Who's the best third for De4dpool and Thing on defense?
JarvisJackrabbit
Posts: 232 Tile Toppler
I've recently (finally) champed Thing and Deadpool and am looking for some input in trying to figure out who in 4* land would be the most generally well-suited character to round out a defensive trio featuring those two.
C4rol and Vulture are the first two who spring to mind. My Rogue is champed but I've barely used her since I'm a simpleton and have yet to reliably grasp how her abilities work from match to match.
Who else would be useful here?
C4rol and Vulture are the first two who spring to mind. My Rogue is champed but I've barely used her since I'm a simpleton and have yet to reliably grasp how her abilities work from match to match.
Who else would be useful here?
0
Comments
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Mr Fantastic. Provides Fortified Protect tiles, and if your special tiles get matched away he generates Green AP for Thing3
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Wasp would also work too. Her colors make the rainbow. Her blue is great since you have zero outlet for it so it'll just keep punching out the 1 turn attack/AP steal tiles. Her yellow keeps swapping shields and strikes back and forth (which turns Things monster shields to monster strikes), and her black stuns/damages enemies.4
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Hadn't even thought of Reed but he's currently at 13 covers waiting for ISO. Great idea, thanks.
My Wasp is champed and her active yellow with Thing's passive could certainly deal (and stop) some damage.0 -
The Wasp Idea is really clutch... the yellow would have the added benefit of REMOVING the last round of Thing Protects, which would make it easier to get off multiple procs of Rock Solid/X-Enforcer as well!0
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Rogue.. she jumps infront reducing damage.. Things jumps in front throwing out shields.. DP throws down CDs when you finally damage them.. it's an annoying team to face.. requires lots and lots of stuns2
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Punisher5784 said:Rogue.. she jumps infront reducing damage.. Things jumps in front throwing out shields.. DP throws down CDs when you finally damage them.. it's an annoying team to face.. requires lots and lots of stuns0
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