Skip bonus in PvP
talleman
Posts: 445 Mover and Shaker
It would be nice to get a skip bonus if your defending team get skipped by another player.
As for now when you skip people you pay a 10 iso fee, that iso could be transfered to the player with the defending team. I meen its better that the iso is being used by someone then destroyed.
As for now when you skip people you pay a 10 iso fee, that iso could be transfered to the player with the defending team. I meen its better that the iso is being used by someone then destroyed.
2
Comments
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I kinda like this idea; it gives you a small feeling of accomplishment for building a team that nobody wants to fight, and helps (in a very small way) alleviate the Iso crunch.
Although there are days that I'd rather see a +1 score bonus instead.0 -
Do we really need another incentive for whales that have 550 GamThors?
1 -
I use the skip button when I want to:
1) cycle through the enemy teams and look for the one with the highest point. (80%)
2) skip teams with latest 5* because their match damage is quite ridiculous against a 3* or 4* team. I skip them due to health packs preservation. (15%)
3) Skip enemy teams that are too powerful for me to handle (5%)
You pay 10 iso-8 skip fee under certain condition, if you remember how skip fee works.1 -
abmoraz said:Do we really need another incentive for whales that have 550 GamThors?
This would also give an incentive to not hide behind a shield most of an event, something that also hurts the PvP landscape...2 -
HoundofShadow said:I use the skip button when I want to:
1) cycle through the enemy teams and look for the one with the highest point. (80%)
2) skip teams with latest 5* because their match damage is quite ridiculous against a 3* or 4* team. I skip them due to health packs preservation. (15%)
3) Skip enemy teams that are too powerful for me to handle (5%)
You pay 10 iso-8 skip fee under certain condition, if you remember how skip fee works.
broll said:abmoraz said:Do we really need another incentive for whales that have 550 GamThors?
This would also give an incentive to not hide behind a shield most of an event, something that also hurts the PvP landscape...
Thank you both for the insight on the subject. While it's an interesting idea, I see now that there's too much potential for it to backfire, at least as currently written. Any other ideas for how we could make it meet the desired outcome?0
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