BatteryHorse said: Almost like some kind of match where you can defeat all enemies you face, maintain your AP and health, keep all the special tiles on the board and any friendly countdown tiles, and then face more enemies. They'd come at you in groups, or 'waves'... as it were. Different missions could have a different number of 'waves', and when you complete them you should get rewards based on how many 'waves' you completed.
Dormammu said: When I use boosted Grocket, if any of his strike tiles are left out does he generate a whole bunch more at the start if the new match? If so, I am IN.
Brigby said: That's certainly an interesting idea, however how would this kind of a mode be balanced? I'm sure there are plenty of creative players out there who could find a way to create some sort of near-infinite AP gain, or high enough power strike tiles to down them all in one cascade, if they were to all carry over to the next fight.
ZootSax said: Adding a feature like this would finally take some of the sting out of me frequently saving up AP for the next wave in a wave node, only to realize I was on the last one already and was only needlessly toying with the last guy left...
HoundofShadow said: All we need is C4rol, probably a team healer or protect tile maker, countdown tiles makers to setup strike/attack/protect tiles of doom in the first couple of match and then it would be an auto-win virtually every match. Imagine taking not more than 3 matches to down the entire team every subsequent match in PvP...
I actually love the idea. Should be more of a "reward" for making stellar matches and playing the board.1) PVE changed to a points based system where matching impacts your actual score. Cascades, match-4, match-5 earn you more points. You get more points for making better matches, rather then just charge a super power and drop it. I realize it has a lot of pros and cons, but just an idea.