's weird.0
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Everyone seems to be missing an important aspect of ramp spells. They also lead to far faster loyalty gains. So when THM hits and only produces 10 additional mana, it often does so by providing at least 2 more loyalty. This can lead to a huge advantage very quickly.
I am not sure what the meta will look like once HoP rotates out (assuming they don't release more ramp), but it might be refreshing to not use it in virtually every deck I build.2 -
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