**** Jubilee (Uncanny X-Men) ****

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Comments

  • Daredevil217
    Daredevil217 Posts: 3,895 Chairperson of the Boards
    Quebbster said:
    Why is 3/5/5 the leading vote getter? Isn’t her Yellow power her main selling point?
    What build would you recommend?
    Oh I have no Idea. She’s sitting at 6 covers and level 70 on my roster. I don’t think she’s a very good character at all (expensive powers), but I could be wrong. 
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Update: I just spoke with one of the developers, and it would appear that Jubilee's allies do in fact need to have less health than the enemy, in order to trigger the bonus match damage. Apologies for the confusion everyone. 
  • fork1977
    fork1977 Posts: 94 Match Maker
    Brigby said:
    Update: I just spoke with one of the developers, and it would appear that Jubilee's allies do in fact need to have less health than the enemy, in order to trigger the bonus match damage. Apologies for the confusion everyone. 
    This makes her yellow so less useful, at least to where the build should not be around it.  Purple is still where it's at.

    Thanks for the clarification, Brigby
  • hopper1979
    hopper1979 Posts: 564 Critical Contributor
    Thank you for the information and, yes, it definitely makes her much less useful on a 5 star team.  I though she had potential to be another Chavez but no. This definitely makes her slotting easier, 3/5/5.  Still a solid mid tier toon but not as good as she could have been.
  • VizMantis
    VizMantis Posts: 280 Mover and Shaker
    Sounds like her yellow isn’t terribly viable and her green and purple both seem like “does a few things, none of them very well” powers that are generally derided.  She seems firmly bottom tier to me.  Or am I missing something?
  • hopper1979
    hopper1979 Posts: 564 Critical Contributor
    I put a lot of emphases on control in this game so anybody who has ap effects, good buffing or stuns is more important than just pure damage to me.  Her pink power is a solid stun (a little expensive) and her green is excellent especially if you are running a charged tile or tile denial oriented team.  So she may be to niche for some but she is definitely in the middle of the pack, her yellow had potential to push her near the top but with the explanation above it is going to be fairly useless in most matches which is too bad it could have been an interesting mechanic. It runs into the same issue as Vision's blue power it is too specific to be used effectively.
  • Black Duke
    Black Duke Posts: 694 Critical Contributor
    5/3/5
    Just championed her today. Will give her a try with Bolt and Gambit in tomorrow´s Big Enchilada.
  • Daredevil217
    Daredevil217 Posts: 3,895 Chairperson of the Boards
    She seems trash tier. I’m talking Kingpin/Falcap level. And sadly I have covers on the vine and she’ll be my next champ. Her yellow as noted is useless and her other two are way too expensive. Purple changes colors randomly and stuns randomly. If I want high AP purple chaos give me a gamma bomb please. If you don’t get more control over what your power does and it’s random then it should cost much less. Also her green should overwrite countdowns at least for that cost to make her more viable against goons. In two weeks when I have the iso to clear my vine (after mortgaging the farm) I’ll have to try her 5/5/3 with LockJaw (using his green). Overall not impressed though. 
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
    edited May 2018
    @Daredevil217
    Green cost is 9, why is that expensive? That's normal/average. We need to admit that when powers cost 8, we probably have acquired 9 AP to fire it anyway. 

    Roman Candle has reasonable team damage, and enemy-special tile conversion to charged tiles (not CD's) can often be very useful.  Agreed that CD conversion to charged tiles would be great, but that sounds like a 5* power.

    With Lockjaw?  If you are using his green I don't see why Jubilee would be brought along here. Who's the 3rd? Jubilee's yellow takes advantage when she and her allies have lower health than the enemy, LJ has high-ish health.

    Otherwise I think most players will only bring in Jubilee if they plan to run her green at 5 covers. This way the charged tiles she places guarantees her team damage. 
    Her purple is expensive but can cause cascades (haven't gotten much actually), but does damage that can down an opponent leaving the other two guaranteed to be stunned.
  • Daredevil217
    Daredevil217 Posts: 3,895 Chairperson of the Boards
    Green isn’t expensive, it’s expensive for what it does. It does 2400 team damage IF you have enough charged tiles. Otherwise it just makes charged tiles? Whoopee.

    Ghost Rider, Quake, Punisher, Blade, Sandman, etc. all do better green AOE per AP and often add special perks like stuns, attacks tiles, board flips, conditional bonus damage, etc. There are plenty of bottom tier characters on that list and that’s not even touching the heavy hitter AOE green users like Rulk, Iceman and Vulture. All their greens hit harder and don’t need a certain number of charged tiles out first to hit. 

    And thats her best power? Yikes. 

    Her purple is the 4* version of 3* Gamoras Skull Cracker. Even costs the same. Just does more damage. Not exactly a coveted power in 3* land. But when you’re talking 12 purple AP you start comparing her to gamma bombs and super whales. I wish she did much more damage. 6k is pitiful for the AP. And if I’m in it for the random stun, I’d rather just cast Spidergwen purple twice for the same cost and get 8 turns of random stun instead of 4. 

    Now I haven’t really played her so I’d love to hear from those who have and would really love to be wrong. Mine thoughts are all based on how she looks to me on paper. Definitely open to team suggestions too. 


  • Waddles_Pines
    Waddles_Pines Posts: 1,188 Chairperson of the Boards
    Green isn’t expensive, it’s expensive for what it does. It does 2400 team damage IF you have enough charged tiles. Otherwise it just makes charged tiles? Whoopee.
    Yup, it seems like charged tiles are the flavor of the month for the developers.  Maybe change it to damage per charged tile on board, and then if above 5 destroy them all for damage (no AP) and team damage at that threshold.  Maybe a pseudo Invisible Woman.  

    Her purple is the 4* version of 3* Gamoras Skull Cracker. Even costs the same. Just does more damage. Not exactly a coveted power in 3* land. But when you’re talking 12 purple AP you start comparing her to gamma bombs and super whales. I wish she did much more damage. 6k is pitiful for the AP. And if I’m in it for the random stun, I’d rather just cast Spidergwen purple twice for the same cost and get 8 turns of random stun instead of 4. 
    I say make her a niche character.  In this case a bizarro Hood (back in the good ole days when his guns gained AP).  Add some puzzle back into the game.  Have her make 3 2*2 fireworks that drain the AP from the enemy.  12 AP drain would make this power a lot better for the cost.  
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
    Many are reading her green power, Roman Candle, wrong.
    If you are playing a champed Jubilee, you should very strongly consider setting her green to level 5. 

    **She places the charged tiles immediately, thus the team damage is Guaranteed (at 5 covers)**
    Replacing enemy special tiles is just the perk, and can be quite helpful.

    Purple is a bit too expensive and causes less cascade matches than I thought it would do. But it's damage plus a stun on up to 2 enemies. The devs have always placed a very high value to stuns that requires the damage be low-medium for the cost.
  • Waddles_Pines
    Waddles_Pines Posts: 1,188 Chairperson of the Boards
    **She places the charged tiles immediately, thus the team damage is Guaranteed (at 5 covers)**
    Replacing enemy special tiles is just the perk, and can be quite helpful.

    Agreed, green isn't the problem.  Yellow is underwhelming, but then again maybe the devs hear all the great things about DD and Thor (5*s) being under 50% health so they decided to make a 4* version...

    Now if only they'd make Sandman's yellow act the same at 5 colors...
  • Daredevil217
    Daredevil217 Posts: 3,895 Chairperson of the Boards
    edited May 2018
    Many are reading her green power, Roman Candle, wrong.
    If you are playing a champed Jubilee, you should very strongly consider setting her green to level 5. 

    **She places the charged tiles immediately, thus the team damage is Guaranteed (at 5 covers)**
    Replacing enemy special tiles is just the perk, and can be quite helpful.

    Purple is a bit too expensive and causes less cascade matches than I thought it would do. But it's damage plus a stun on up to 2 enemies. The devs have always placed a very high value to stuns that requires the damage be low-medium for the cost.
    I believe she needs to have 5 charged tiles out, but only creates 4. Which means she has to be chained to another charged tiles creator (niche) or double cast it (ridiculously expensive). 

