Mainloop25 said: FindingHeart8 said: Mainloop25 said: If $10/month got you something like, say 200 crystals, 150 jewels, and a random new rare a month, I don't see that breaking the game or pushing it into P2W. I can see a bunch of people going for it, I might even go for that. in our current mtgpq environment, that amount of additional currency would give the monthly subscribers a significant edge on f2p and selective purchase players. That divide would only increase in the following months.Monthly costs are the reason I never played World of Warcraft and similar MMOs. I'll spend money when I want to spend money, not out of an obligation to remain competitive. Ok? As it should? What's the difference between doing that and just buying those things on your own once a month? The only difference is giving the devs a more stable source of revenue.
FindingHeart8 said: Mainloop25 said: If $10/month got you something like, say 200 crystals, 150 jewels, and a random new rare a month, I don't see that breaking the game or pushing it into P2W. I can see a bunch of people going for it, I might even go for that. in our current mtgpq environment, that amount of additional currency would give the monthly subscribers a significant edge on f2p and selective purchase players. That divide would only increase in the following months.Monthly costs are the reason I never played World of Warcraft and similar MMOs. I'll spend money when I want to spend money, not out of an obligation to remain competitive.
Mainloop25 said: If $10/month got you something like, say 200 crystals, 150 jewels, and a random new rare a month, I don't see that breaking the game or pushing it into P2W. I can see a bunch of people going for it, I might even go for that.
FindingHeart8 said: the difference is player choice in individual purchases versus an almost mandatory expense to remain competitive.And no, I don't believe alienating the f2p player base by widening the divide would be beneficial to this game. Most people don't come into an app game immediately ready to spend money. New players joining this game and seeing that they're already behind because they aren't a VIP member is a deterrent to even playing this game, nevertheless spending money. It's a poor business model.
bken1234 said: Bil said: I occasionally invest in mythic bundles but i always have the feeling that I'm paying too much for a single card and a bunch of currencies ... Which i accept in the end because its a way to support a game i enjoy playing. This is an interesting point. I feel mythics are overpriced as well. I thought the $19.99 deal for the Dryad was really good and appropriately priced. I think paying more for PW is appropriate as well. I am happy to see a shift on other things and hope it is indicative of what we will see in the future.
Bil said: I occasionally invest in mythic bundles but i always have the feeling that I'm paying too much for a single card and a bunch of currencies ... Which i accept in the end because its a way to support a game i enjoy playing.
Mburn7 said: The best part of MTGPQ is that it is competitive for ALL players with a little time and effort. I would hate to see that go away because some people can't wait to get huge collections like everyone else and want to pay for it instead of grinding.
I agree with this and I would like to add that for the moment the only ressource that can make the difference by grinding is runes.
Some players are asking to easier access to rune. I am not sure it would be a good thing for free players starting the game. A free player still has the possibility to grind the runes (yes yes I know, it is a long and hard work...) to level his PWs and get better rewards in PVE. If runes are easy to get, a player who invests money in the game will have an easier time leveling the (much more numerous) PWs he bought. I think it would be one more step towards pay-to-win
Mainloop25 said: @Mburn7 @FindingHeart8 In order for a new player to catch up to where we are, they are going to have to pay with either time or money. They can do a few things to make the ramp a little more gradual (like more tiers than4, for instance) but they are going to have to pay one way or another. This game does a pretty bad job of throwing players into the deep end before they are able to swim in it, so if they want to pay to catch up, I say let them.
Mburn7 said: Mainloop25 said: @Mburn7 @FindingHeart8 In order for a new player to catch up to where we are, they are going to have to pay with either time or money. They can do a few things to make the ramp a little more gradual (like more tiers than4, for instance) but they are going to have to pay one way or another. This game does a pretty bad job of throwing players into the deep end before they are able to swim in it, so if they want to pay to catch up, I say let them. Yes, you have to pay with time to do stuff. Its what I've done, what you've done, what most of us here have done. Why is there suddenly something wrong with that?When I started playing this game was nothing but QB and Story. I never placed higher than 50 in QB (and usually not even in the top 100) since I was new and didn't have a great collection. So I just kept playing and slowly saved up for a Big Box every other month, and worked pretty hard on making competitive decks with what I had.Now, when there are more chances to gain currency and cards than ever before, why is it suddenly such a burden to have to wait a couple weeks to get a pack? When you have every possible color combination and tons of planeswalkers to choose from why is it suddenly so impossible to make a good deck with ok cards? If I could make a good deck with 1 mythic and a level 40 N1, it should be pretty easy to make one with a level 30 Bolas.Back then I would have seen a pay-to-win option as immensely frustrating, but understandable. Now, it just seems frivolous and detrimental to the game. Giving people a masterpiece roll and/or a new premium pack every week or 2 is not healthy for the game.
FindingHeart8 said: Mburn7 said: Mainloop25 said: @Mburn7 @FindingHeart8 In order for a new player to catch up to where we are, they are going to have to pay with either time or money. They can do a few things to make the ramp a little more gradual (like more tiers than4, for instance) but they are going to have to pay one way or another. This game does a pretty bad job of throwing players into the deep end before they are able to swim in it, so if they want to pay to catch up, I say let them. Yes, you have to pay with time to do stuff. Its what I've done, what you've done, what most of us here have done. Why is there suddenly something wrong with that?When I started playing this game was nothing but QB and Story. I never placed higher than 50 in QB (and usually not even in the top 100) since I was new and didn't have a great collection. So I just kept playing and slowly saved up for a Big Box every other month, and worked pretty hard on making competitive decks with what I had.Now, when there are more chances to gain currency and cards than ever before, why is it suddenly such a burden to have to wait a couple weeks to get a pack? When you have every possible color combination and tons of planeswalkers to choose from why is it suddenly so impossible to make a good deck with ok cards? If I could make a good deck with 1 mythic and a level 40 N1, it should be pretty easy to make one with a level 30 Bolas.Back then I would have seen a pay-to-win option as immensely frustrating, but understandable. Now, it just seems frivolous and detrimental to the game. Giving people a masterpiece roll and/or a new premium pack every week or 2 is not healthy for the game. Now we've got tasty new treasures in our faces almost every week. An abundance of new cards and planeswalkers, which is awesome! However the ability to purchase these cards with anything except cash has slowed to a trickle, which, again, is how you develop a pay wall.
Mburn7 said: FindingHeart8 said: Mburn7 said: Mainloop25 said: @Mburn7 @FindingHeart8 In order for a new player to catch up to where we are, they are going to have to pay with either time or money. They can do a few things to make the ramp a little more gradual (like more tiers than4, for instance) but they are going to have to pay one way or another. This game does a pretty bad job of throwing players into the deep end before they are able to swim in it, so if they want to pay to catch up, I say let them. Yes, you have to pay with time to do stuff. Its what I've done, what you've done, what most of us here have done. Why is there suddenly something wrong with that?When I started playing this game was nothing but QB and Story. I never placed higher than 50 in QB (and usually not even in the top 100) since I was new and didn't have a great collection. So I just kept playing and slowly saved up for a Big Box every other month, and worked pretty hard on making competitive decks with what I had.Now, when there are more chances to gain currency and cards than ever before, why is it suddenly such a burden to have to wait a couple weeks to get a pack? When you have every possible color combination and tons of planeswalkers to choose from why is it suddenly so impossible to make a good deck with ok cards? If I could make a good deck with 1 mythic and a level 40 N1, it should be pretty easy to make one with a level 30 Bolas.Back then I would have seen a pay-to-win option as immensely frustrating, but understandable. Now, it just seems frivolous and detrimental to the game. Giving people a masterpiece roll and/or a new premium pack every week or 2 is not healthy for the game. Now we've got tasty new treasures in our faces almost every week. An abundance of new cards and planeswalkers, which is awesome! However the ability to purchase these cards with anything except cash has slowed to a trickle, which, again, is how you develop a pay wall. My point is that back then the resource gain was even slower than it is now (since it was literally 10-30 yellows every few days), and packs cost more (600 for the big box instead of 300 for a premium pack).Sure, today there is less resource gain than there was in Innistrad or Kaladesh, but its still several times higher than it was in Zendikar. I feel like the issue is more that people got spoiled with the better rewards and now don't want to wait to get new cards. At one point people were opening a premium pack a week, or even more than one, without spending money. Now that that isn't possible, everyone wants to use cash for the same privilege, not realizing that it was an anomaly to begin with. But if its paid for, instead of everyone having the chance to open stupid amounts of cards it would only be those willing or able to pay for it, making this game Pay-to-Win.I do not want this. I think everyone should just be patient. The new releases will slow now that we are caught up to paper (more or less). Just grind it out and save up.
Thésée said: Mburn7 said: The best part of MTGPQ is that it is competitive for ALL players with a little time and effort. I would hate to see that go away because some people can't wait to get huge collections like everyone else and want to pay for it instead of grinding. I agree with this and I would like to add that for the moment the only ressource that can make the difference by grinding is runes.Some players are asking to easier access to rune. I am not sure it would be a good thing for free players starting the game. A free player still has the possibility to grind the runes (yes yes I know, it is a long and hard work...) to level his PWs and get better rewards in PVE. If runes are easy to get, a player who invests money in the game will have an easier time leveling the (much more numerous) PWs he bought. I think it would be one more step towards pay-to-win
Mainloop25 said: Yes, you have to pay with time to do stuff. Its what I've done, what you've done, what most of us here have done. Why is there suddenly something wrong with that?What about what I said suggested that I think it's wrong to pay with time? The majority of what I've spent on this game is time but not everyone can do that.We both share a coalition with someone who has spent tons of money on the game because he has a lot more of that then time to grind. We give him a light hearted ribbing about it but I don't actually think there's anything wrong with what he's chosen to focus his resources on.