**** Black Widow (Infinity War) ****

Black Widow (Infinity War)
4-Star Rarity (Legendary)Heroes, Avengers, Team Cap



(Abilities listed at level 270, Power Level 5)
Lights Out - 8

Natasha uses covert weaponry to ensure no one gets past her stunning blows. Black Widow stuns the target for 1 turn(s).
(PASSIVE) At the start of the turn, if the enemy is Stunned, Black Widow destroys 2 enemy AP in a random color.
- (Level 2) ...for 1 turn(s) and deals 487 damage.
- (Level 3) ...and deals 884 damage.
- (Level 4) ...for 2 turn(s)...destroys 3 enemy AP...
- (Level 5) ...stuns the target for 3 turn(s) and deals 1461 damage.

When things start to look dicey, Black Widow hacks the enemy's surveillance system to keep herself out of sight and the line of fire. Black Widow creates 1 Invisibility tile(s). While Black Widow's Invisibility tile(s) are on the board, this power becomes Enfilade.
- (Level 2) No change.
- (Level 3) ...creates 2 Invisibility tile(s).
- (Level 4) No change.
- (Level 5) ...creates 4 Invisibility tile(s).

The Black Widow emerges from the shadows and strikes out with her batons, surprising her enemy with a tactical strike. Black Widow destroys her Invisibility tile(s) and destroys 2 enemy special tiles, dealing damage and gaining AP. If there are no Invisibility tiles on the board, this power becomes Defilade.
(Editor's Note: In-game says Defilade Tiles, however I believe it is actually referring to the Invisibility Tiles. I have listed the description as such, and have inquired about this detail with the team.)
- (Level 2) ...destroys 3 enemy special tiles...
- (Level 3) No change.
- (Level 4) ...destroys 4 enemy special tiles...
- (Level 5) No change.

Black Widow passes key intel to her teammate, giving them the upper hand. Black Widow gives a chosen ally a burst of 2002 health and places a 1-turn Countdown tile on the board. While one of these tiles is on the board, ally powers cost 1 less AP to fire.
- (Level 2) ...a burst of 2765 health...a 2-turn Countdown tile...
- (Level 3) ...a burst of 3360 health...a 3-turn Countdown tile...ally powers cost 2 less AP...
- (Level 4) ...a burst of 4713 health...a 4-turn Countdown tile...
- (Level 5) ...a burst of 7159 health...ally powers cost 3 less AP...
**** Black Widow (Infinity War) **** 17 votes
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Comments
I now know what it is like to feel so desperately that you're right, but to fail all the same
But oh well..... support characters are bad if you have to think I guess.
I know she's a support character and all but she indeed feels very underwhelming. Expensive powers too, unless you spend 10 yellow then you got 4 turns and her abilities are slightly cheaper... not feeling it.
The black passive is very interesting though, provided you bring someone else better at stunning, good AP suppression but its random of course...
I decided to try out Kraven and Carnage in Eddie Brock's required nodes and dang... quite effective team. Fun too.
As for Widow, her solo nodes have been going unusually well for me. They take forever to clear, but I can't remember winning them this Quick Before. Probably just luck though.
More generally, the only power that really feels worthwhile off the bat is her yellow. Her black, at 3 covers and similar levels, is roughly equivalent to 1* Spidey's blue. That's pretty unimpressive. It does get better at 4-5 covers, but not by enough to feel like a 4* power, even with the Passive.
Defilade would be a perfectly acceptable, if not great, Invisibility power, if she could actually do anything substantial while she was Invisible. Enfilade, other than the fact that it can take out any kind of enemy Special tile, feels about on par with Moonstone's Control Shift. Again, not very impressive for a 4*, particularly since you have to use Defilade first.
Her yellow, as I said, is good, but seems to be bugged right now, since I can't actually use it to heal anyone other than herself, which doubles down on the issue with her purple: She's good at keeping herself alive, but not at actually doing anything significant to the enemy.
I try to be optimistic about new characters, but I'm really having trouble coming up with a reason to use her other than when she's Required.
But, once you play her yellow (and this should be a priority), her 3-turn black stun will cost only 5 AP. Then, the enemy team will lose up to 3 AP per turn for 3 turns, unavoidably - unless they stun or down your BW.
Oh and by the way, she will make Gambit's A&8's cost 4 red AP. Just 4. You will have about 24 red at this point.
As others have mentioned, the purple invisibility tiles also may help G4mora's Deadliest Woman instant-down since more purple tiles will be friendly specials.
Edit - Oh, and how do you get past Mockingbird with a 0/1/2 Widow without team-ups? Mockingbird fires her red, and it's game over if you can't drop her two fortified red tiles in two turns.
*Later that day*
Apparently, the match damage boosts is what I should be using. +100% Black Widow Power, +2 All AP and +2 Purple did the trick. I still never got enough purple to get the Invisiblity, even with a +4 start...Mockingbird just kept matching yellow this time, ending the match with 15 yellow. Had it been either of her active powers, I would still have been toast.
Great support character, really good with some 5's
Also, the power description says it destroys her own invisible tiles. Can anyone confirm that these invisible tiles she destroy also generate purple AP as well?
I've been having a lot of fun with her in the Icebreaker PvP. Brush Pass is a very nice support Power, it really puts Iceman into overdrive (as if regular speed wasn't bad enough!)
Best build is probably 5/3/5 through process of elimination. If you actually need to make her invisible you are probably in a bad spot already.
Works best with guys with cheap stuns, obviously, so she can make them even cheaper and use Lights Out to destroy enemy AP.