PvP: Ranked good before, can't rank good anymore.

Aside from that title being an unintentional rhyme, I think it's more than a little weird that one guy can get rank 1 with only 700 points, while another guy gets 1100 points and ends up in top 25. How is that reasonable?

I used to get good rankings in PvP with about 700 points, like top 5 and top 10. I always used OBW and Ares as my "wingmen" and was happy with that. Then I happened was able to max out Steve Rogers and Punisher, and I also get enough covers go get Hulk over level 100. The only one of these characters I've levelled over 100 so far is Punisher, which is now level 122, but since he doesn't fit my current play style, I keep using OBW and Ares as I deem them more effective, based on how I play.

But now I have to struggle hard to reach over 900 and I'm almost immediately bashed down hard again, and even if I could shield at 950, it wouldn't be enough to get me a good ranking, sometimes it's not even enough to get me a top 25.

So what am I doing wrong here? Is the game punishing me just for having those higher level characters, even though I don't use them? Did I level Punisher too high? I heard something about the Shield event being some kind of bad guy in this scenario but I have only 400 points yet in that event.

D3, this system feels really wrong. Sure, I'm totally okay with you wanting the game to be more about skills and less about which characters you have and on what levels they are, but still...there's no way in h*ll I can beat a team of three level 100+ characters right now. Definitely not a team of three level 141s. So why am I facing such tough opponents?

Also, while we discuss the PvP system: How is it reasonable that 3-6 guys attack me and win while I play against ONE other guy? So I win 20 measly points but fall back 100 points while I get those 20 points. Reasonable? No! It would make much more sense that if you are engaged in a battle, you can only be attacked by ONE other player, so please do something about that.

Finally, when you have won a fight in a PvP, you first get to see the reward and the points you get, and it can say something like "+30, 804 points" but then when the screen shifts you see that you have lost 40 points and now have only 794 points! So why even show us that we reached 800 and trick us into believing we got the limit reward for 800? It should be like this instead: You win the fight, get the points immediately without any delay and if that matches a limit reward, we get the reward right away, no delay, to avoid that whole bluff situation where you believe you got something that you later don't get. That is so much bullsh*t!

Some other things I would also like to mention: Remove that sh*tty "20 iso" reward and let us get rewards we haven't already won. Why fight the same mission 10 times to get just four different rewards?

The hit points of the enemies, regardless of whether it's PvP or PvE, should always be visible, so we know what we're up against and can calculate if we stand the slighest chance to defeat the threat. Seeing some enemy having "level 150" really doesn't tell us anything. Seeing the enemy has 10.000 hit points tells us "stay the f*ck away".