PvP Season and PvE Event End Times
Punishu777
Posts: 31 Just Dropped In
@Brigby
We know that you can modify the number of days each pve event runs (possibly not boss battles), because it happens all the time. We see the "3 day variant" and "4 day variant" notes. But can you please explain why we have a pve event and a PvP season that end 1 hour apart. It just seems like poor planning.
Why can't there be some consideration and courtesy given so that no pve and pvp events ever end 1h apart?
We know that you can modify the number of days each pve event runs (possibly not boss battles), because it happens all the time. We see the "3 day variant" and "4 day variant" notes. But can you please explain why we have a pve event and a PvP season that end 1 hour apart. It just seems like poor planning.
Why can't there be some consideration and courtesy given so that no pve and pvp events ever end 1h apart?
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Comments
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Let's lay out some facts:
1) There's only 1 end time for PvP season, which is fixed. My definition of PvP season = runs about a month and it has a slot that shows your ranking out of 5000 players, total points and time left. PvP = mostly essential 3* character PvP with 5 time slices to choose.
2) There's 5 end times in PvE that you can choose.
3) There are shields that can shield your points 3hr, 8hrs and 24hrs in advance in PvP.
Shielding 3/8/24 hrs in advance or choosing a different time slice should solve your problem. What's the actual problem?0 -
If the OP's situation is what you've described, I think there might not be an easy fix for this group of players (merc). Let's say instead of one hour difference, we change it to two or three. It could affect other mercs that are not affected by the current end time. Afterall, this game is played by not just Americans, but it is also played by other nationalities.
I think one solution is to do away with time slices in PvE or to change the current PvE concept as a whole. However, this could take years or many months of testing. The easier solution is to look for an alliance that has the same goal as you so that you don't have to move around too frequently?0 -
HoundofShadow said:If the OP's situation is what you've described, I think there might not be an easy fix for this group of players (merc). Let's say instead of one hour difference, we change it to two or three. It could affect other mercs that are not affected by the current end time. Afterall, this game is played by not just Americans, but it is also played by other nationalities.
I think one solution is to do away with time slices in PvE or to change the current PvE concept as a whole. However, this could take years or many months of testing. The easier solution is to look for an alliance that has the same goal as you so that you don't have to move around too frequently?
We've been through this multiple times.
It's not rocket science.
But seeing that it apparently requires some dark blood magic to change PVE rewards (see the Daredevil reward in the next PVE), I don't know, the game might explode if they do that.
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We've been through this multiple times.
It's not rocket science.
But seeing that it apparently requires some dark blood magic to change PVE rewards (see the Daredevil reward in the next PVE), I don't know, the game might explode if they do that.0 -
My theory is that the Devs have a mild dislike of the idea of merc-ing for different Alliances. Not enough to actually do anything to stop it, but enough that they aren't going to go out of their way to facilitate it.
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I welcome when this happens. It actually helps out those alliances that don't do mercing/swaps a tiny bit.0
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