Casting Issues
FindingHeart8
Posts: 2,732 Chairperson of the Boards
Anyone else notice when you match gems that sometimes you're not able to cast spells that have full mana (that have applicable targets) until the following turn? That delay has made the difference in winning/losing a game.
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Comments
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Perhaps a part of this is cards like Walk the Plank not being able to target your own non-merfolk creatures, even though they should be able to
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It could be that your creatures are already attacking? Some creatures like Radha gives mana when attacking. Spells filled this way won't cast until the next turn.0
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@Larz70 makes a good point. @FindingHeart8 do you recall if you had any creatures that give mana when attacking or upon being Destroyed?
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Brigby said:@Larz70 makes a good point. @FindingHeart8 do you recall if you had any creatures that give mana when attacking or upon being Destroyed?It was right after gem swaps, so before creature destruction and attack.I originally noticed this error shortly after Rivals was released, so it would have been before Radha as well.0
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@FindingHeart8 Do you recall which spells were specifically not casting, even though they had full mana?
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Walk the Plank was one of them (no merfolk in play. I know this card is glitched because you're supposed to be able to target any non-merfolk creature, but you can only target your opponents non-merfolk creatures).Settle the ScoreDesert of the MindfulThunderherd MigrationBeneath the SandsReason/BelieveAll of these cards would cast on the next turn, but not right after when I did a gem swap. I looked at every support on the board, as well as my opponents creatures (ex: making sure the Azor Sphinx that shuts down casting spells) to see if there was a reason behind this, there was no reason0
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FindingHeart8 said:Walk the Plank was one of them (no merfolk in play. I know this card is glitched because you're supposed to be able to target any non-merfolk creature, but you can only target your opponents non-merfolk creatures).Settle the ScoreDesert of the MindfulThunderherd MigrationBeneath the SandsReason/BelieveAll of these cards would cast on the next turn, but not right after when I did a gem swap. I looked at every support on the board, as well as my opponents creatures (ex: making sure the Azor Sphinx that shuts down casting spells) to see if there was a reason behind this, there was no reason0
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gogol666 said:FindingHeart8 said:Walk the Plank was one of them (no merfolk in play. I know this card is glitched because you're supposed to be able to target any non-merfolk creature, but you can only target your opponents non-merfolk creatures).Settle the ScoreDesert of the MindfulThunderherd MigrationBeneath the SandsReason/BelieveAll of these cards would cast on the next turn, but not right after when I did a gem swap. I looked at every support on the board, as well as my opponents creatures (ex: making sure the Azor Sphinx that shuts down casting spells) to see if there was a reason behind this, there was no reason
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