PiMacleod said:This would make more characters viable in PvP. Because no one likes playing a team, knowing that the CPU won't do it correctly for them on defense.
Eh, I guess I'm not worried about placement either... But everyone plays a certain few teams because they're not only effective, but they also can scare away some players from even challenging them in the first place. Take everyone's favorite 4* team... Medusa/Gamora/Rocket. The computer plays it with ease. Theres almost nothing to do. The computer CANT screw it up. Its so good, that unless you have a roster ready with counter-picks, you either don't stand a chance, or have to use healing packs at the end of the fight. Its very solid.Imagine if you had that sort of power to scare away players, or even make them think twice, with other teams. Something like Lockjaw/Wasp/Peggy. Put in a stratagem on Lockjaw and on Peggy that states "do not use blue ability until blue AP is greater or equal to 20".Now Wasp is actually doing what she's supposed to do, and Lockjaw and Peggy won't ruin it for her, all the while still protecting the tiles that are made, and making everything cost more. Best of all worlds. If you were to play that team, you know you wouldn't spend Blue AP until you could do it and still keep enough in reserve for Wasp... But computer ruins it. And thus, no one is scared to tackle that team.I'd like to think that there are plenty of team ups out there that could be plenty frightening, but we don't see them, because the CPU just makes it an easy win for the rest of us.Kinda like Xavier/SW/3*BW... Everyone knows it works on offense, but no one is scared to smack it down when its on defense... Cpu can't make a match 5 correctly! ;DEdit: and I almost forgot.... Yeah, I agree itd probably be a pain to implement. Probably. I dont know enough to say one way or the other. But I still gotta suggest it. So many good points to the game, however I'd love to see more balance.