3 Wishes
bk1234
Posts: 2,924 Chairperson of the Boards
The genie of MTGPQ is granting you just three wishes.... they can each grant a single request (no and's, parts 1 and 2, etc) and you can't wish for more wishes....
What are they?
What are they?
2
Comments
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1. I wish there was a purge of dead coalitions so that active teams without 20 players could easily be found in-game by active, engaged players who want to join.
2. I wish there were a more fun way to collect runes for those who want a long grind.
3. I wish that masterpieces were once again lootable in regular packs within their sets.3 -
No dupes in elite packs
More events to grab crystals and runes
Some way to fight a particular player or deck3 -
1.- More runes or basically a way to level up pws faster.
2.- A little bit cheaper prices (cash) for the deals in the vault.
3.- Free deck slots. We play many different events with different objectives, so having to build the decks for each one of them every time is a pain and a waste of time.0 -
1 No dupes for jewel purchases
2 Special Masterpiece draw events
3 1 hour 3-card free packs. :-)3 -
1. Masterpieces in card packs.
2. Story Mode.
3. Lower tier levels to Platinum fixed so new players get an advantage and can catch up in the game, rather than being punished for “being new”.1 -
1. A better tier/matching system so that people playing for 3 months aren’t matched against players with 98% of the cards.
2. Better end of event timing. At least 12 hours after the last charge!
3. More story mode and PVE events. I like the PUZZLE part of the game.1 -
1. I wish for story mode for all present and future sets and have no set be released without its own 6 chapters x10 battles story mode.
2. I wish for masterpieces in ALL card packs (ORI-BFZ-SOI-KLD/AER-AMK/HOU-IXN/RIX - DOM - whatever is coming) so that there is always that excitement that MAYBE you will drop a masterpiece once you have a full set.
3.I wish for a solid and properly maintained set of rules (a la paper magic) that will be strictly followed by the development team and shared with the players to better understand the game and interactions between mechanics.
2 -
1) A way to flag cards in my collection as "favorites" and then search for those in the filters next to "mastered/non-mastered". Would make building decks less irritating.
2) Balance tweaks, especially for planeswalkers (because the game is more fun if the full variety of planeswalkers actually get played) and for rare/mythic cards (because pulling a worthless mythic is upsetting, and constantly facing an OP rare that you still can't seem to pull is frustrating).
3) Better matchmaking, so that newer players don't have to be afraid to level their planeswalkers and mastery can finally be ditched.1 -
1) Diamond tier
2) No dupes in Elite Packs
3) Coalition Leadership change option5 -
1) No more charges mechanic, you can play whenever you want before event ends, so event timing is no more a problem.
2) Crafting every single set (not a legacy group)
3) Less dupes
3 -
1) more incentives to play (more events, better rewards)
2) possibility to save/load deck in a readable format
3) tested and bug free environment (I know it's the most unrealistic request)1 -
1: consistency in card text. Forsake the worldly and dissenters deliverance are functionally identical, but they're worded differently. Phrasing for gem converters is all over the place . Just want there to be a standard .
2: More story mode . We've effectively removed the quest portion of the game
3: to be able to play some sort of traintraining match where I can face my own decks. It would be fun to see how they do in Greg's hands .3 -
1) Give all charges at the start of the event, so players can play when they want. Also fixes the event end time discussion.
2) No dupes from Elite packs
3) Fix all the spelling errors on cards and make them consistent on cards that do the same. Some errors really hurt my eyes. :-)
2 -
- all bugs fixed
-a better event/reward structure
- that all devs become active players so they can actually understand the other side
1 -
Laeuftbeidir said:- all bugs fixed
-a better event/reward structure
- that all devs become active players so they can actually understand the other side0 -
1. Dominaria releases for MTGPQ next week.
2. More events in the work week.
3. A chance to sit and have a beer or two with any of these fine people in here.2 -
1 - 5-10 daily quests/objectives in story mode for simple rewards.
2 - special theme events! Unique battles,cards, discount at the store..this game can be way more creative than the paper one. Mother's Day quest- complete quest to receive a (plains) Raptor hatchling and but a bib on it.
3 - basically more single player content with a weekly coalition event. There's usually nothing to do in this game.3 -
1. Much more runes
2. No dupes from 400 jewels elite packs
3. More story content3 -
1. Masterpieces back in packs
2. Story Mode
3. BRING BACK THE MANA WHEEL LOADING WHEEL!!!!4 -
1. More Legacy events with specific set requirements per event (ex: Innistrad/Origins only event).
2. Story Mode, Story Mode, me want more Story Mode!
3. Cards from earlier sets (Kamigawa, Coldsnap, Lorwyn, Theros, Ravnica, Tarkir)
2
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