PVE Character Targeting Priority
What order do you target characters in PVE battles?
Rags, Ares, Jugg, Moonstone, Venom, Bullseye, Daken, Yelena, the goon, etc?
I'm curious to see the different strategies everyone employs.
I usually kill Bullseye first because of his low health and if you let him spam purple def tiles too long it gets really annoying. Daken I leave around until I have a spell to nuke damage him because of his healing ability.
The others I can't decide. Recently it's been Rags or Venom because AI Rags gets crazy cascades and Venom because his stun is bothersome. Juggs is stupid annoying as well if you don't have Spidey but his high health makes me hesitate targeting him first.
Rags, Ares, Jugg, Moonstone, Venom, Bullseye, Daken, Yelena, the goon, etc?
I'm curious to see the different strategies everyone employs.
I usually kill Bullseye first because of his low health and if you let him spam purple def tiles too long it gets really annoying. Daken I leave around until I have a spell to nuke damage him because of his healing ability.
The others I can't decide. Recently it's been Rags or Venom because AI Rags gets crazy cascades and Venom because his stun is bothersome. Juggs is stupid annoying as well if you don't have Spidey but his high health makes me hesitate targeting him first.
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Comments
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Juggernaut is always the first one to go down for me. It doesn't matter that he only has two abilities, because both of them can easily change the game. He's currently doing close to 3000 damage with his red in my current nodes for 6 red AP. That's 500 damage per AP, and don't get me going about his green. It does low damage, but oh man, the cascades it creates. It pretty much gets them their 6 green back plus other different colors in return, and I'm not even counting the matches from the cascades which does considerable amount of damage overall with a level 120+ juggs.
I go for Ares second due to his three abilities being very damaging and able to one shot almost any one of your team members at high levels and third is venom because of his stunning.0 -
General order:
Bullseye, Healing goon (Lt.?), Pyro goon, Moonstone, Juggs, Soldier goon, Ares, Rag, Sniper goon, Venom, Daken, other goon, Yelena.
Bullseye/healing goon because healing/protect tiles. Pyro goon, Moonstone, Juggs, Ares, Rags, Sniper because of high damage. Soldier goon wrecks green/red/yellow AP. Daken/Yelena last because Daken has no actives and heals tons and Yelena needs a lot of AP to do anything.
If the enemies are low enough level I always go for the villians before goons.0 -
I think OSCORP: HEROIC - Tower node Quinjet Prototype is interesting, how have you been handling that one? It is a Soldier, Pryo, and Assassin.
Normally I go for the Pyro first but his attacks don't seem nearly as devastating as previous matches. In this case I've been doing Assassin, Pyro, then Soldier.0 -
Seasick Pirate wrote:I think OSCORP: HEROIC - Tower node Quinjet Prototype is interesting, how have you been handling that one? It is a Soldier, Pryo, and Assassin.
Normally I go for the Pyro first but his attacks don't seem nearly as devastating as previous matches. In this case I've been doing Assassin, Pyro, then Soldier.
Pyro because she does damage to ALL. Then sniper because he has such huge hit points, then the soldier.0 -
ChibiKathyX wrote:What order do you target characters in PVE battles?
Rags, Ares, Jugg, Moonstone, Venom, Bullseye, Daken, Yelena, the goon, etc?
I'm curious to see the different strategies everyone employs.
I usually kill Bullseye first because of his low health and if you let him spam purple def tiles too long it gets really annoying. Daken I leave around until I have a spell to nuke damage him because of his healing ability.
The others I can't decide. Recently it's been Rags or Venom because AI Rags gets crazy cascades and Venom because his stun is bothersome. Juggs is stupid annoying as well if you don't have Spidey but his high health makes me hesitate targeting him first.
Depends. In Tower Event "No More Games", it features Bullseye, Venom, and Juggs. I take out Juggs first while keeping as much black and red off the board as I can. Then I move on to Venom keeping black off the board as I am collecting whatever AP I need to fire special abilities when I get to Bullseye.0 -
aaronschmiz wrote:Seasick Pirate wrote:I think OSCORP: HEROIC - Tower node Quinjet Prototype is interesting, how have you been handling that one? It is a Soldier, Pryo, and Assassin.
Normally I go for the Pyro first but his attacks don't seem nearly as devastating as previous matches. In this case I've been doing Assassin, Pyro, then Soldier.
Pyro because she does damage to ALL. Then sniper because he has such huge hit points, then the soldier.
Same here. Pyro > Sniper > Soldier0 -
Ares! I so hate him... (otherwise I agree, bullseye`s defensive tiles can be quite a pain)0
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Target AoE ones first: Pyro, Spy, Grenadier, etc. Then Sniper types with huge attacks.
Higher than average priority goons: Commander, Muscle. Those strike tiles, spammy Pistols and Tommy Guns hurt!
Bullseye, it depends: if he's not too scaled and can be downed fast, I go for him. Otherwise I focus his more dangerous mates like Ares or Juggernaut and let him spam protect tiles all he wants - most damage comes from abilities.
The ones that I usually always leave for last or at least never kill first: Moonstone (the red can be ugly though), Daken (depending if there are more dangerous foes which there usually are), Venom, Yelena (no surprise), Don (relatively harmless on his own), Soldier, Control (he's not very deadly), Analyst (harmless), Demolitionist (harmless on her own), etc.
ALWAYS target first if present: the Hood, Ares/Juggernaut, Lieutenant (effing heal spam), one goon that feeds AP to two non-goon enemies (if their health is lower to boot).0 -
Pyro, Sniper, Lt.(cause...screw healing)
Muscle, everyone else
Juggs, Ares, Bullseye(though those protect tiles are ANNOYING)0
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