2.5 Hot Fixes (4/4/18)
Comments
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Corn Noodles said:tinykitty. I can't say anything bad about this... at all.
Great job D3 and Oktagon!
And lord knows you tried!2 -
Update: Etali is still bugged.1
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This is fantastic response! Are there still things to work on and improve/fix? Of course, there always will be. But more so than the free stuff, this proves y'all are listening, and that's really encouraging. Thanks Brigby for your endurance and patience.1
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asm0deus said:Bullvinne said:If so, that is an exciting reward structure! Casual people not in coalitions get access to it, people in casual coalitions have access to it, and if you already have it, its a decent amount of crafting orbs! This is wonderful!!!
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asm0deus said:Bullvinne said:If so, that is an exciting reward structure! Casual people not in coalitions get access to it, people in casual coalitions have access to it, and if you already have it, its a decent amount of crafting orbs! This is wonderful!!!0
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DumasAG said:This is fantastic response! Are there still things to work on and improve/fix? Of course, there always will be. But more so than the free stuff, this proves y'all are listening, and that's really encouraging. Thanks Brigby for your endurance and patience.4
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Brigby said:Yes. The team has a to-do list of areas they'd like to work on, and fixing critical bugs is certainly at the top. They're still working on getting the card set release schedule caught up to tabletop Magic's schedule, however I'm glad players are enjoying the moments when the team is able to push out a quick hot fix update from time to time.
The release-day bugs (and the fact that every single paid for exclusive did not work properly) are unacceptable. If we have to wait longer for the new set so that that doesn't happen again, it is well worth it.
Please convey this to the devs @Brigby, and thank them for all their hard work thus far8 -
Brigby said:DumasAG said:This is fantastic response! Are there still things to work on and improve/fix? Of course, there always will be. But more so than the free stuff, this proves y'all are listening, and that's really encouraging. Thanks Brigby for your endurance and patience.1
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Max Nodes are now set at 5, therefore players now have 24 hrs to complete the first two charges of each node.The Immortal Sun is also awarded at max progression for players in each tier.Progression threshold lowered to 750.
Thank you for all of this @Brigby0 -
asm0deus said:Bullvinne said:If so, that is an exciting reward structure! Casual people not in coalitions get access to it, people in casual coalitions have access to it, and if you already have it, its a decent amount of crafting orbs! This is wonderful!!!0
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wereotter said:Brigby said:DumasAG said:This is fantastic response! Are there still things to work on and improve/fix? Of course, there always will be. But more so than the free stuff, this proves y'all are listening, and that's really encouraging. Thanks Brigby for your endurance and patience.
I wonder if by catching up, they are planning same day releases as they do in paper? Because if so, then they are still in a race to meet the deadline. After that though, they would be indeed caught up and on a less intense schedule.
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bken1234 said:asm0deus said:Bullvinne said:If so, that is an exciting reward structure! Casual people not in coalitions get access to it, people in casual coalitions have access to it, and if you already have it, its a decent amount of crafting orbs! This is wonderful!!!2
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I think they snuck a Battle Log fix in at some point without mentioning it, the last hit actually shows up now! At least, it does when it's a creature attack, I haven't checked anything else yet.
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Suns for everyone! You get a sun, and you get a sun and YOU GET A SUNNNNN!0
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Mburn7 said:Brigby said:Yes. The team has a to-do list of areas they'd like to work on, and fixing critical bugs is certainly at the top. They're still working on getting the card set release schedule caught up to tabletop Magic's schedule, however I'm glad players are enjoying the moments when the team is able to push out a quick hot fix update from time to time.
The release-day bugs (and the fact that every single paid for exclusive did not work properly) are unacceptable. If we have to wait longer for the new set so that that doesn't happen again, it is well worth it.
Please convey this to the devs @Brigby, and thank them for all their hard work thus far0 -
The event just ended, how are they awarding the immortal sun? I didn't receive one with event rewards.0
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Thanks0
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@Brigby
It would be extremely helpful if we could see both the recharge rate (i.e. X hours per charge) and the current and max number of charges per node (something like X of Y charges, for example). I know the Q&A session is closed for the month, but is there any way you can pass this on to the dev team? I saw in another thread that you mentioned there will be an update in the near future. It'd be awesome if this could be put into that next patch!
Thanks!4 -
wereotter said:Brigby said:DumasAG said:This is fantastic response! Are there still things to work on and improve/fix? Of course, there always will be. But more so than the free stuff, this proves y'all are listening, and that's really encouraging. Thanks Brigby for your endurance and patience.0
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