Vizier of Tumbling Sands cycle freeze [Fixed in 2.7.1]
sjechua
Posts: 173 Tile Toppler
During the coalition event Race to Orazca #5 between 4/20-4/22, there were multiple instances where cycling Vizier of Tumbling Sands with a creature disabled in the battlefield will cause a match freeze. Please review and fix, thanks!
//Edited Title -Brigby
//Edited Title -Brigby
1
Comments
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+1
This issue resulted in loss of 2 matches
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I'm interested to hear it's _all_ reenable disabled creature effects. This is why destroying hixus is freezing things too.0
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Had this issue in Race to Orazka, white node.
Reproduced yesterday in TotP event0 -
Something similar happened to me recently when I destroyed a Hixus with forsake the worldly. The game was stuck in the animation that happens when a support os destroyed by a spell.0
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+1. This just happened to me twice today. I was in Fateful Showdown event against Territorial Gorger. I can't remember the other event - but it definitely happens when a creature is disabled by a planeswalker power and you cycle vizier of tumbling sands in order to enable the creature. Game freeze.
PLEASE FIX THIS!!!!1 -
I just had the game freeze on me today playing allies. I played kor entaglers, opponent cast vizier and the game froze.0
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I had this happen with Combat Celebrant against Territorial Gorger in 2 different games.0
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I ran across this with my newly crafted Hixus. It only happened when a gem match destroyed it though, Vraska destroyed it repeatedly with no freezing. As to why I cast it four times against Vraska, well it helped a bit, and I managed to win in the end. Plus, it was only Training Grounds.
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Vizier did this to me late during this past coalition event. AI cast it and my match instantly froze. It cost me a top 25 spot. It's kinda ridiculous that this card has been known to cause freezing since at least OP's post, and it still hasn't been fixed.0
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Just checked and the bug is still there.
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Reproduced with Combat celebrant trigger against Cast Out - game froze when CC's exert reached 0 and was supposed to enable the creature under Cast Out.
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Update: This should be fixed in the upcoming 2.7.1 build1
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