    Edit: I just looked at her in game and see what you mean. The OP showing her powers was a bit confusing but in game I see there is no charged tile requirement for her to do damage at 5 covers. I’m about to champ her and will play around in Sim if anyone has some 4* team suggestions. 

    Sadly I don’t have Thoress champed. She’s one of like 4 I’m missing, but I feel she maybe the best partner as both are charged tile specialists and they cover 5/6 colors. Just need black (Mordo?)
  • sambrookjm
    sambrookjm Posts: 2,105 Chairperson of the Boards
    I just champed her today, right in time for her to be boosted for the next iteration of Meet Rocket and Groot (for the 13,593th time.)  She just kind of defaulted to a 3/5/5 build for me, as those were the covers I got (with one saved to get her to 271 right away)  If you can get her to tank, it looks like you'd want more in yellow.

    Mordo and Thoress are about as good as you can get (at the 4-star level) for the charged tiles.  Awesome Hulk could also work, but since they both use Green, you might want to respec your Jubillee to 5/5/3, since Hulk's green is probably much better.
  • AXP_isme
    AXP_isme Posts: 809 Critical Contributor
    I’ve been using her boosted in meet Rocket and Groot and i’m decidedly unimpressed. I’ve tried her in a few teams and she doesn’t play well with Kraven (who, tbh, is wasted in this event so far) because she targets enemy specials. She goes reasonably well with Mockingbird in that her powers are reasonably expensive though they share yellow passives and purple actives. She had been rounding out a team with Peggy and IM40 but aside from using green for a pretty weak aoe she’s seriously outclassed in that combination. I’m struggling to get any value from her yellow since she’s a lower level than a lot of my other characters so she doesn’t tank any colours. 

    Maybe it’s an unfortunate boost week but i’m starting to get the feeling that she’s just not very useful. Maybe she has a niche with a purple battery but, even then she compares poorly to Rulk on the same active colours. I’m happy to listen to other opinions but for my money she’ll be going back on the shelf soon, even while she’s boosted. 
  • RickOShay
    RickOShay Posts: 452 Mover and Shaker
    I agree that her green AoE is a bit too weak, which is probably due to the developers placing a high value on  the potential to change enemy special tiles to charged tiles. 
    Jubilee does happen to play quite well versus 2* Bullseye and Daken (plenty of Dark Avengers nodes), since she will convert Bullseye's purple protect tiles to charged purple, thus helping you build up purple faster when matched. 
    Similarly when vs Daken, converting his strikes to charged red can be quite helpful when building up for a Bombshell with Mockingbird as mentioned. 
    I like Jubulee's purple but just wish it cost less and had more of a guarantee of matches when the tiles around the one you pick change colors. 
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    RickOShay said:
    I agree that her green AoE is a bit too weak, which is probably due to the developers placing a high value on  the potential to change enemy special tiles to charged tiles. 

    And yet it's more or less better than Thor's Yellow. Which is also a pretty bad power, but does have its defenders.
  • AXP_isme
    AXP_isme Posts: 809 Critical Contributor
    RickOShay said:
    I agree that her green AoE is a bit too weak, which is probably due to the developers placing a high value on  the potential to change enemy special tiles to charged tiles. 

    And yet it's more or less better than Thor's Yellow. Which is also a pretty bad power, but does have its defenders.
    Great point! I hadn’t thought of that at all. On the other hand i’m not sure i’ve ever used Thor’s yellow but still. Doesn’t Thor’s yellow convert CDs as well? 
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    AXP_isme said:
    Great point! I hadn’t thought of that at all. On the other hand i’m not sure i’ve ever used Thor’s yellow but still. Doesn’t Thor’s yellow convert CDs as well? 
    Yes, but it won't convert basics. So if the AI team doesn't use special tiles it only does tiny team damage, for 12 AP. Also, it only converts CDs and Repeaters at 5 covers, which means you've skimped out on at least one of Thor's actual powers.