Can we talk about the Grind?
heybub
Posts: 290 Mover and Shaker
So, I've been playing this game every day, non-stop, for over 3.5 years now, and it really is great (I mean, I only put 150 hours into Skyrim....), but is there something that can be done about the grind? I don't know what this game was before I joined, but right now it's all about grind through nodes 5x times, for each node, every day, to get the max rewards. And I'm not even trying to make rank, grinding out 2 points per win...
it's getting kind of boring...Sure, the devs have added characters like Grocket and Thanos to speed it up a bit, but in the end, I'm playing pretty much the same characters over and over again trying to beat X more nodes before the clock ends (I pretty much play PVE, but it is somewhat similar in PVP, just less stress). I rarely get the feeling of any kind of accomplishment or even a challenge. The only time is Deadpool Crash of the Titans where I have an under-leveled 4* and somehow manage to eek out a victory, but these times are rare.
I'm not saying they should overhaul the game, but maybe they could add some new events where the levels are really **** hard. Each node would be a 1 time finish (with multiple rewards = 6 normal node wins). They would be difficult enough that not everyone will be able to beat them all (but everyone should be able to finish a couple), might take multiple tries to win, and would take some roster creativity to finish. For example, maybe one node would have a super high level Vulture, and one would need Archangel Air Superiority to make the battle winnable. Maybe the node is a 8 level wave of terror, and points/awards are given out based on how far up you make it. Maybe it is an inf wave where each level gets harder and harder. You might have to make it up to lvl 6 to get all the rewards, but the person who can make it to level 25 would get enough points to get #1 rank.
Obviously, this would all have to be thought out carefully, and even if it is done well, everybody will complain.
What are your thoughts on this?
it's getting kind of boring...Sure, the devs have added characters like Grocket and Thanos to speed it up a bit, but in the end, I'm playing pretty much the same characters over and over again trying to beat X more nodes before the clock ends (I pretty much play PVE, but it is somewhat similar in PVP, just less stress). I rarely get the feeling of any kind of accomplishment or even a challenge. The only time is Deadpool Crash of the Titans where I have an under-leveled 4* and somehow manage to eek out a victory, but these times are rare.
I'm not saying they should overhaul the game, but maybe they could add some new events where the levels are really **** hard. Each node would be a 1 time finish (with multiple rewards = 6 normal node wins). They would be difficult enough that not everyone will be able to beat them all (but everyone should be able to finish a couple), might take multiple tries to win, and would take some roster creativity to finish. For example, maybe one node would have a super high level Vulture, and one would need Archangel Air Superiority to make the battle winnable. Maybe the node is a 8 level wave of terror, and points/awards are given out based on how far up you make it. Maybe it is an inf wave where each level gets harder and harder. You might have to make it up to lvl 6 to get all the rewards, but the person who can make it to level 25 would get enough points to get #1 rank.
Obviously, this would all have to be thought out carefully, and even if it is done well, everybody will complain.
What are your thoughts on this?
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Comments
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I've been saying for a long time, we need the Gauntlet back!
That's what I like about boss fights, less fights, more difficulty. The main issue is finding a way to incorporate SCL into those events, so rewards can remain competitive.
I'd love to see more mechanics that require specific strategies /characters(like Kaecilius or Apocalypse).
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I'm wondering if the hatred for fighting Dark Avengers could be abated if they all had 'boss' style powers that would require more strategy to defeating them?
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The game is stale and that is just a fact of where we are. Been playing for 1420 Days and at the same point you are. Main reason I am playing is because of my ally and friends I play with on LINE. Supports are not the feature that we thought they would be. Playing DPD everyday is a total joke at this point and at times cannot bring myself to play the 1/2* nodes. Why do I need to use a 1* Jugs still at this point. So i really feel you on this. Not sure what the answer is but what is going on now is not the answer.10
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Grinding, based on what I understand, came from players wanting to clear nodes within the shortest timeframe possible. This results in them using the same typical characters over and over again for almost all of the PvEs. Grinding results in boredom.
Even with your suggestions, the game will still end up being a grind, and it does not solve grinding problem. It only alleviates the symptoms.
You have a choice. Besides the essential nodes and Join Forces node, you have the freedom to choose whatever characters that you want to use in PvE. You have the choice not to use the same characters.
