Absolute Damage and Health is a Flawed Way for Supports to Work
Basepuzzler
Posts: 180 Tile Toppler
everything should be percentages. That way it would scale from 3* to 5* while still being useful for both. The only supports that are worthwhile for 5’s(besides changing tanking) are the AP gain ones since they automatically scale to the damage done by your 5* characters’ powers.
2
Comments
-
No because in some categories, you need absolute numbers to figure out if the support actually changes anything.
specifically, If you want DD to tank green over your thor, then you need to improve Thor's match damage by over 51 points.
In that case, saying green match damage increases by 20% is meaningless. All I care about is whether the support actually buffs DD's green match damage by over 51 points.
another example is ap boosts. saying a 50% boost to purple ap is meaningless. Saying you get 1ap every 10 turns (10%) is useful.
Don't disagree that % can be a useful measurement. but not ever category should be expressed in %.0 -
I was specifically referring to damage and health numbers, not the AP ones. The support should show the updated numbers so to me it’s still preferable to have the percentage scaling as opposed to the easier math which is less helpful gameplay-wise.0
-
My take on it was that this was intentional to make supports more useful for helping newer players to keep up/catch up while not making the OP / required for end game players to just keep at the same level. Which if true probably isn't bad for game balance, but it's ultimately why the feature seems underwhelming to so many on the forums.
0 -
broll said:My take on it was that this was intentional to make supports more useful for helping newer players to keep up/catch up while not making the OP / required for end game players to just keep at the same level. Which if true probably isn't bad for game balance, but it's ultimately why the feature seems underwhelming to so many on the forums.
Useful for 5* players = OP for 3* players.
I agree, health and damage boosts should be percentages, not absolute numbers.0 -
I'm going to disagree on this for the same reason I oppose a flat tax system.
Seriously, if you're in the 5* tax bracket, you shouldn't be getting more of a benefit than the 3* middle class.
A percentage-based boost on health and damage only benefits the 1% #OccupyMPQ
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements