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Add "land" type to the front side of flip lands.

KinesiaKinesia Posts: 981 Critical Contributor
Since you are now making "land matters" cards it's _really_ bad that some of the best lands can not ever be fetched by land fetch cards and don't trigger many of the effects. (They seem to when flipped, but that's too late.)

There aren't enough lands to begin with which hurts your land matters cards. It should be very easy to add "Land" to the other side too, and yes it's weird that Dowsing Dagger becomes a "Land Artifact" but it doesn't hurt anything and adds a LOT of functionality from one simple database update.

Similar to werewolves being "Human Werewolf" and flipping to just be "Werewolf".


YawningDark leader - TP9.  

Comments

  • DBJonesDBJones Posts: 537 Critical Contributor
    I agree about the counting lands effects (all of them should count reinforcements at the very least, and also increasing whatever bonus they give might actually make them playable). For fetching though, some of the flip lands are really strong and being able to fetch them for cheap might be a bit much. I'm not saying they shouldn't, I'm just saying they should really playtest it first.
  • hawkyh1hawkyh1 Posts: 741 Critical Contributor
    on a similar idea, why is nissa's pilgrimage not tagged as
    land?

    HH
  • wereotterwereotter Posts: 1,564 Chairperson of the Boards
    Except the flip cards never were lands on their front face. If you look at their paper counterparts they're either stand-along enchantments, or they're aura enchantments. (Also a few are creatures or artifacts the turn into lands on their back side)

    None of them are lands on their front face.

    hawkyh1 said:
    on a similar idea, why is nissa's pilgrimage not tagged as
    land?

    HH
    Nissa's Pilgrimage was a sorcery.

    It seems all the cards marked as "land" are cards that actually were lands in the paper game. Gem conversion spells and supports in this game aren't all based off land cards.
  • KinesiaKinesia Posts: 981 Critical Contributor
    I understand wereotter, I wouldn't mind except they are pushing "Land matters" and since we don't have basic lands there just aren't enough....

    YawningDark leader - TP9.  
  • wereotterwereotter Posts: 1,564 Chairperson of the Boards
    Kinesia said:
    I understand wereotter, I wouldn't mind except they are pushing "Land matters" and since we don't have basic lands there just aren't enough....

    That's true, though now a lot of support removal is specifically non-land supports. I'm not sure I want them giving more supports the land subtype while support removal can't hit it.
  • KinesiaKinesia Posts: 981 Critical Contributor
    I've rarely regretted the times I've included a "destroy nonland support" and "destroy support" in the same deck...
    YawningDark leader - TP9.  
  • KinesiaKinesia Posts: 981 Critical Contributor
    As an addendum to this... You are also restricting things further with some cards and requirements specifying "Land support" instead of just "Land".

    Is this really really necessary?
    YawningDark leader - TP9.  
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