Instead of using Thanos and G4R to clear easy nodes, why not use 1* and 2* instead? As for the rest of the nodes, use 3* or other 4* to challenge yourself. Ultimately, the players make the choice on who they use in each match. If you consciously use the same characters to clear every or most of the nodes for every PvE just because you want to finish it as soon as possible, it ends up being a grind.
To make PvE challenging, we can
1) add in more hazard tiles with various effects,
2) introduce new goons or new bosses with various new abilities, such as:
a) modify sub where every villians and goons are immune to stun
b) your attack/strike/protect tilesare reduced to one
c) if any of the characters have less than 50% hp, they take extra 100% damage.
Etc....
Again, some players are going to complain about wasting healthpacks.1 -
It's FTP - it will always be grindy. But what we need is a puzzle mode - something that will give great rewards but will not be a super easy to solve.
As it stands the only Puzzle part we have now is the LT node in Deadpool Daily Quest every 5 days. And it was a fun puzzle challenge when it was introduced. Now it's a challenge only if you don't have the 4* championed. We need more nodes like this.
Meet conditions - get a prize.0 -
Can't talk... Grinding.12
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HoundofShadow said:
Instead of using Thanos and G4R to clear easy nodes, why not use 1* and 2* instead? As for the rest of the nodes, use 3* or other 4* to challenge yourself. Ultimately, the players make the choice on who they use in each match. If you consciously use the same characters to clear every or most of the nodes for every PvE just because you want to finish it as soon as possible, it ends up being a grind.
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I also feel the grind. It's become more of a chore - something I do while I watch TV or exercise, but doesn't really occupy my attention or entertain me. The only enjoyable part is opening packs hoping for 5* covers, but at the moment I'm stymied there because I'm saving up CP for direct purchase.
At this point, adding new characters or going back and "challenging myself" with the old ones is not going to keep me engaged. New PvEs in the same format aren't all that exciting. Maybe a little in the first run, if I get surprised by a special tile and have to incorporate them into my strategy.
A few things I'd like to see in the game that would make it overall more enjoyable
- SR-based skipping/autocomplete. Anyone past the 100 SR mark finds DDQ a joke. Maybe they occasionally have trouble on a crash. Make that stuff skippable or let the AI play out the match for you if you're past a certain point in certain events or nodes. Maybe damage the characters used as if they'd lost a match as a cost-of-entry feature. If the win is a foregone conclusion, why make us play it out? I'd like to see that stretch to PvE as well, but that would require addressing the timing-based placement feature.
- Play-based goals. Award bonus prizes for achieving certain things during a match. Things like no characters damaged, fired all active powers, end with 30 blue AP, use no 5* in an event, etc. Give us a bonus for doing things out of the norm.
- Something about high-end PvP. Maybe nerfing Gambit will fix things, but I don't know. I personally have never really enjoyed the matching/penalty for playing format very much, but it was at least tolerable before match variety went down to 2-3 options.0 -
For me, the major question isn't whether the game should be a grind. To me, that answer is obvious. Of course it should. It's a marathon, not a sprint.
The question is - from a sustainability and QoL standpoint, how much time should players need to grind on a daily basis to keep pace with current development or at least slightly exceed it if they've been playing for less than 2 years?
All other answers flow from there imo. That's the starting point.Secondary to that comes how much content is included that doesn't have to be done on a particular clock system, or where the clock is long enough that it doesn't feel like a time crunch to get it done. IMO, this game suffers greatly from that kind of lack. Think about the prologue - I think I had some of the most fun in this game when I was playing the prologue. Beating *the nodes* and wiping out half the time and having to come back to them when I had increased my roster strength and could take them on now.0 -
I am only playing for 600+ days but I am also feeling a little bit tired of the PvE grind. I am watching TV serials most of the time while clearing the nodes. In my MPQ era I've watched all episodes of Friends, How I Met Your Mother, Weeds, That 70's show, Gilmore Girls. You don't have to pay much attention to those. I probably never would have watched these shows if not for MPQ.0
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The rockett said:Playing DPD everyday is a total joke at this point and at times cannot bring myself to play the 1/2* nodes.0
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Been playing for 1k days currently. The grind is real. I wish there were more single player events that challenged my roster. I also wish they would adjust tokens. I'm tired of pulling two stars when I'm working on 5 stars. I go through burnt out stages where I only play a little bit because my pulls are awful or it's just to repetitive grinding nodes 4x in a row etc.0
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Jarvind said:heybub said:I mean, I only put 150 hours into Skyrim....
