Replacing Tiers / Matchmaking
Comments
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To quote myself from an old thread:rarity___point value________tier__________score_________M_____R_____U or COnly thing I would add now is that masterpieces would be worth 10 points.
C________1______________bronze_______10-29_________0-2___1-3___5-9
U________2______________silver________30-39_________1-3___2-4___3-7
R________4_____________gold__________40-49_________2-4___3-6___0-5
M________8_____________platinum______50-low60s_____3-6___4-7___0-3
If decks had a value based on the cards in them then matchmaking would be more balanced.
In this system commons are worth 1, uncommons 2, rares 4 and mythics 8.
This gives a deck a point value between 10 and 80.
Decks with scores of 10-29 will be more common in bronze league, and typically run 0-2 mythics and 1-3 rares.
Decks with scores of 30-39 will be more common in silver league, and typically run 1-3 mythics and 2-4 rares.
Decks with scores of 40-49 will be more common in gold league, and typically run 2-4 mythics and 3-6 rares.
Decks with scores of 50-low 60s will be more common in platinum league, and typically run 3-6 mythics and 4-7 rares.
At all levels 0-5 each commons or uncommons is typical.
Note that if a deck is low in points it does not mean it is not strong, it just is low in rares and mythics. It may synergize well with the PW using a bunch of commons and uncommons and can beat much higher point decks that are not optimised.
If players were matched against other players based on deck content, then matches would always be fair.
Some cards are better or worse than others at the same rarity. This can change with the more a certain card sees play. Just like the much needed showing shield value on supports, the point value should be shown on each card. Variances can be up to +/-3, so a card can have a 0 or negative value.
This can open up new event ideas, such as pauper or specific point ranges. Also you should get more rewards for doing well in an event with a low point deck.
As for the mastery system, it needs to be re-established at the release of each set, which is fine moves you from one level to a lower one at set release. Also mastery needs to be considered separately for standard and legacy.
If the card point system is put into effect, then mastery can provide a bonus/penalty to what your paired up with (so the higher the mastery the more extra points your deck score gets so you will be facing more difficult opponents).
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I would love deck-based matchmaking! I'm not sure about the low rarity decks getting you bonus points idea though, that seems like it might encourage smurfing type strategies.
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I like the deck-based matchmaking, but with a modification. Someone with a complete set, who uses only 2 mythics in a deck is not likely to be on an equal footing with someone with 1,200 cards who uses 2 mythics. The former has a wide range of the top cards to choose from and can use the 2 most deadly cards that fit the colors and concept. The latter must try to shoehorn whatever more powerful cards they have into their decks. We all know that not all mythics are equal and that goes with rares as well. I guess there should be some modification of this system with strength of cards owned, perhaps using a similar point system to grade the strength of the collection to modify the strength of the deck.1
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Shecky said:I like the deck-based matchmaking, but with a modification. Someone with a complete set, who uses only 2 mythics in a deck is not likely to be on an equal footing with someone with 1,200 cards who uses 2 mythics. The former has a wide range of the top cards to choose from and can use the 2 most deadly cards that fit the colors and concept. The latter must try to shoehorn whatever more powerful cards they have into their decks. We all know that not all mythics are equal and that goes with rares as well. I guess there should be some modification of this system with strength of cards owned, perhaps using a similar point system to grade the strength of the collection to modify the strength of the deck.
Creating an arbitrary ranking system of which cards are better than others would not help anything, and defining it based on which cards get used would probably be too complicated and chaotic to implement0 -
Giant glaring issue is the ability to change decks after an opponent is supplied.1
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Mburn7 said:Shecky said:I like the deck-based matchmaking, but with a modification. Someone with a complete set, who uses only 2 mythics in a deck is not likely to be on an equal footing with someone with 1,200 cards who uses 2 mythics. The former has a wide range of the top cards to choose from and can use the 2 most deadly cards that fit the colors and concept. The latter must try to shoehorn whatever more powerful cards they have into their decks. We all know that not all mythics are equal and that goes with rares as well. I guess there should be some modification of this system with strength of cards owned, perhaps using a similar point system to grade the strength of the collection to modify the strength of the deck.
Creating an arbitrary ranking system of which cards are better than others would not help anything, and defining it based on which cards get used would probably be too complicated and chaotic to implement2 -
I think that any system should let you play up as far as you like, it should simply keep you from sandbagging. With cycling you didn't need any mythics to make an effective deck. I shouldn't have to put in mythics to get top rewards.
The other item is that I think if you're in the top tier you should be matched with up to lvl 60 PW's. I don't think at the top tier you should be able to skate by with lvl 20 PW's while the majority have 60's.
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nexus13 said:The other item is that I think if you're in the top tier you should be matched with up to lvl 60 PW's. I don't think at the top tier you should be able to skate by with lvl 20 PW's while the majority have 60's.
My level 40 Bolas would also not fare so well. I'm sorry I can't spend 15 hours a day grinding out a few hundred thousand runes to level them, but that shouldn't cripple me in events.1 -
nexus13 said:
The other item is that I think if you're in the top tier you should be matched with up to lvl 60 PW's. I don't think at the top tier you should be able to skate by with lvl 20 PW's while the majority have 60's.0 -
bken1234 said:nexus13 said:
The other item is that I think if you're in the top tier you should be matched with up to lvl 60 PW's. I don't think at the top tier you should be able to skate by with lvl 20 PW's while the majority have 60's.
I've suggested it before. Get rid of pw leveling. Leveling your first Nissa is fun. Anything past that is just a chore. Just have all pw's past Nissa start at lvl 60, alternatively just have a global 'player level' . While we're at it. Get rid of runes too. Replace all current rune rewards with orbs. Back in the days when runes were the only currency they made sense. Today this game is bloated with all kinds of currencies. It feels like a patch work of features on top of features and could do with a bit of streamlining, but that takes vision.
A lot of these issues the game is suffering from is because it lacks top-down design. Features get implemented without an overview of the full product, and without considering all the implications. It lacks coherence.
I say this as a fan who only wants the best. Been playing this game since it came out.0 -
I agree with Mburn7 on this point.
Not all of us in Platinum have infinite runes or infinite time to grind them. We have to pick and choose which PWs get leveled and when, and being able to play them in fair matches while in the process of building them up helps us to learn how best to use them.
There would be no point in gradually unlocking better match bonuses or deck slots for creatures/spells/supports, or advanced levels of special abilities if we have to immediately dump a ton of runes into forcing them to level 60 as soon as we buy them. This would be a major morale killer and strongly disincentive me from playing anything new.
As it is, it’s not uncommon for my level 16 Bolas to get matched against level 60 opponents in TotP, at which point I feel forced to rely on cycling decks or other questionably broken mechanics in order to survive and hope I get a better matchup the next time.2 -
Furks said:bken1234 said:nexus13 said:
The other item is that I think if you're in the top tier you should be matched with up to lvl 60 PW's. I don't think at the top tier you should be able to skate by with lvl 20 PW's while the majority have 60's.
I've suggested it before. Get rid of pw leveling. Leveling your first Nissa is fun. Anything past that is just a chore. Just have all pw's past Nissa start at lvl 60, alternatively just have a global 'player level' . While we're at it. Get rid of runes too. Replace all current rune rewards with orbs. Back in the days when runes were the only currency they made sense. Today this game is bloated with all kinds of currencies. It feels like a patch work of features on top of features and could do with a bit of streamlining, but that takes vision.
A lot of these issues the game is suffering from is because it lacks top-down design. Features get implemented without an overview of the full product, and without considering all the implications. It lacks coherence.
I say this as a fan who only wants the best. Been playing this game since it came out.0
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