Teshar not working [Investigating]

TheExaminer
TheExaminer Posts: 94 Match Maker
I am currently testing a sweet deck built around Teshar (reanimates a creature costing 9 or less when you cast a historic card) and Relentless Raptor (costs 9, has vigilance and berserker), but Teshar is not working unfortunately :(
Tried casting both artifact and legend, the raptor is not brought back.

update:
tried with both one and two raptors in gy, still not working.

//Edited Title -Brigby

Comments

  • DBJones
    DBJones Posts: 803 Critical Contributor
    Have you tried getting cheaper cards in the graveyard? Less than nine instead of nine or less is a mix-up that could have easily happened, and should be easy to fix.
  • TheExaminer
    TheExaminer Posts: 94 Match Maker
    DBJones said:
    Have you tried getting cheaper cards in the graveyard? Less than nine instead of nine or less is a mix-up that could have easily happened, and should be easy to fix.
    No I havent, because there isnt a single other card that could be continously reanimated for value at that cost (or less). Also, Teshar clearly says 9 or less, so it should work as stated.
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    So test a **** card that costs 8. That way they can determine if the error is that it's only returning the "less".
  • TheExaminer
    TheExaminer Posts: 94 Match Maker
    edited May 2018
    Brakkis said:
    So test a tinykitty card that costs 8. That way they can determine if the error is that it's only returning the "less".
    Why would I do that, I dont want to play something I dont like (._.)
    I just report a bug. Fixing it is not my job
  • DBJones
    DBJones Posts: 803 Critical Contributor
    The developers seem to have an inadequate amount of time for play-testing (shown by these basic bugs getting past whatever quality control they do have). If we figure out that a bug is a simple number being set wrong, it takes them less work and it'll get fixed faster.
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    Brakkis said:
    So test a tinykitty card that costs 8. That way they can determine if the error is that it's only returning the "less".
    Why would I do that, I dont want to play something I dont like (._.)
    I just report a bug. Fixing it is not my job

    Because reporting a bug without all of the available information that you could makes more work for the developers to have to go through each iteration of possibilities behind the bug. If you take 5 minutes of your precious time and determine that Teshar only draws cards that are less than 9 rather than 9 or less, they'll know where to look for the bug in the code and can fix it quicker.

    Reporting bugs is great. Being lazy about reporting them isn't.
  • TheExaminer
    TheExaminer Posts: 94 Match Maker
    Brakkis said:
    Brakkis said:
    So test a tinykitty card that costs 8. That way they can determine if the error is that it's only returning the "less".
    Why would I do that, I dont want to play something I dont like (._.)
    I just report a bug. Fixing it is not my job

    Because reporting a bug without all of the available information that you could makes more work for the developers to have to go through each iteration of possibilities behind the bug. If you take 5 minutes of your precious time and determine that Teshar only draws cards that are less than 9 rather than 9 or less, they'll know where to look for the bug in the code and can fix it quicker.

    Reporting bugs is great. Being lazy about reporting them isn't.
    I highly appreciate your effort to insult me and call me lazy, but what you are saying is not valid. The reason why I built relentless-teshar deck was to exploit vigilance and berserker on the dino. I didnt use any selfmill nor discard nor (God forbid) removal on my own creature to get it into gy. I was playing a game, where combo was just an unnecessary part. What you are suggesting me to do, is to build a questionable deck, hope I dont get killed too fast because I didnt have slots for good cards left, hope I get lucky and I draw particular combo-pieces (which is very tough in mtgpq for some reason, cards generation feels very 'sticky' to me), and then hope my combo-pieces stay alive (Bolas=no fun allowed at all), and only after that , after lots of time and, most importantly, nerves spent, I can do... what, remind me again? Find out why one specific card is not working when developers can just look at the freakin code? Stop being ridiculous, please.

  • DBJones
    DBJones Posts: 803 Critical Contributor
    Personally, I think it's perfectly fine if you don't want to take your time to test the card. I think you're exaggerating the difficulty a bit though, it'd be entirely risk-free to test the card in the first story mode battle. Gather the Pack or any discard can get your creatures into the graveyard easier than casting then killing them. I'm saying this so anyone else with the card who sees this might try it, I'll do it myself if I get ahold of it.
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    edited May 2018
    Thanks for reporting this @TheExaminer. Sorry you're getting grief over doing something many others probably wouldn't have even started. I'm experiencing the same issue trying to get Teshar to reanimate Mavren.
  • Jonster78
    Jonster78 Posts: 56 Match Maker
    I've heard that it works with  5 casting cost from one of the people in my coalition so I'm thinking that it is less than 9 rather than  less than or equal to 9, which would cause the bug. 
  • Jonster78
    Jonster78 Posts: 56 Match Maker
    The coalition member went the extra mile and verified that it works at 5 or less not just less than 9