Skip bonus in PvP

talleman
Posts: 445 Mover and Shaker
It would be nice to get a skip bonus if your defending team get skipped by another player.
As for now when you skip people you pay a 10 iso fee, that iso could be transfered to the player with the defending team. I meen its better that the iso is being used by someone then destroyed.
As for now when you skip people you pay a 10 iso fee, that iso could be transfered to the player with the defending team. I meen its better that the iso is being used by someone then destroyed.
2
Comments
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I kinda like this idea; it gives you a small feeling of accomplishment for building a team that nobody wants to fight, and helps (in a very small way) alleviate the Iso crunch.
Although there are days that I'd rather see a +1 score bonus instead.0 -
Do we really need another incentive for whales that have 550 GamThors?
1 -
I use the skip button when I want to:
1) cycle through the enemy teams and look for the one with the highest point. (80%)
2) skip teams with latest 5* because their match damage is quite ridiculous against a 3* or 4* team. I skip them due to health packs preservation. (15%)
3) Skip enemy teams that are too powerful for me to handle (5%)
You pay 10 iso-8 skip fee under certain condition, if you remember how skip fee works.1 -
abmoraz said:Do we really need another incentive for whales that have 550 GamThors?
This would also give an incentive to not hide behind a shield most of an event, something that also hurts the PvP landscape...2 -
HoundofShadow said:I use the skip button when I want to:
1) cycle through the enemy teams and look for the one with the highest point. (80%)
2) skip teams with latest 5* because their match damage is quite ridiculous against a 3* or 4* team. I skip them due to health packs preservation. (15%)
3) Skip enemy teams that are too powerful for me to handle (5%)
You pay 10 iso-8 skip fee under certain condition, if you remember how skip fee works.
broll said:This. While it's an interesting idea it would equal in actuality a reverse robin hood where people need ISO the most pay it to people that need it the least. Exactly the opposite of what would help the game. I'd rather see every time someone attacks you (win or lose) you get some ISO. This would encourage people to leave teams that people want to play against and discourage leaving teams people hate/are afraid to play.
This would also give an incentive to not hide behind a shield most of an event, something that also hurts the PvP landscape...
Thank you both for the insight on the subject. While it's an interesting idea, I see now that there's too much potential for it to backfire, at least as currently written. Any other ideas for how we could make it meet the desired outcome?0
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