Events with objectives that require X life or less
Gunmix25
Posts: 1,442 Chairperson of the Boards
These events that have objectives that require a player to bring his life to X or lower should not impose the need to use potions to refresh. Why have that penalty? That seems to be a bit contradictory when faced with more than one match in the associated node.
4
Comments
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Just play another node and come back. Doesn't take long at all for hp to regenerate. I don't think I've ever run out of potions . Should be fine .0
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This objective shouldnt be in any event AT ALL.7
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Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!5 -
Sirchombli said:Just play another node and come back. Doesn't take long at all for hp to regenerate. I don't think I've ever run out of potions . Should be fine .
I don't think this is a bad objective at all. This does take some strategizing. Whereas kill X creatures... you have absolutely no control over that objective. The latter should be removed imho. Not the X life or less.0 -
tfg76 said:Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!
Too many times I've waited as my opponent widdled down my HP just to have them kill me because they finally got their combo just as I complete the objective. Who would have thought that doing nothing and giving the AI extra turns might end up with the tables turning on you.
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FindingHeart8 said:tfg76 said:Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!
Too many times I've waited as my opponent widdled down my HP just to have them kill me because they finally got their combo just as I complete the objective. Who would have thought that doing nothing and giving the AI extra turns might end up with the tables turning on you.
I hate these objectives with a burning passion0 -
Mburn7 said:FindingHeart8 said:tfg76 said:Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!
Too many times I've waited as my opponent widdled down my HP just to have them kill me because they finally got their combo just as I complete the objective. Who would have thought that doing nothing and giving the AI extra turns might end up with the tables turning on you.
I hate these objectives with a burning passion
But I don't know if you're just frustrated or also making a pun
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When I run out of potions, I go to training grounds, make a deck full of lifelink with the low-health PW, and fight to gain all my life back. Then I go back and do what I need to do again.0
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DumasAG said:When I run out of potions, I go to training grounds, make a deck full of lifelink with the low-health PW, and fight to gain all my life back. Then I go back and do what I need to do again.
waaaay too lazy to do that lol
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FindingHeart8 said:Mburn7 said:FindingHeart8 said:tfg76 said:Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!
Too many times I've waited as my opponent widdled down my HP just to have them kill me because they finally got their combo just as I complete the objective. Who would have thought that doing nothing and giving the AI extra turns might end up with the tables turning on you.
I hate these objectives with a burning passion
But I don't know if you're just frustrated or also making a pun0 -
Mburn7 said:FindingHeart8 said:Mburn7 said:FindingHeart8 said:tfg76 said:Agree with Coilbox. The main problem to me is that it encourages weird work-arounds, such as:
- Play a low-level planeswalker (perhaps even with less than X life to begin with)
- Play a non-event game to reduce life to X or less, then play the event game
- Let the opponent hit you until you reach less than X, then start winning
None of these are fun!
Too many times I've waited as my opponent widdled down my HP just to have them kill me because they finally got their combo just as I complete the objective. Who would have thought that doing nothing and giving the AI extra turns might end up with the tables turning on you.
I hate these objectives with a burning passion
But I don't know if you're just frustrated or also making a pun
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I feel like extra objectives should reward excellent playing, and playing to lose life feels like the exact opposite of that. I'd like to see this go away as an objective.1
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