Oh yeah. So I just hit day 954 (yay Venom cover!) playing 2 hours per day: 1 on my bus ride to work, 1 on my bus ride back. If the 5* node is really difficult, I might play during my lunch break. I barely touch PvP, and that amount of time is almost always enough to do 6 clears of every node in PvE.
The game provides me with exactly enough rewards to keep choosing it as my time-waster once I'm done reading email. I rarely feel the need to play it outside of this set time. So I guess I don't really see the grind? Maybe that's just me.2 -
But they just released 10 new Supports! Hasn't that mixed things up for you???2
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You can reduce the grind time with Master level 250 Supports! Just take out your wallet and empty the 300-item vault, reset the vault and do it again like 5x! Itll cost roughly 16k. Sure, your spouse may divorce you but in the long run you'll save so much grind time do you use that extra time to grind PvP!2
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I wish there were more challenging matches instead of easy repetitiveness. I don't have a single max 5* and I haven't lost a match in weeks. Even when I play SCL9, it just takes longer.
I'd love the option to play an easy node 4 times or a really hard one once.1 -
If you go into a PvE with the mindset of clearing everything as fast as possible because you only care about the rewards, naturally it will become boring.
If you go into a PvE with a mindset of trying different characters to solve each challenge, then it would be less grindy.
If you are someone who can't let go of the urge to collect as many prizes as possible, then it will limit your playing style. Because there's only 1 playing style: speed or high damage.
4 clears of PvE takes about 1hr or so. If you can let go of the urge to win the highest placement rewards possible, you could probably finish all 5 to 7 clears leisurely, breaking each session into 15 minutes play or so. If you have time restraint and yet you want to win as many prizes as possible, your play style would be limited.
The QoL solutions suggested in this forum usually lead to one result: more rewards using lesser time.0 -
HoundofShadow said:If you go into a PvE with the mindset of clearing everything as fast as possible because you only care about the rewards, naturally it will become boring.
If you go into a PvE with a mindset of trying different characters to solve each challenge, then it would be less grindy.
If you are someone who can't let go of the urge to collect as many prizes as possible, then it will limit your playing style. Because there's only 1 playing style: speed or high damage.
4 clears of PvE takes about 1hr or so. If you can let go of the urge to win the highest placement rewards possible, you could probably finish all 5 to 7 clears leisurely, breaking each session into 15 minutes play or so. If you have time restraint and yet you want to win as many prizes as possible, your play style would be limited.
The QoL solutions suggested in this forum usually lead to one result: more rewards using lesser time.
One problem is that there are so many trivial nodes where you don't have the time to implement a fun strategy even if you tried. Stuff dies fast, and you have to click through six different screens to do it again. You can jump straight to the essentials, but that's only half the content. Even the early clears of the harder nodes go fast enough that there's no real challenge there.
The difficulty of finding specific characters in your roster list is a non-trivial frustration here, too.
The idea that you'd get more rewards in less time is the underlying idea, but it doesn't mean it's unreasonable. The question is whether the time differential between the current state and the proposed change represents gameplay where skill or challenge play a role. When you're talking about the trivial nodes and the early clears, it really doesn't. It's just busywork that you have to slog through, and it's so trivial in many cases that you can't really make it interesting.
The question shouldn't be "can you have fun despite pointless game mechanics?" It should be "why do these game mechanics exist, and does that justify the effect that they have on gameplay?"5 -
HoundofShadow said:If you go into a PvE with the mindset of clearing everything as fast as possible because you only care about the rewards, naturally it will become boring.
If you go into a PvE with a mindset of trying different characters to solve each challenge, then it would be less grindy.
If you are someone who can't let go of the urge to collect as many prizes as possible, then it will limit your playing style. Because there's only 1 playing style: speed or high damage.
4 clears of PvE takes about 1hr or so. If you can let go of the urge to win the highest placement rewards possible, you could probably finish all 5 to 7 clears leisurely, breaking each session into 15 minutes play or so. If you have time restraint and yet you want to win as many prizes as possible, your play style would be limited.
The QoL solutions suggested in this forum usually lead to one result: more rewards using lesser time.
As a 5* player, there is no reason at all to use anything less than my 5* and selected 4* unless they are Thanos fodder. While I love using 4*, unless there is a PVE that takes out 5*, a lot of us will not use them, ever. Well expect for RG and any GOTG.
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