Business vs Play -- what is more important to D3? New revenue or game quality? (long, boring)
Comments
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Big corporations all over the world post job ads all year round because of various reasons.
The typical reasons are 1) that particular employee decided to change job/replacement 2) poor performance 3) expansion
Microsoft, HP, Google etc have job openings all year round. So, I don't understand the purpose of mentioning that the Devs have job opening for Digital Marketing Manager, besides supporting your belief or spreading misinformation that MPQ is dying.0 -
NeonBlue said:MysterB said:NeonBlue said:MysterB said:aside from the 2% of those who are dropping fat stacks and beating the rest of the 98% into submission, I think this is the beginning of the end for the game. I find myself not having as much fun as I was 2 years ago. This game sorely needs an overhaul. They can’t even be bothered to fix the in-game character ability sounds. They ask us what we think about their game and barely, if ever, listen. It’s pretty clear with this past Infinity War event 300 vault that put supports behind a Pay wall (what a joke) they only care about money. I could go on........
i see what you’re saying and respect your opinion. You’re right though, people will always make judgments about anything, it’s what we do. To which it’s their opinion. My statement wasn’t predicated on the years of frustration from players. You also reinforced what I first said again though. The top 2% being the whales run this game. A lot of us know that if (example) a business loses 0.12% of their daily profit it won’t mean jack. Just because I’m not getting into the specifics as to why I said the game is dying doesn’t mean I’m unaware or uneducated on how this or any game that solely lives off of micro transactions work. I’ll speak for myself, this game just isn’t as fun as it used to be. Riddled with bugs and rinse/repeat events. The blatant pay to win as of late,the even worse RNG on pulls/favorites, fighting tooth and nail against these Fed players are just getting stale. This game is just slowly becoming more and more unattractive. Again, I stress it’s just my opinion.0 -
HoundofShadow said:Big corporations all over the world post job ads all year round because of various reasons.
The typical reasons are 1) that particular employee decided to change job/replacement 2) poor performance 3) expansion
Microsoft, HP, Google etc have job openings all year round. So, I don't understand the purpose of mentioning that the Devs have job opening for Digital Marketing Manager, besides supporting your belief or spreading misinformation that MPQ is dying.0 -
My closet is filling up with gas masks. That is character inflation. But it might be an inherent characteristic of the game. It might be that the CHASE is the protein in the game, and the matching/strategizing is the starchy staple.
Someone---either Marvel or Demiurge---decided that the "content" of this game would be new characters and little else. Probably too many lawyers decided that new story modes would have to be approved by Marvel IP experts (to optimise MCU marketing, to avoid competing with other IPs getting concentrated marketing, to avoid MCU plot clashes, etc), and so this game, very old and merely a match 3 among a million others, has been left to mold and then rot. Demiurge can make decent money doing nothing, why do something? When the game dies, the people working on it can move to other jobs (as we're seeing now). It's business, no one involve has to care about "the players" beyond being customers. I've been playing since just after day 1, this has all been clear for a long time.1 -
Jexman said:My closet is filling up with gas masks. That is character inflation. But it might be an inherent characteristic of the game. It might be that the CHASE is the protein in the game, and the matching/strategizing is the starchy staple.
Someone---either Marvel or Demiurge---decided that the "content" of this game would be new characters and little else. Probably too many lawyers decided that new story modes would have to be approved by Marvel IP experts (to optimise MCU marketing, to avoid competing with other IPs getting concentrated marketing, to avoid MCU plot clashes, etc), and so this game, very old and merely a match 3 among a million others, has been left to mold and then rot. Demiurge can make decent money doing nothing, why do something? When the game dies, the people working on it can move to other jobs (as we're seeing now). It's business, no one involve has to care about "the players" beyond being customers. I've been playing since just after day 1, this has all been clear for a long time.
I actually deleted the game this morning. My reasons are my own but I will say that the dissatisfactions I expressed in my OP made me a lot less doubtful about that choice. Your comments above distill my sentiments quite well.0 -
We’ll know when the bean counters are worried about the health of the game when they release a “gambit-killer” for whales to chase. Until that happens, theyre content w the status quo0
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Jrlrma said:We’ll know when the bean counters are worried about the health of the game when they release a “gambit-killer” for whales to chase. Until that happens, theyre content w the status quo1
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I believe that Will already shared factors they use to decide when a character should be rebalanced. I mean, even after they have communicated how and when they decide to balance characters, and you still choose to believe otherwise, I don't think that whatever they share in the future matters anymore. Because you will choose to believe things that you want to hear.
If you are talking about 5* Gambit, I remember seeing that they have plan to re-balance Gambit. As for R4G, I think Will also explained whether R4G will be re-balanced. If I remembere correctly, based on the data that they have collected, it's unlikely to be the case.0 -
HoundofShadow said:I believe that Will already shared factors they use to decide when a character should be rebalanced. I mean, even after they have communicated how and when they decide to balance characters, and you still choose to believe otherwise, I don't think that whatever they share in the future matters anymore. Because you will choose to believe things that you want to hear.
If you are talking about 5* Gambit, I remember seeing that they have plan to re-balance Gambit. As for R4G, I think Will also explained whether R4G will be re-balanced. If I remembere correctly, based on the data that they have collected, it's unlikely to be the case.0 -
Regarding re-balancing characters:
https://forums.d3go.com/discussion/comment/792836/#Comment_792836
Regarding 5* Gambit being in the pipeline:
https://forums.d3go.com/discussion/comment/781313/#Comment_781313
Regarding something related to R4G:
https://forums.d3go.com/discussion/comment/781656/#Comment_781656
Updated: Thanks @TPF Alexis for the help.0 -
HoundofShadow said:I don't know how to link to the exact post, so you have to find it yourself.
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Full: Disclosure, I only skimmed the OP and didn't read the comments. I'm primarily responding to the title.
Obviously as a business revenue is most important. Quality is only as important as it effects revenue (this is probably more true of D3 as the publisher, than it is of Demi the developer, but ultimately the outcome is the same). If they focused everything on quality and the revenue suffered then the game would cease to exist. If you aren't happy with the quality speak with your money, it's the only way things are likely to change.0 -
TL; DR - The two aren’t necessarily mutually exclusive. It’s probably a difficult balance, but I’d say can’t have one without the other. Need money to keep the game going, but need the game to be fun or there won’t be players to provide the money. If I had to guess, I’d say they the scales always tip in one direction or another. Personally, I would not want to have to try to make everyone happy at the same time.0
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