Suggestion: add flavour text to abilities
jamesh
Posts: 1,600 Chairperson of the Boards
One of the things that sets MPQ apart from a simple match-3 puzzle game is the use of flavour text and animations to sell the idea that it is a battle between well known Marvel characters rather than simply making matches to gather AP to damage the opponent.
For example, if I've got Wolverine on my team and I cast his green, I think of that as him attacking the enemy with his claws rather than a dry description of the effects on the board and the enemy health.
Now compare that to the various support characters. There's no flavour text linking the abilities to the character. e.g. What is Wong doing when I occasionally gain some extra blue AP from a match? How is the Chimichanga helping Deadpool to regain his health?
Maybe some of the abilities could do with short animations too. I wouldn't want it to get out of hand, but it'd be nice to have more than a simple banner for the ones that will only activate a few times in a match.
For example, if I've got Wolverine on my team and I cast his green, I think of that as him attacking the enemy with his claws rather than a dry description of the effects on the board and the enemy health.
Now compare that to the various support characters. There's no flavour text linking the abilities to the character. e.g. What is Wong doing when I occasionally gain some extra blue AP from a match? How is the Chimichanga helping Deadpool to regain his health?
Maybe some of the abilities could do with short animations too. I wouldn't want it to get out of hand, but it'd be nice to have more than a simple banner for the ones that will only activate a few times in a match.
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